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// use alloc::allocator::{Alloc, Layout};
// use alloc::heap::Heap;
// use std::sync::atomic::{AtomicUsize, Ordering};
// use std::usize;
// use std::sync::Arc;
// use std::cell::Cell;
// use core::{mem, ptr};
// use core::mem::transmute;

// const CACHELINE_LEN: usize = 64;

// #[cfg(target_pointer_width = "32")]
// macro_rules! cacheline_pad { ($N:expr) => { CACHELINE_LEN / 4 - $N } }

// #[cfg(target_pointer_width = "64")]
// macro_rules! cacheline_pad { ($N:expr) => { CACHELINE_LEN / 8 - $N } }

// /* doesn't work yet: */
// //macro_rules! cacheline_pad {
// //    ($N:expr) => { 64 / std::mem::size_of::<usize>() - $N }
// //}

// /// The internal memory buffer used by the queue.
// ///
// /// Buffer holds a pointer to allocated memory which represents the bounded
// /// ring buffer, as well as a head and tail atomicUsize which the producer and consumer
// /// use to track location in the ring.
// #[repr(C)]
// pub struct Buffer<T> {
//     /// A pointer to the allocated ring buffer
//     buffer:         *mut T,

//     /// The bounded size as specified by the user.  If the queue reaches capacity, it will block
//     /// until values are poppped off.
//     capacity:       usize,

//     /// The allocated size of the ring buffer, in terms of number of values (not physical memory).
//     /// This will be the next power of two larger than `capacity`
//     allocated_size: usize,
//     _padding1:      [usize; cacheline_pad!(3)],

//     /// Consumer cacheline:

//     /// Index position of the current head
//     head:           AtomicUsize,
//     shadow_tail:    Cell<usize>,
//     _padding2:      [usize; cacheline_pad!(2)],

//     /// Producer cacheline:

//     /// Index position of current tail
//     tail:           AtomicUsize,
//     shadow_head:    Cell<usize>,
//     _padding3:      [usize; cacheline_pad!(2)],
// }

// unsafe impl<T: Sync> Sync for Buffer<T> { }

// /// A handle to the queue which allows consuming values from the buffer
// pub struct Consumer<T> {
//     buffer: Arc<Buffer<T>>,
// }

// /// A handle to the queue which allows adding values onto the buffer
// pub struct Producer<T> {
//     buffer: Arc<Buffer<T>>,
// }

// unsafe impl<T: Send> Send for Consumer<T> { }
// unsafe impl<T: Send> Send for Producer<T> { }

// impl<T> !Sync for Consumer<T> {}
// impl<T> !Sync for Producer<T> {}

// impl<T> Buffer<T> {

//     /// Attempt to pop a value off the buffer.
//     ///
//     /// If the buffer is empty, this method will not block.  Instead, it will return `None`
//     /// signifying the buffer was empty.  The caller may then decide what to do next (e.g. spin-wait,
//     /// sleep, process something else, etc)
//     ///
//     /// # Examples
//     ///
//     /// ```
//     /// // Attempt to pop off a value
//     /// let t = buffer.try_pop();
//     /// match t {
//     ///   Some(v) => {}, // Got a value
//     ///   None => {}     // Buffer empty, try again later
//     /// }
//     /// ```
//     pub fn try_pop(&self) -> Option<T> {
//         let current_head = self.head.load(Ordering::Relaxed);

//         if current_head == self.shadow_tail.get() {
//             self.shadow_tail.set(self.tail.load(Ordering::Acquire));
//             if current_head == self.shadow_tail.get() {
//                 return None;
//             }
//         }

//         let v = unsafe { ptr::read(self.load(current_head)) };
//         self.head.store(current_head.wrapping_add(1), Ordering::Release);
//         Some(v)
//     }

//     /// Attempts to pop (and discard) at most `n` values off the buffer.
//     ///
//     /// Returns the amount of values successfully skipped.
//     ///
//     /// # Safety
//     ///
//     /// *WARNING:* This will leak at most `n` values from the buffer, i.e. the destructors of the
//     /// objects skipped over will not be called. This function is intended to be used on buffers that
//     /// contain non-`Drop` data, such as a `Buffer<f32>`.
//     pub fn skip_n(&self, n: usize) -> usize {
//         let current_head = self.head.load(Ordering::Relaxed);


//         self.shadow_tail.set(self.tail.load(Ordering::Acquire));
//         if current_head == self.shadow_tail.get() {
//             return 0;
//         }
//         let mut diff = self.shadow_tail.get().wrapping_sub(current_head);
//         if diff > n { diff = n }
//         self.head.store(current_head.wrapping_add(diff), Ordering::Release);
//         diff
//     }

//     /// Pop a value off the buffer.
//     ///
//     /// This method will block until the buffer is non-empty.  The waiting strategy is a simple
//     /// spin-wait and will repeatedly call `try_pop()` until a value is available.  If you do not
//     /// want a spin-wait burning CPU, you should call `try_pop()` directly and implement a different
//     /// waiting strategy.
//     ///
//     /// # Examples
//     ///
//     /// ```
//     /// // Block until a value is ready
//     /// let t = buffer.pop();
//     /// ```
//     pub fn pop(&self) -> T {
//         loop {
//             match self.try_pop()  {
//                 None => {},
//                 Some(v) => return v
//             }
//         }
//     }

//     /// Attempt to push a value onto the buffer.
//     ///
//     /// If the buffer is full, this method will not block.  Instead, it will return `Some(v)`, where
//     /// `v` was the value attempting to be pushed onto the buffer.  If the value was successfully
//     /// pushed onto the buffer, `None` will be returned signifying success.
//     ///
//     /// # Examples
//     ///
//     /// ```
//     /// // Attempt to push a value onto the buffer
//     /// let t = buffer.try_push(123);
//     /// match t {
//     ///   Some(v) => {}, // Buffer was full, try again later
//     ///   None => {}     // Value was successfully pushed onto the buffer
//     /// }
//     /// ```
//     pub fn try_push(&self, v: T) -> Option<T> {
//         let current_tail = self.tail.load(Ordering::Relaxed);

//         if self.shadow_head.get() + self.capacity <= current_tail {
//             self.shadow_head.set(self.head.load(Ordering::Relaxed));
//             if self.shadow_head.get() + self.capacity <= current_tail {
//                 return Some(v);
//             }
//         }

//         unsafe { self.store(current_tail, v); }
//         self.tail.store(current_tail.wrapping_add(1), Ordering::Release);
//         None
//     }

//     /// Push a value onto the buffer.
//     ///
//     /// This method will block until the buffer is non-full.  The waiting strategy is a simple
//     /// spin-wait and will repeatedly call `try_push()` until the value can be added.  If you do not
//     /// want a spin-wait burning CPU, you should call `try_push()` directly and implement a different
//     /// waiting strategy.
//     ///
//     /// # Examples
//     ///
//     /// ```
//     /// // Block until we can push this value onto the buffer
//     /// buffer.try_push(123);
//     /// ```
//     pub fn push(&self, v: T) {
//         let mut t = v;
//         loop {
//             match self.try_push(t) {
//                 Some(rv) => t = rv,
//                 None => return
//             }
//         }
//     }

//     /// Load a value out of the buffer
//     ///
//     /// # Safety
//     ///
//     /// This method assumes the caller has:
//     /// - Initialized a valid block of memory
//     /// - Specified an index position that contains valid data
//     ///
//     /// The caller can use either absolute or monotonically increasing index positions, since
//     /// buffer wrapping is handled inside the method.
//     #[inline]
//     unsafe fn load(&self, pos: usize) -> &T {
//         transmute(self.buffer.offset((pos & (self.allocated_size - 1)) as isize))
//     }

//     /// Store a value in the buffer
//     ///
//     /// # Safety
//     ///
//     /// This method assumes the caller has:
//     /// - Initialized a valid block of memory
//     #[inline]
//     unsafe fn store(&self, pos: usize, v: T) {
//         let end = self.buffer.offset((pos & (self.allocated_size - 1)) as isize);
//         ptr::write(&mut *end, v);
//     }
// }

// /// Handles deallocation of heap memory when the buffer is dropped
// impl<T> Drop for Buffer<T> {
//     fn drop(&mut self) {

//         // Pop the rest of the values off the queue.  By moving them into this scope,
//         // we implicitly call their destructor

//         // TODO this could be optimized to avoid the atomic operations / book-keeping...but
//         // since this is the destructor, there shouldn't be any contention... so meh?
//         loop {
//             match self.try_pop() {
//                 Some(_) => {},  // Got a value, keep poppin!
//                 None => break   // All done, deallocate mem now
//             }
//         }

//         unsafe {
//             let layout = Layout::from_size_align(self.allocated_size * mem::size_of::<T>(),
// mem::align_of::<T>()).unwrap();             Heap.dealloc(self.buffer as *mut u8, layout);
//         }
//     }
// }

// /// Creates a new SPSC Queue, returning a Producer and Consumer handle
// ///
// /// Capacity specifies the size of the bounded queue to create.  Actual memory usage
// /// will be `capacity.next_power_of_two() * size_of::<T>()`, since ringbuffers with
// /// power of two sizes are more efficient to operate on (can use a bitwise AND to index
// /// into the ring instead of a more expensive modulo operator).
// ///
// /// # Examples
// ///
// /// Here is a simple usage of make, using the queue within the same thread:
// ///
// /// ```
// /// // Create a queue with capacity to hold 100 values
// /// let (p, c) = make(100);
// ///
// /// // Push `123` onto the queue
// /// p.push(123);
// ///
// /// // Pop the value back off
// /// let t = c.pop();
// /// assert!(t == 123);
// /// ```
// ///
// /// Of course, a SPSC queue is really only useful if you plan to use it in a multi-threaded
// /// environment.  The Producer and Consumer can both be sent to a thread, providing a fast, bounded
// /// one-way communication channel between those threads:
// ///
// /// ```
// /// use std::thread;
// ///
// /// let (p, c) = make(500);
// ///
// /// // Spawn a new thread and move the Producer into it
// /// thread::spawn(move|| {
// ///   for i in 0..100000 {
// ///     p.push(i as u32);
// ///   }
// /// });
// ///
// /// // Back in the first thread, start Pop'ing values off the queue
// /// for i in 0..100000 {
// ///   let t = c.pop();
// ///   assert!(t == i);
// /// }
// ///
// /// ```
// ///
// /// # Panics
// ///
// /// If the requested queue size is larger than available memory (e.g.
// /// `capacity.next_power_of_two() * size_of::<T>() > available memory` ), this function will abort
// /// with an OOM panic.
// pub fn make<T>(capacity: usize) -> (Producer<T>, Consumer<T>) {

//     let ptr = unsafe { allocate_buffer(capacity) };

//     let arc = Arc::new(Buffer{
//         buffer: ptr,
//         capacity: capacity,
//         allocated_size: capacity.next_power_of_two(),
//         _padding1:      [0; cacheline_pad!(3)],

//         head:           AtomicUsize::new(0),
//         shadow_tail:    Cell::new(0),
//         _padding2:      [0; cacheline_pad!(2)],

//         tail:           AtomicUsize::new(0),
//         shadow_head:    Cell::new(0),
//         _padding3:      [0; cacheline_pad!(2)],
//     });

//     (Producer { buffer: arc.clone() }, Consumer { buffer: arc.clone() })
// }

// /// Allocates a memory buffer on the heap and returns a pointer to it
// unsafe fn allocate_buffer<T>(capacity: usize) -> *mut T {
//     let adjusted_size = capacity.next_power_of_two();
//     let size = adjusted_size.checked_mul(mem::size_of::<T>())
//                 .expect("capacity overflow");

//     let layout = Layout::from_size_align(size, mem::align_of::<T>()).unwrap();
//     match Heap.alloc(layout) {
//         Ok(ptr) => ptr as *mut T,
//         Err(e) => Heap.oom(e),
//     }
// }

// impl<T> Producer<T> {

//     /// Push a value onto the buffer.
//     ///
//     /// If the buffer is non-full, the operation will execute immediately.  If the buffer is full,
//     /// this method will block until the buffer is non-full.  The waiting strategy is a simple
//     /// spin-wait. If you do not want a spin-wait burning CPU, you should call `try_push()`
//     /// directly and implement a different waiting strategy.
//     ///
//     /// # Examples
//     ///
//     /// ```
//     /// let (producer, _) = make(100);
//     ///
//     /// // Block until we can push this value onto the queue
//     /// producer.push(123);
//     /// ```
//     pub fn push(&self, v: T) {
//         (*self.buffer).push(v);
//     }

//     /// Attempt to push a value onto the buffer.
//     ///
//     /// This method does not block.  If the queue is not full, the value will be added to the
//     /// queue and the method will return `None`, signifying success.  If the queue is full,
//     /// this method will return `Some(v)``, where `v` is your original value.
//     ///
//     /// # Examples
//     ///
//     /// ```
//     /// let (producer, _) = make(100);
//     ///
//     /// // Attempt to add this value to the queue
//     /// match producer.try push(123) {
//     ///     Some(v) => {}, // Queue full, try again later
//     ///     None => {}     // Value added to queue
//     /// }
//     /// ```
//     pub fn try_push(&self, v: T) -> Option<T> {
//         (*self.buffer).try_push(v)
//     }

//     /// Returns the total capacity of this queue
//     ///
//     /// This value represents the total capacity of the queue when it is full.  It does not
//     /// represent the current usage.  For that, call `size()`.
//     ///
//     /// # Examples
//     ///
//     /// ```
//     /// let (producer, _) = make(100);
//     ///
//     /// assert!(producer.capacity() == 100);
//     /// producer.push(123);
//     /// assert!(producer.capacity() == 100);
//     /// ```
//     pub fn capacity(&self) -> usize {
//         (*self.buffer).capacity
//     }

//     /// Returns the current size of the queue
//     ///
//     /// This value represents the current size of the queue.  This value can be from 0-`capacity`
//     /// inclusive.
//     ///
//     /// # Examples
//     ///
//     /// ```
//     /// let (producer, _) = make(100);
//     ///
//     /// assert!(producer.size() == 0);
//     /// producer.push(123);
//     /// assert!(producer.size() == 1);
//     /// ```
//     pub fn size(&self) -> usize {
//         (*self.buffer).tail.load(Ordering::Acquire) - (*self.buffer).head.load(Ordering::Acquire)
//     }

//     /// Returns the available space in the queue
//     ///
//     /// This value represents the number of items that can be pushed onto the queue before it
//     /// becomes full.
//     ///
//     /// # Examples
//     ///
//     /// ```
//     /// let (producer, _) = make(100);
//     ///
//     /// assert!(producer.free_space() == 100);
//     /// producer.push(123);
//     /// assert!(producer.free_space() == 99);
//     /// ```
//     pub fn free_space(&self) -> usize {
//         self.capacity() - self.size()
//     }

// }

// impl<T> Consumer<T> {

//     /// Pop a value off the queue.
//     ///
//     /// If the buffer contains values, this method will execute immediately and return a value.
//     /// If the buffer is empty, this method will block until a value becomes available.  The
//     /// waiting strategy is a simple spin-wait. If you do not want a spin-wait burning CPU, you
//     /// should call `try_push()` directly and implement a different waiting strategy.
//     ///
//     /// # Examples
//     ///
//     /// ```
//     /// let (_, consumer) = make(100);
//     ///
//     /// // Block until a value becomes available
//     /// let t = consumer.pop();
//     /// ```
//     pub fn pop(&self) -> T {
//         (*self.buffer).pop()
//     }

//     /// Attempt to pop a value off the queue.
//     ///
//     /// This method does not block.  If the queue is empty, the method will return `None`.  If
//     /// there is a value available, the method will return `Some(v)`, where `v` is the value
//     /// being popped off the queue.
//     ///
//     /// # Examples
//     ///
//     /// ```
//     /// use bounded_spsc_queue::*;
//     ///
//     /// let (_, consumer) = make(100);
//     ///
//     /// // Attempt to pop a value off the queue
//     /// let t = consumer.try_pop();
//     /// match t {
//     ///     Some(v) => {},      // Successfully popped a value
//     ///     None => {}          // Queue empty, try again later
//     /// }
//     /// ```
//     pub fn try_pop(&self) -> Option<T> {
//         (*self.buffer).try_pop()
//     }

//     /// Attempts to pop (and discard) at most `n` values off the buffer.
//     ///
//     /// Returns the amount of values successfully skipped.
//     ///
//     /// # Safety
//     ///
//     /// *WARNING:* This will leak at most `n` values from the buffer, i.e. the destructors of the
//     /// objects skipped over will not be called. This function is intended to be used on buffers that
//     /// contain non-`Drop` data, such as a `Buffer<f32>`.
//     ///
//     /// # Examples
//     ///
//     /// ```
//     /// use bounded_spsc_queue::*;
//     ///
//     /// let (_, consumer) = make(100);
//     ///
//     /// let mut read_position = 0; // current buffer index
//     /// read_position += consumer.skip_n(512); // try to skip at most 512 elements
//     /// ```
//     pub fn skip_n(&self, n: usize) -> usize {
//         (*self.buffer).skip_n(n)
//     }
//     /// Returns the total capacity of this queue
//     ///
//     /// This value represents the total capacity of the queue when it is full.  It does not
//     /// represent the current usage.  For that, call `size()`.
//     ///
//     /// # Examples
//     ///
//     /// ```
//     /// let (_, consumer) = make(100);
//     ///
//     /// assert!(consumer.capacity() == 100);
//     /// let t = consumer.pop();
//     /// assert!(producer.capacity() == 100);
//     /// ```
//     pub fn capacity(&self) -> usize {
//         (*self.buffer).capacity
//     }

//     /// Returns the current size of the queue
//     ///
//     /// This value represents the current size of the queue.  This value can be from 0-`capacity`
//     /// inclusive.
//     ///
//     /// # Examples
//     ///
//     /// ```
//     /// let (_, consumer) = make(100);
//     ///
//     /// //... producer pushes somewhere ...
//     ///
//     /// assert!(consumer.size() == 10);
//     /// consumer.pop();
//     /// assert!(producer.size() == 9);
//     /// ```
//     pub fn size(&self) -> usize {
//         (*self.buffer).tail.load(Ordering::Acquire) - (*self.buffer).head.load(Ordering::Acquire)
//     }

// }