hit-data 0.0.5

Hierarchical Indexed Typed data structure
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🎯 hit

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hit is a Rust library to handle data structured in tree-like documents with these features:

  • Hierarchical
  • Indexed
  • Typed

This library was intended to manage, in memory, deeply nested documents with strictly typed data structures and multiple inner links. That could be the representation of a word processor document, a directory and its files and subfolders with symbolic links...

Hierarchical

Every document is structured like a document tree, in a similar way to MongoDB documents. That means a document always start with a root object. In hit an object is defined as a key/value list.

The values can be either be

  • simple (string, numeric, date)
  • or they can contain other sub objects. Every sub-object (except the root one) can thus be located as being in a property of another object.
  • they can also contain references to other objects.

(TODO : link to property types)

Indexed

Every object is indexed. That implies :

  • every object must have an _id, with a rust String value
  • every object (except the root object) can be located using these three indices :
    • parent_id
    • parent_property
    • parent_position

The indexation allows hit to provide (TODO LINK) reference and reference_array type fields. They are inspired by foreign keys in relation databases, and hit enforces consistency rules : you cannot delete an object as long as there are references to it in the document.

The index also allows you to easily find all the references to an object. (TODO: link to method)

Typed

Every object in a document must have a (TODO: Link) Model. A model is identified by a string id, and is referenced in the type property of the object. To resolve model definitions from the ids, every instance of hit must be initialized with a (TODO: link) Kernel that contains the definitions.

The models :

  • list the names of the accepted fields of an object
  • restrict the accepted values using field types (TODO: link) and - optionally - validators (TODO : link)

Get started

hit is a rust library. You can add it to your project by adding this line to your Cargo.toml file :

TODO

Guide : How to create and use a hit instance

Creating a hit instance

To create a hit data instance, you need a (TODO: link) Kernel with model definitions. One of the core kernels, officially supported by me, is the recursively designed (TODO: link) hit_model, which allows you to modelize models for hit.

To make it more simple, let's start with the basic, although completely useless (TODO: link) hit_test_file_model, that represents a directory/file structure, with links.

We will use ( TODO : link ) Hit::new_with_values to create the model. If you do not have initial values, you can instead use the (TODO : link ) Hit::new function.

use hit_file_model::create_kernel;
use hit::{ Hit, ObjectValue, IndexEntryProperty };
use std::collections::HashMap;

// create the kernel
let kernel = create_kernel();

// create a string id for the object
let id = "my_id".into();

// initiate the name value for our root object
let mut values = HashMap::new();
values.insert("name".into(), ObjectValue::String("name".into()));

// we can now create the hit instance
let hit_instance = Hit::new_with_values(
  id,
  kernel,
  values,
  // you must specify the main model name
  "file/filesystem"
);

Property types

hit allows the following property types as values. The (TODO: link) ObjectValue enum handles this type system.

Simple values

These values are set using the (TODO: link) Hit::set value.

  • string

    a string field accepts rust String values.

  • number

    a number field accepts rust f32 values.

  • boolean

  • date

    a date field accepts timestamps as rust i64 values.

Complex values

These fields can only be populated using specific methods from the Hit struct.

  • sub_object

    a sub_object field accepts a single hit object as a value. The field will be the only parent of the object that populates it.

  • sub_object_array

    a sub_object_array field accepts several hit objects as a value. It will likewise be the only possible parent of the objects that populate it.

  • reference

    a reference field accepts references to another object within the same root Hit instance. It cannot be set to an invalid ID, and likewise an object cannot be removed from the root instance if there are references to it. See (TODO: link) mandatory validation.

  • reference_array

    likewise, a reference_array field accepts several references.

The following sub-chapters will explain how to use these value types. The examples will use the previously created hit_test_file_model instance.

Setting a simple/scalar value

You can set a simple value using the (TODO : link) Hit::set method.

Example :

hit_instance::set(
  "my_id".into(),
  "name".into(),
  ObjectValue::String("my_instance_name".into())
).expect("This should set the root object name");

The action may return an error :

  • (TODO: link): HitError::IDNotFound if the model id does not exist
  • (TODO: link): HitError::PropertyNotFound if the model doesn't have the specified property
  • (TODO: link): HitError::InvalidDataType if the model property doesn't accept that value

Adding an object

You can add a subobject to an existing object using the Hit::insert method. You will need to provide :

  • the model_type of the object, which is the id it is known as by the Kernel.
  • the String id of the newly inserted object.
  • You can provide values for some fields of the object in a Hashmap<String, ObjectValue>
  • An object must always have a parent: you have to provide an id and a property name where to insert it
  • You can insert an object in a specific position of the property it will be in, by specifiying the id of the object it will be isnerted before. If you don't provide an id (by using None in the function call), the object will be inserted at the end of the list.

Example :

hit_instance::insert(
  "file/folder".into(),
  "id2".into(),
  Hashmap::new(),
  IndexEntryProperty {
    id: "my_id".into(),
    property: "folders".into(),
  },
  None,
).expect("Insertion has failed");

Removing an object

Referencing an object

Removing an object reference

Guide : validation

hit provides validation for your data. There are two level of validation:

Mandatory validation

There are some basic data integrity rules that hit models will not let you break. When you set a value or do an operation, if what you're doing violates these rules, the operation will return an error. hit is designed to have only a minimal amount of these errors. These errors are :

  • Reference integrity. If you try to reference an object id that doesn't exist, or delete an object that is referenced in another field, your operation will not happen.
  • Data types. If you're setting a field to an ObjectValue that is not accepted by its FieldType, your operation will be rejected.
  • Object model names. If you're trying to insert an object with an invalid model name, your operation will be rejected.
  • Object field names. If you're trying to set a property that doesn't exist on the model of an object, or to create an object with invalid property names.

(TODO) : be able to add mandatory validation to a model.

Non-blocking validation

The main validation model is non-blocking : that means you can assign invalid values to properties of your objects.

Persisting hit data

JSON import/export

HitImporter/Exporter : create your own serializer/deserializer

Plugins / Event handlers

TODO: write this chapter

Guide: creating models

hit relies on Models. Similar to SQL table definitions, Models are instances of the Model struct. A Hit instance relies on a Kernel which is a collection of models (and of plugins too as we'll see later). As a Hit instance has a hierarchical, tree-like structure, it must have a root object, which, like all of its sub-objects, is structured by a Model.

In our (TODO: link to github) hit_test_file_model example, the file/filesystem model is the root object, and contains files and folders sub-objects.

In that part of the guide we will introduce how to create your own kernel, models, as well as plugins.

Model definitions

A model has the following properties:

  • name

  • definition This is a key/value dictionary. The definition is a struct that implements the ModelField trait. You can write your own Model Fields, but hit comes with standard ones, which match pretty obviously the types defined in the previous chapter :

    • (TODO: link) String
    • (TODO: link) Integer
    • (TODO: link) Float
    • (TODO: link) Date
    • (TODO: link) Subobject
    • (TODO: link) Subobject Array
    • (TODO: link) Reference
    • (TODO: link) Reference Array

Model macro

Validators

Field validators

Object validators

Standard library

Creating custom field types

Kernel

Kernel macro

TODO : create the macro ^^

TODO : stabilization

  • / write guide
  • write rust doc
  • test field structs ?
  • validation for ref arrays
  • test delete of object containing other objects

TODO : After stabilization

  • clarify API
  • enums for string type dependencies =>
  • provide methods so you don't need to use LinkedHashMap to use hit

TODO : less prioritary

  • use rust enum for modifications
  • refactor move function with allows_model
  • implement ACID transactions ?
  • integrate model_type index in Hit
  • use strongly typed, yet extendable errors for validation ? How to do that ?