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//! Application-level actions dispatched from chord bindings.
//!
//! Each variant corresponds to one app-handled binding currently
//! in `event_loop.rs`. The enum is used as the action type for
//! `Keymap<AppAction>`.
/// Every action the app can perform in response to a chord binding.
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum AppAction {
// ── File / buffer pickers ──────────────────────────────────────────
OpenFilePicker,
OpenBufferPicker,
OpenGrepPicker,
// ── Git commands ───────────────────────────────────────────────────
GitStatus,
GitLog,
GitBranch,
GitFileHistory,
GitStashes,
GitTags,
GitRemotes,
// ── LSP ───────────────────────────────────────────────────────────
ShowDiagAtCursor,
LspCodeActions,
LspRename,
LspGotoDef,
LspGotoDecl,
LspGotoRef,
LspGotoImpl,
LspGotoTypeDef,
// ── Tab navigation ─────────────────────────────────────────────────
Tabnext,
Tabprev,
// ── Buffer navigation ──────────────────────────────────────────────
BufferNext,
BufferPrev,
// ── Diagnostic navigation ─────────────────────────────────────────
DiagNext,
DiagPrev,
DiagNextError,
DiagPrevError,
// ── Window focus ───────────────────────────────────────────────────
FocusLeft,
FocusBelow,
FocusAbove,
FocusRight,
FocusNext,
FocusPrev,
// ── Window management ─────────────────────────────────────────────
CloseFocusedWindow,
OnlyFocusedWindow,
SwapWithSibling,
MoveWindowToNewTab,
NewSplit,
// ── Window resize ─────────────────────────────────────────────────
/// Grow height by count (negative = shrink).
ResizeHeight(i32),
/// Grow width by count (negative = shrink).
ResizeWidth(i32),
EqualizeLayout,
MaximizeHeight,
MaximizeWidth,
// ── App lifecycle ─────────────────────────────────────────────────
QuitOrClose,
// ── Pending-state chords (hjkl-vim reducer) ───────────────────────
/// `r<x>` — begin Replace pending state with the given count.
/// The app stores `Some(hjkl_vim::PendingState::Replace { count })` and
/// routes the next key through `hjkl_vim::step` instead of the trie.
BeginPendingReplace {
count: u32,
},
/// Begin a Find pending state for `f<x>` / `F<x>` / `t<x>` / `T<x>`.
/// `forward` = true for f/t, false for F/T.
/// `till` = true for t/T (stop one char before target), false for f/F.
BeginPendingFind {
forward: bool,
till: bool,
count: u32,
},
/// Begin a `g<x>` pending state. The app stores
/// `Some(hjkl_vim::PendingState::AfterG { count })` and routes the next key
/// through `hjkl_vim::step` instead of the trie or engine FSM.
BeginPendingAfterG {
count: u32,
},
/// Begin a `z<x>` pending state. The app stores
/// `Some(hjkl_vim::PendingState::AfterZ { count })` and routes the next key
/// through `hjkl_vim::step` instead of the trie or engine FSM.
BeginPendingAfterZ {
count: u32,
},
/// Begin an op-pending state for `d` / `y` / `c` / `>` / `<` from Normal
/// mode. The app stores `Some(hjkl_vim::PendingState::AfterOp { op, count1,
/// inner_count: 0 })` and routes the next key through `hjkl_vim::step`.
/// `count1` is the prefix count buffered before the operator key.
BeginPendingAfterOp {
op: hjkl_vim::OperatorKind,
count1: u32,
},
/// Begin a `"<reg>` register-prefix chord in Normal mode. The app stores
/// `Some(hjkl_vim::PendingState::SelectRegister)` and routes the next key
/// through `hjkl_vim::step`. The register char (no fields here — captured
/// by the second key) is passed to `Editor::set_pending_register`.
BeginPendingSelectRegister,
// ── Cursor motions (Phase 3a — hjkl-vim keymap path) ──────────────
/// Engine-level cursor motion executed via the hjkl-vim keymap path.
///
/// Bypasses the engine FSM — the host calls `Editor::apply_motion(kind,
/// count)` directly. `count` is the action-default multiplier; the
/// dispatch arm combines it with any buffered `pending_count` prefix.
///
/// The engine FSM arms for the same keys are kept intact for macro-replay
/// defensive coverage (macros re-feed raw keys through the FSM). This
/// variant becomes authoritative for user input.
Motion {
kind: hjkl_vim::MotionKind,
count: u32,
},
// ── User runtime maps (`:map` / `:noremap` family) ─────────────────
/// User-defined `:map` / `:noremap` runtime mapping. When the trie matches
/// the LHS, the dispatcher unrolls `keys` according to `recursive`:
/// - `recursive = true` → feed each key back through `dispatch_keymap_in_mode`
/// (the RHS can trigger further chord bindings).
/// - `recursive = false` → replay each key straight to the engine.
Replay {
keys: Vec<hjkl_keymap::KeyEvent>,
recursive: bool,
},
}