hiraku-engine 0.1.0

Hiraku visual-novel engine
// Hiraku's declarative UI surface is ordinary HKS. The underscored functions
// are embedding primitives; projects build and replace components using these
// public wrappers without depending on Bevy or Rust UI types.

global fn screen(content: Function) -> UiNode {
    __uiScreen(content)
}

// A transparent, unpanelled full-root layout suitable for HUDs and overlays.
global fn canvas(content: Function) -> UiNode {
    __uiScreen(content)
        .panel(false)
        .overlay(0.0, 0.0, 0.0, 0.0)
}

global fn column(content: Function) -> UiNode {
    __uiColumn(content)
}

global fn row(content: Function) -> UiNode {
    __uiRow(content)
}

global fn scrollable(content: Function) -> UiNode {
    __uiScrollable(content)
}

global fn toggle(value: Bool, content: Function) -> UiNode {
    __uiToggle(value, content)
}

global fn image(path: String) -> UiNode {
    __uiImage(path)
}

// IDs are project-owned strings, validated and interned from glossary.hson.
global fn term(id: String) -> UiNode {
    __uiTerm(id)
}

global fn spacer() -> UiNode {
    __uiSpacer()
}