#version 450
layout(location = 0) in vec4 inColor;
layout(location = 1) in vec2 inUV;
layout(location = 0) out vec4 outColor;
layout(binding = 0, set = 0) uniform sampler2D font_texture;
void main() {
outColor = inColor * texture(font_texture, inUV);
// outColor = vec4(1.0, 1.0, 1.0, 1.0);
}