hotglsl 0.2.0

A simple crate for hotloading GLSL shaders as SPIR-V.
Documentation
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#version 450

layout(location = 0) in vec2 position;
layout(location = 0) out vec2 tex_coords;

void main() {
    gl_Position = vec4(position, 0.0, 1.0);
    tex_coords = (position + vec2(1.0)) * 0.5;
}