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/*!
# HOI4 Save
HOI4 Save is a library to ergonomically work with Hearts of Iron IV saves (plaintext + binary).
```rust,ignore
use hoi4save::{Hoi4File, Encoding, EnvTokens, models::Hoi4Save};
let data = std::fs::read("assets/saves/1.10-normal-text.hoi4")?;
let file = Hoi4File::from_slice(&data)?;
let parsed_file = file.parse()?;
let save: Hoi4Save = parsed_file.deserializer().build(&EnvTokens)?;
assert_eq!(file.encoding(), Encoding::Plaintext);
assert_eq!(save.player, String::from("FRA"));
# Ok::<(), Box<dyn std::error::Error>>(())
```
The HOI4 binary format can be converted to plaintext
```rust,ignore
use hoi4save::{Hoi4File, EnvTokens};
let data = std::fs::read("assets/saves/1.10-ironman.hoi4")?;
let file = Hoi4File::from_slice(&data)?;
let parsed_file = file.parse()?;
let binary = parsed_file.as_binary().unwrap();
let out = binary
.melter()
.on_failed_resolve(hoi4save::FailedResolveStrategy::Stringify)
.melt(&EnvTokens)?;
# Ok::<(), Box<dyn std::error::Error>>(())
```
## Binary Saves
By default, binary saves will not be decoded properly.
To enable support, one must supply an environment variable
(`HOI4_IRONMAN_TOKENS`) that points to a newline delimited
text file of token descriptions. For instance:
```ignore
0xffff my_test_token
0xeeee my_test_token2
```
In order to comply with legal restrictions, I cannot share the list of
tokens. I am also restricted from divulging how the list of tokens can be derived.
*/
pub use *;
pub use *;
pub use *;
pub use Hoi4File;
pub use FailedResolveStrategy;
pub use *;
pub use EnvTokens;