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//! Holochain utilities for websocket serving and connecting.
//!
//! To establish an outgoing connection, use [`connect`]
//! which will return a tuple
//! ([`WebsocketSender`], [`WebsocketReceiver`])
//!
//! To open a listening socket, use [`WebsocketListener::bind`]
//! which will give you a [`WebsocketListener`]
//! which is an async Stream whose items resolve to that same tuple (
//! [`WebsocketSender`],
//! [`WebsocketReceiver`]
//! ).
//!
//! If you want to be able to shutdown the stream use [`WebsocketListener::bind_with_handle`]
//! which will give you a tuple ([`ListenerHandle`], [`ListenerStream`]).
//! You can use [`ListenerHandle::close`] to close immediately or
//! [`ListenerHandle::close_on`] to close on a future completing.
//!
//! # Example
//!
//! ```
//! use holochain_serialized_bytes::prelude::*;
//! use holochain_websocket::*;
//!
//! use std::convert::TryInto;
//! use tokio_stream::StreamExt;
//! use url2::prelude::*;
//!
//! #[derive(serde::Serialize, serde::Deserialize, SerializedBytes, Debug)]
//! struct TestMessage(pub String);
//!
//! #[tokio::main]
//! async fn main() {
//! // Create a new server listening for connections
//! let mut server = WebsocketListener::bind(
//! url2!("ws://127.0.0.1:0"),
//! std::sync::Arc::new(WebsocketConfig::default()),
//! )
//! .await
//! .unwrap();
//!
//! // Get the address of the server
//! let binding = server.local_addr().clone();
//!
//! tokio::task::spawn(async move {
//! // Handle new connections
//! while let Some(Ok((_send, mut recv))) = server.next().await {
//! tokio::task::spawn(async move {
//! // Receive a message and echo it back
//! if let Some((msg, resp)) = recv.next().await {
//! // Deserialize the message
//! let msg: TestMessage = msg.try_into().unwrap();
//! // If this message is a request then we can respond
//! if resp.is_request() {
//! let msg = TestMessage(format!("echo: {}", msg.0));
//! resp.respond(msg.try_into().unwrap()).await.unwrap();
//! }
//! }
//! });
//! }
//! });
//!
//! // Connect the client to the server
//! let (mut send, _recv) = connect(binding, std::sync::Arc::new(WebsocketConfig::default()))
//! .await
//! .unwrap();
//!
//! let msg = TestMessage("test".to_string());
//! // Make a request and get the echoed response
//! let rsp: TestMessage = send.request(msg).await.unwrap();
//!
//! assert_eq!("echo: test", &rsp.0,);
//! }
//!
//! ```
//!
use Error;
use ErrorKind;
use Arc;
use *;
use Valve;
use instrument;
use Url2;
use url_to_addr;
use Websocket;
pub use *;
pub use *;
pub use *;
pub use *;
pub use *;
/// Create a new external websocket connection.
pub async
/// The messages actually sent over the wire by this library.
/// If you want to impliment your own server or client you
/// will need this type or be able to serialize / deserialize it.