use crate::global_manager::{AnimationDebugState, GlobalAnimationManager};
#[derive(Clone, Copy, Debug, Default)]
pub struct AnimationDebugProvider;
impl AnimationDebugProvider {
pub fn init() {
GlobalAnimationManager::set_test_mode(false);
}
pub fn freeze() {
GlobalAnimationManager::freeze();
}
pub fn unfreeze() {
GlobalAnimationManager::unfreeze();
}
pub fn seek_all(progress: f64) {
GlobalAnimationManager::seek_all(progress);
}
pub fn step_all(delta_ms: u64) {
GlobalAnimationManager::step_all(delta_ms);
}
pub fn pause_all() {
GlobalAnimationManager::pause_all();
}
pub fn resume_all() {
GlobalAnimationManager::resume_all();
}
pub fn kill_all() {
GlobalAnimationManager::kill_all();
}
pub fn get_state() -> AnimationDebugState {
GlobalAnimationManager::get_state()
}
pub fn set_test_mode(enabled: bool) {
GlobalAnimationManager::set_test_mode(enabled);
}
pub fn is_test_mode() -> bool {
GlobalAnimationManager::is_test_mode()
}
pub fn is_frozen() -> bool {
GlobalAnimationManager::is_frozen()
}
}