pub struct Game {
pub id: Uuid,
pub grid: Grid,
pub players: Vec<Player>,
pub actions_history: Vec<Action>,
pub turn: u64,
pub is_tournement_rule: bool,
pub current_player_index: usize,
}Fields§
§id: Uuid§grid: Grid§players: Vec<Player>§actions_history: Vec<Action>§turn: u64§is_tournement_rule: bool§current_player_index: usizeImplementations§
Source§impl Game
impl Game
pub fn tournament() -> Game
pub fn list_actions_for_player(&self, player: &Player) -> Vec<Action>
pub fn play_action(&mut self, action: Action)
pub fn winner(&self) -> Option<PieceColor>
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Game
impl<'de> Deserialize<'de> for Game
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Game
impl RefUnwindSafe for Game
impl Send for Game
impl Sync for Game
impl Unpin for Game
impl UnwindSafe for Game
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more