hub75-framebuffer 0.1.0

DMA-friendly Framebuffer implementation for HUB75 LED matrix displays
Documentation

hub75-framebuffer

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DMA-friendly framebuffer implementations for driving HUB75 RGB LED matrix panels with Rust. The crate focuses on performance, correct timing, and ergonomic drawing by integrating tightly with the embedded-graphics ecosystem.


How HUB75 LED panels work (very short recap)

A HUB75 panel behaves like a long daisy-chained shift-register:

  1. Color data for one pair of rows is shifted in serially on every cycle of CLK.
  2. After the last pixel of the row pair has been clocked, the controller blanks the LEDs (OE HIGH), sets the address lines A–E, and produces a short pulse on LAT to latch the freshly-shifted data into the LED drivers.
  3. OE goes LOW again and the row pair lights up while the next one is already being shifted.

Color depth is achieved with Binary/Bit-Angle Code Modulation (BCM): lower bit-planes are shown for shorter times, higher ones for longer, yielding 2^n intensity levels per channel while keeping peak currents low.

If you want a deeper explanation, have a look inside src/lib.rs — the crate documentation contains an extensive primer.


Two framebuffer flavors

Module Extra hardware Word size Memory use Pros / Cons
plain none 16 bit high Simplest, wires exactly like a standard HUB75 matrix.
latched external latch gate (see below) 8 bit ×½ of plain Lower memory footprint, but needs a tiny glue-logic board.

The latch circuit

The latched implementation assumes a small external circuit that holds the row address while gating the pixel clock. A typical solution uses a 74xx373 latch along with a few NAND gates:

Latch circuit block diagram

The latch IC stores the address bits whilst one NAND gate blocks the CLK signal during the latch interval. The remaining spare gate can be employed to combine a global PWM signal with OE for fine-grained brightness control as shown.


Getting started

Add the dependency to your Cargo.toml:

[dependencies]
hub75-framebuffer = "0.1.0"
embedded-graphics = "0.8"

Choose your parameters

use hub75_framebuffer::{compute_frame_count, compute_rows};
use hub75_framebuffer::latched::DmaFrameBuffer; // or ::plain::DmaFrameBuffer

const ROWS:       usize = 32;              // panel height
const COLS:       usize = 64;              // panel width
const BITS:       u8    = 3;               // colour depth ⇒ 7 BCM frames
const NROWS:      usize = compute_rows(ROWS);          // 16
const FRAME_COUNT:usize = compute_frame_count(BITS);   // (1<<BITS)-1 = 7

// Create & clear a framebuffer
let mut fb = DmaFrameBuffer::<ROWS, COLS, NROWS, BITS, FRAME_COUNT>::new();
fb.clear();

You can now draw using any embedded-graphics primitive:

use embedded_graphics::prelude::*;
use embedded_graphics::primitives::{Circle, Rectangle, PrimitiveStyle};
use hub75_framebuffer::Color;

Rectangle::new(Point::new(0, 0), Size::new(COLS as u32, ROWS as u32))
    .into_styled(PrimitiveStyle::with_fill(Color::BLACK))
    .draw(&mut fb)?;

Circle::new(Point::new(20, 10), 8)
    .into_styled(PrimitiveStyle::with_fill(Color::GREEN))
    .draw(&mut fb)?;

Finally hand the raw DMA buffer off to your MCU's parallel peripheral.


Crate features

  • doc-images – embed documentation images when building docs.
  • esp-dma – enable if your using esp-hal.
  • esp32 – adjust byte ordering required by the ESP32 quirky I²S peripheral.

Enable them in your Cargo.toml or with --features.


Running tests

cargo test

All logic including bitfields, address mapping, brightness modulation and the embedded-graphics integration is covered by a comprehensive test-suite (≈ 300 tests).


License

Licensed under either of

at your option.