honeycomb-render 0.11.0

Visualization tool for combinatorial maps
Documentation
use bevy::prelude::*;

use crate::{
    components::{Dart, Edge, FaceId, Vertex},
    import_map::{Face, VolumeId},
    resources::{
        DartHeadMul, DartRenderColor, DartShrink, EdgeRenderColor, FaceNormals, FaceRenderColor,
        FaceShrink, MapVertices, VertexRenderColor, VertexWidth, VolumeNormals,
    },
};

/// Dart gizmos configuration group.
#[derive(Default, Reflect, GizmoConfigGroup)]
pub struct DartGizmos;

/// Dart rendering schedule condition.
pub fn render_dart_enabled(drc: Res<DartRenderColor>) -> bool {
    drc.0
}

/// Dart rendering system.
pub fn render_darts(
    mut gizmos: Gizmos<DartGizmos>,
    // common data
    vertices: Res<MapVertices>,
    face_normals: Res<FaceNormals>,
    // dart render params
    dart_render_color: Res<DartRenderColor>,
    dart_head_mul: Res<DartHeadMul>,
    // dart_width: Res<DartWidth>, // config is edited directly in the option functions
    dart_shrink: Res<DartShrink>,
    // dart to render
    q: Query<(&Dart, &FaceId)>,
) {
    // let dart_mat = materials.add(Color::Srgba(Srgba::from_u8_array(
    //     dart_render_color.1.to_array(),
    // )));
    let vertices = &vertices.0;
    let face_normals = &face_normals.0;
    let [red, green, blue, alpha] = dart_render_color.1.to_srgba_unmultiplied();
    for (d, face_id) in &q {
        let (n1, n2) = (
            &face_normals[&(face_id.0, d.start)],
            &face_normals[&(face_id.0, d.end)],
        );
        let (ov1, ov2) = (&vertices[d.start], &vertices[d.end]);

        let (mut v1, mut v2) = (*ov1 + (*n1 * dart_shrink.0), *ov2 + (*n2 * dart_shrink.0));
        let (dir, len) = ((v2 - v1).normalize(), (v2 - v1).length());
        v1 += dir * (len * dart_shrink.0.abs() / 2.0);
        v2 -= dir * (len * dart_shrink.0.abs() / 2.0);

        gizmos
            .arrow(v1, v2, Color::srgba_u8(red, green, blue, alpha))
            .with_tip_length(dart_head_mul.0);
    }
}

/// Dart rendering system.
#[allow(clippy::too_many_arguments)]
pub fn render_darts_3d(
    mut gizmos: Gizmos<DartGizmos>,
    // common data
    vertices: Res<MapVertices>,
    face_normals: Res<FaceNormals>,
    volume_normals: Res<VolumeNormals>,
    // dart render params
    dart_render_color: Res<DartRenderColor>,
    dart_head_mul: Res<DartHeadMul>,
    // dart_width: Res<DartWidth>, // config is edited directly in the option functions
    dart_shrink: Res<DartShrink>,
    // dart to render
    q: Query<(&Dart, &FaceId, &VolumeId)>,
) {
    // let dart_mat = materials.add(Color::Srgba(Srgba::from_u8_array(
    //     dart_render_color.1.to_array(),
    // )));
    let vertices = &vertices.0;
    let face_normals = &face_normals.0;
    let volume_normals = &volume_normals.0;
    let [red, green, blue, alpha] = dart_render_color.1.to_srgba_unmultiplied();
    for (d, face_id, volume_id) in &q {
        let (vn1, vn2) = (
            &volume_normals[&(volume_id.0, d.start)],
            &volume_normals[&(volume_id.0, d.end)],
        );
        let (fn1, fn2) = (
            &face_normals[&(face_id.0, d.start)],
            &face_normals[&(face_id.0, d.end)],
        );
        let (ov1, ov2) = (&vertices[d.start], &vertices[d.end]);

        let (mut v1, mut v2) = (
            *ov1 + (*vn1 * dart_shrink.0) + (*fn1 * dart_shrink.0),
            *ov2 + (*vn2 * dart_shrink.0) + (*fn2 * dart_shrink.0),
        );
        let (dir, len) = ((v2 - v1).normalize(), (v2 - v1).length());
        v1 += dir * (len * dart_shrink.0.abs() / 2.0);
        v2 -= dir * (len * dart_shrink.0.abs() / 2.0);

        gizmos
            .arrow(v1, v2, Color::srgba_u8(red, green, blue, alpha))
            .with_tip_length(dart_head_mul.0);
    }
}

/// Vertex gizmos configuration group.
#[derive(Default, Reflect, GizmoConfigGroup)]
pub struct VertexGizmos;

/// Vertex rendering schedule condition.
pub fn render_vertex_enabled(vrc: Res<VertexRenderColor>) -> bool {
    vrc.0
}

/// Vertex rendering system.
pub fn render_vertices(
    mut gizmos: Gizmos<VertexGizmos>,
    vertices: Res<MapVertices>,
    vertex_render_color: Res<VertexRenderColor>,
    vertex_width: Res<VertexWidth>,
    q: Query<&Vertex>,
) {
    let vertices = &vertices.0;
    let [red, green, blue, alpha] = vertex_render_color.1.to_srgba_unmultiplied();

    for v in &q {
        gizmos.sphere(
            vertices[v.0],
            Quat::default(),
            vertex_width.0 / 2.0,
            Color::srgba_u8(red, green, blue, alpha),
        );
    }
}

/// Edge gizmos configuration group.
#[derive(Default, Reflect, GizmoConfigGroup)]
pub struct EdgeGizmos;

/// Edge rendering schedule condition.
pub fn render_edge_enabled(erc: Res<EdgeRenderColor>) -> bool {
    erc.0
}

/// Edge rendering system.
pub fn render_edges(
    mut gizmos: Gizmos<EdgeGizmos>,
    vertices: Res<MapVertices>,
    edge_render_color: Res<EdgeRenderColor>,
    // edge_width: Res<EdgeWidth>,
    q: Query<&Edge>,
) {
    let vertices = &vertices.0;
    let [red, green, blue, alpha] = edge_render_color.1.to_srgba_unmultiplied();

    for e in &q {
        gizmos.line(
            vertices[e.0],
            vertices[e.1],
            Color::srgba_u8(red, green, blue, alpha),
        );
    }
}

/// Face gizmos configuration group.
#[derive(Default, Reflect, GizmoConfigGroup)]
pub struct FaceGizmos;

/// Face rendering schedule condition.
pub fn render_face_enabled(frc: Res<FaceRenderColor>) -> bool {
    frc.0
}

#[allow(clippy::missing_panics_doc)]
/// Face rendering system.
///
/// This currently renders faces using a set of edges; the face isn't fully colored.
pub fn render_faces(
    mut gizmos: Gizmos<VertexGizmos>,
    vertices: Res<MapVertices>,
    face_normals: Res<FaceNormals>,
    face_render_color: Res<FaceRenderColor>,
    face_shrink: Res<FaceShrink>,
    q: Query<(&Face, &FaceId)>,
) {
    let vertices = &vertices.0;
    let normals = &face_normals.0;
    let [red, green, blue, alpha] = face_render_color.1.to_srgba_unmultiplied();

    for (Face(v), FaceId(fid)) in &q {
        v.windows(2).for_each(|sl| {
            let &[vid1, vid2] = sl else { unreachable!() };
            let (n1, n2) = (&normals[&(*fid, vid1)], &normals[&(*fid, vid2)]);
            let (ov1, ov2) = (&vertices[vid1], &vertices[vid2]);

            let (v1, v2) = (*ov1 + (*n1 * face_shrink.0), *ov2 + (*n2 * face_shrink.0));

            gizmos.line(v1, v2, Color::srgba_u8(red, green, blue, alpha));
        });
        {
            let [vid1, vid2] = [*v.last().unwrap(), v[0]];
            let (n1, n2) = (&normals[&(*fid, vid1)], &normals[&(*fid, vid2)]);
            let (ov1, ov2) = (&vertices[vid1], &vertices[vid2]);

            let (v1, v2) = (*ov1 + (*n1 * face_shrink.0), *ov2 + (*n2 * face_shrink.0));

            gizmos.line(v1, v2, Color::srgba_u8(red, green, blue, alpha));
        }
    }
}