use std::hash::{Hash, Hasher};
use glam::Vec2;
use hashbrown::HashMap;
use nohash_hasher::BuildNoHashHasher;
use tinyset::{Fits64, Set64};
use crate::{event::{EventQueue, UiEvent}, rect::Rect};
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub enum MouseButton {
#[default]
Primary,
Secondary,
Middle,
Other(u8),
}
impl Hash for MouseButton {
fn hash<H: Hasher>(&self, state: &mut H) {
match self {
MouseButton::Primary => 0u16.hash(state),
MouseButton::Secondary => 1u16.hash(state),
MouseButton::Middle => 2u16.hash(state),
MouseButton::Other(id) => ((*id as u16) << 8).hash(state),
}
}
}
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
pub enum ButtonState {
#[default]
Released = 0,
Pressed = 1,
}
impl From<bool> for ButtonState {
fn from(b: bool) -> Self {
if b { ButtonState::Pressed } else { ButtonState::Released }
}
}
impl From<ButtonState> for bool {
fn from(s: ButtonState) -> Self {
s.is_pressed()
}
}
impl ButtonState {
pub fn is_pressed(self) -> bool {
self == ButtonState::Pressed
}
pub fn is_released(self) -> bool {
self == ButtonState::Released
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[repr(u8)]
pub enum KeyboardKey {
A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7, I = 8, J = 9, K = 10, L = 11, M = 12, N = 13, O = 14, P = 15, Q = 16, R = 17, S = 18, T = 19, U = 20, V = 21, W = 22, X = 23, Y = 24, Z = 25,
Num0 = 26, Num1 = 27, Num2 = 28, Num3 = 29, Num4 = 30, Num5 = 31, Num6 = 32, Num7 = 33, Num8 = 34, Num9 = 35,
Np0 = 36, Np1 = 37, Np2 = 38, Np3 = 39, Np4 = 40, Np5 = 41, Np6 = 42, Np7 = 43, Np8 = 44, Np9 = 45,
NpDivide = 46, NpMultiply = 47, NpSubtract = 48, NpAdd = 49, NpEnter = 50, NpDecimal = 51,
F1 = 52, F2 = 53, F3 = 54, F4 = 55, F5 = 56, F6 = 57, F7 = 58, F8 = 59, F9 = 60, F10 = 61, F11 = 62, F12 = 63,
Up = 64, Down = 65, Left = 66, Right = 67,
Space = 68, Enter = 69, Escape = 70, Backspace = 71, Tab = 72, CapsLock = 73,
LControl = 74, RControl = 75, LShift = 76, RShift = 77, LAlt = 78, RAlt = 79, LSuper = 80, RSuper = 81,
Grave = 82, Minus = 83, Equals = 84, LeftBracket = 85, RightBracket = 86, Backslash = 87, Semicolon = 88, Apostrophe = 89, Comma = 90, Period = 91, Slash = 92,
Insert = 93, Delete = 94, Home = 95, End = 96, PageUp = 97, PageDown = 98, PrintScreen = 99, ScrollLock = 100, Pause = 101, Menu = 102, NumLock = 103,
Mute = 104, VolumeUp = 105, VolumeDown = 106, MediaPlay = 107, MediaStop = 108, MediaNext = 109, MediaPrevious = 110,
KeyCode(u32),
}
macro_rules! impl_fits64_for_keyboard_key {
($($i:ident = $v:literal),*) => {
impl Fits64 for KeyboardKey {
#[allow(unsafe_code)]
unsafe fn from_u64(x: u64) -> Self {
match x {
$( $v => KeyboardKey::$i, )*
_ => KeyboardKey::KeyCode(x as u32),
}
}
fn to_u64(self) -> u64 {
match self {
$( KeyboardKey::$i => $v, )*
KeyboardKey::KeyCode(x) => x as u64 | 0x8000000000000000u64,
}
}
}
};
}
impl_fits64_for_keyboard_key!(
A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7, I = 8, J = 9, K = 10, L = 11, M = 12, N = 13, O = 14, P = 15, Q = 16, R = 17, S = 18, T = 19, U = 20, V = 21, W = 22, X = 23, Y = 24, Z = 25,
Num0 = 26, Num1 = 27, Num2 = 28, Num3 = 29, Num4 = 30, Num5 = 31, Num6 = 32, Num7 = 33, Num8 = 34, Num9 = 35,
Np0 = 36, Np1 = 37, Np2 = 38, Np3 = 39, Np4 = 40, Np5 = 41, Np6 = 42, Np7 = 43, Np8 = 44, Np9 = 45,
NpDivide = 46, NpMultiply = 47, NpSubtract = 48, NpAdd = 49, NpEnter = 50, NpDecimal = 51,
F1 = 52, F2 = 53, F3 = 54, F4 = 55, F5 = 56, F6 = 57, F7 = 58, F8 = 59, F9 = 60, F10 = 61, F11 = 62, F12 = 63,
Up = 64, Down = 65, Left = 66, Right = 67,
Space = 68, Enter = 69, Escape = 70, Backspace = 71, Tab = 72, CapsLock = 73,
LControl = 74, RControl = 75, LShift = 76, RShift = 77, LAlt = 78, RAlt = 79, LSuper = 80, RSuper = 81,
Grave = 82, Minus = 83, Equals = 84, LeftBracket = 85, RightBracket = 86, Backslash = 87, Semicolon = 88, Apostrophe = 89, Comma = 90, Period = 91, Slash = 92,
Insert = 93, Delete = 94, Home = 95, End = 96, PageUp = 97, PageDown = 98, PrintScreen = 99, ScrollLock = 100, Pause = 101, Menu = 102, NumLock = 103,
Mute = 104, VolumeUp = 105, VolumeDown = 106, MediaPlay = 107, MediaStop = 108, MediaNext = 109, MediaPrevious = 110
);
#[derive(Default, Clone, Copy, Debug)]
pub struct MouseButtonMeta {
pub start_position: Vec2,
}
#[derive(Default)]
pub struct MouseState {
pub current_position: Vec2,
pub prev_position: Vec2,
pub buttons: HashMap<MouseButton, MouseButtonMeta, BuildNoHashHasher<u16>>,
pub released_buttons: HashMap<MouseButton, MouseButtonMeta, BuildNoHashHasher<u16>>,
}
pub type TouchId = u32;
pub struct TouchFinger {
pub id: TouchId,
pub current_position: Vec2,
pub start_position: Vec2,
}
pub(crate) struct UiInputState {
mouse_pointer: MouseState,
keyboard_state: Set64<KeyboardKey>,
just_happened: Vec<UiEvent>,
}
impl UiInputState {
pub fn new() -> Self {
Self {
mouse_pointer: MouseState::default(),
keyboard_state: Set64::new(),
just_happened: Vec::new(),
}
}
pub fn update_state(&mut self, event_queue: &mut EventQueue) {
self.mouse_pointer.prev_position = self.mouse_pointer.current_position;
self.mouse_pointer.released_buttons.clear();
self.just_happened.clear();
self.just_happened.extend(event_queue.drain());
for event in &self.just_happened {
#[allow(clippy::single_match)]
match event {
UiEvent::MouseMove(pos) => {
self.mouse_pointer.current_position = *pos;
},
UiEvent::MouseButton { button, state } => {
match state {
ButtonState::Pressed => {
let button = self.mouse_pointer.buttons.entry(*button)
.or_insert(MouseButtonMeta::default());
button.start_position = self.mouse_pointer.current_position;
},
ButtonState::Released => {
if let Some(button_meta) = self.mouse_pointer.buttons.remove(button) {
self.mouse_pointer.released_buttons.insert(*button, button_meta);
} else {
self.mouse_pointer.released_buttons.insert(*button, MouseButtonMeta {
start_position: self.mouse_pointer.current_position,
});
}
},
}
},
UiEvent::KeyboardButton { key, state } => {
match state {
ButtonState::Pressed => self.keyboard_state.insert(*key),
ButtonState::Released => self.keyboard_state.remove(key),
};
},
_ => (),
}
}
}
pub fn ctx(&self) -> InputCtx {
InputCtx(self)
}
}
#[derive(Clone, Copy, Debug)]
pub struct ActiveCheckResponse {
pub position_in_rect: Vec2,
pub start_position_in_rect: Vec2,
pub last_position_in_rect: Vec2,
}
#[derive(Clone, Copy)]
pub struct InputCtx<'a>(&'a UiInputState);
impl InputCtx<'_> {
pub fn mouse_position(&self) -> Vec2 {
self.0.mouse_pointer.current_position
}
pub fn mouse_position_in_rect(&self, rect: Rect) -> Option<Vec2> {
let pos = self.0.mouse_pointer.current_position;
rect.contains_point(pos).then_some(pos - rect.position)
}
pub fn mouse_button_down(&self, button: MouseButton) -> ButtonState {
self.0.mouse_pointer.buttons.contains_key(&button).into()
}
pub fn mouse_button_start_position(&self, button: MouseButton) -> Option<Vec2> {
self.0.mouse_pointer.buttons.get(&button).map(|meta| meta.start_position)
}
pub fn mouse_button_relative_movement(&self, button: MouseButton) -> Option<Vec2> {
let start = self.mouse_button_start_position(button)?;
Some(self.mouse_position() - start)
}
pub fn check_hover(&self, rect: Rect) -> bool {
rect.contains_point(self.0.mouse_pointer.current_position)
}
pub fn check_click(&self, rect: Rect) -> Option<ActiveCheckResponse> {
let pos = self.0.mouse_pointer.current_position;
self.0.mouse_pointer.released_buttons.get(&MouseButton::Primary).filter(|meta| {
rect.contains_point(meta.start_position) && rect.contains_point(pos)
}).map(|mi| ActiveCheckResponse {
position_in_rect: pos - rect.position,
start_position_in_rect: mi.start_position - rect.position,
last_position_in_rect: self.0.mouse_pointer.prev_position - rect.position,
})
}
pub fn check_active(&self, rect: Rect) -> Option<ActiveCheckResponse> {
self.0.mouse_pointer.buttons.get(&MouseButton::Primary).filter(|mi| {
rect.contains_point(mi.start_position)
}).map(|mi| ActiveCheckResponse {
position_in_rect: self.0.mouse_pointer.current_position - rect.position,
start_position_in_rect: mi.start_position - rect.position,
last_position_in_rect: self.0.mouse_pointer.prev_position - rect.position,
})
}
}