pub struct HoneyTree<'a> {
pub location: &'a str,
}Expand description
Struct that holds a honey tree. A honey tree is defined by is in-game location.
§Examples
use honeytree_calc::htree::tree::HoneyTree;
let my_tree = HoneyTree {location: "Route 201"};
println!("{}", my_tree.location);Fields§
§location: &'a strAuto Trait Implementations§
impl<'a> Freeze for HoneyTree<'a>
impl<'a> RefUnwindSafe for HoneyTree<'a>
impl<'a> Send for HoneyTree<'a>
impl<'a> Sync for HoneyTree<'a>
impl<'a> Unpin for HoneyTree<'a>
impl<'a> UnwindSafe for HoneyTree<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more