hotham 0.2.0

A framework for creating incredible standalone VR experiences
Documentation
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#version 450

layout(location = 0) in vec4 inColor;
layout(location = 1) in vec2 inUV;

layout(location = 0) out vec4 outColor;

layout(binding = 0, set = 0) uniform sampler2D font_texture;

void main() { 
    outColor = inColor * texture(font_texture, inUV); 
    // outColor = vec4(1.0, 1.0, 1.0, 1.0);
}