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// Copyright (c) 2024-2026 The Regents of the University of Michigan.
// Part of hoomd-rs, released under the BSD 3-Clause License.
//! Implement [`ApproximateShapeOverlap`].
use ;
use AnisotropicEnergy;
use crateUnivariateEnergy;
use IntersectsAt;
use PositiveReal;
use ;
/// Apply an isotropic potential evaluated at the approximate signed overlap distance.
///
/// Use [`ApproximateShapeOverlap`] combined with [`OverlapPenalty`] and
/// `QuickInsert` to quickly insert new bodies into the microstate or
/// `QuickCompress` to quickly compress the system to a target density.
/// In both cases, [`ApproximateShapeOverlap`] will allow partial overlaps
/// that can be resolved by later trial moves.
///
/// [`ApproximateShapeOverlap`] approximates the distance `r` that shape j
/// must be moved to remove any overlaps. If the shapes are already separate,
/// `r` is 0. Then it returns `isotropic.energy(-r)`. `resolution` sets the
/// steps between `r` values.
///
/// The overlap distance is *approximate* and expensive to evaluate. Do not
/// use this potential for equilibration or sampling. It is suitable *only*
/// for use during a brief initialization phase when `QuickInsert` is adding
/// bodies or `QuickCompress` is compressing the system.
///
/// [`OverlapPenalty`]: crate::univariate::OverlapPenalty
///
/// # Example
///
/// ```
/// use hoomd_geometry::{Convex, shape::ConvexPolygon};
/// use hoomd_interaction::{
/// pairwise::ApproximateShapeOverlap, univariate::OverlapPenalty,
/// };
///
/// # fn main() -> Result<(), Box<dyn std::error::Error>> {
/// let approximate_shape_overlap = ApproximateShapeOverlap::new(
/// Convex(ConvexPolygon::regular(6)),
/// OverlapPenalty::default(),
/// 0.01.try_into()?,
/// );
/// # Ok(())
/// # }
/// ```