Expand description
Types representing various parts of .hltas
scripts.
Structs
- Manually specified action keys.
- Automatic actions such as strafing, auto-jump, etc.
- Description of the value to change.
- Duck-before-collision properties.
- Duck-before-ground properties.
- Duck-when-jump properties.
- Represents a number of similar frames.
- A HLTAS script.
- Automatic jumpbug properties.
- Leave the ground automatically.
- Manually specified movement keys.
- Recognized HLTAS properties.
- Shared and non-shared RNG seeds.
- Automatic strafing settings.
Enums
- Automatic yaw angle adjustment and strafing.
- Buttons which can be used for strafing.
- A buttons line.
- Values that can be affected by
Change
. - Speed at which to leave the ground.
- How to leave the ground.
- A line in the frames section.
- Direction of automatic strafing.
- Type of automatic strafing.
- Number of times this action must be executed.
- Constraints for the vectorial strafing algorithm.