use serde::{Serialize, Deserialize};
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct Pos {
pub x: i32,
pub y: i32,
pub z: i32,
}
#[derive(Debug, Deserialize, Serialize, Clone)]
pub struct FileRef {
#[serde(rename = "@href")]
pub href: Option<String>
}
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct Action {
#[serde(rename = "FunctionName")]
pub function_name: String
}
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct Trigger {
#[serde(rename = "Action")]
pub action: Action
}
#[derive(Debug, Deserialize, Serialize, Clone)]
pub struct ArmySlot {
#[serde(rename = "Creature")]
pub creature: String,
#[serde(rename = "Count")]
pub count: u16
}
#[derive(Debug, Deserialize, Serialize, Clone)]
pub struct SkillMastery {
#[serde(rename = "Mastery")]
pub mastery: String,
#[serde(rename = "SkillID")]
pub skill_id: String
}