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#![no_std]
extern crate alloc;
mod hvec;
#[cfg(feature = "serde")]
mod serde_impl;
#[cfg(test)]
mod unit_tests;
use ahash::RandomState;
use alloc::{vec, vec::Vec};
use core::{
fmt::Debug,
iter,
marker::PhantomData,
ops::{Deref, DerefMut},
};
use hashbrown::HashSet;
use header_vec::HeaderVec;
use hvec::{HVec, HggEdge, HggHeader};
use num_traits::Zero;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
use space::{Knn, KnnInsert, KnnMap, KnnPoints, Metric, Neighbor};
#[derive(Debug)]
struct StrategyRegular;
#[derive(Debug)]
struct StrategyLite;
/// An approximate nearest neighbor search collection that pairs keys to values.
///
/// Use this HGG when it can fit in your memory and if your key isnt isn't too large.
/// It tends to be faster. If you have a situation where you are running out of memory or
/// you just have a really large key, your distance function is incredibly expensive to the
/// point where random access time in memory is irrelevant, or your key doesn't
/// implement [`Clone`], then use [`HggLite`] in those cases.
///
/// If your distance function is very expensive, you may also want to look at [`Hgg::exclude_all_searched`].
///
/// Always remember to benchmark rather than guess when it comes to the above choices.
///
/// If you are looking for how to perform kNN searches, see `impl<K, V> Knn<K> for Hgg<K, V>` below.
#[derive(Debug)]
#[cfg_attr(
feature = "serde",
derive(Serialize, Deserialize),
serde(bound(
serialize = "M: Serialize, K: Serialize, V: Serialize",
deserialize = "M: Deserialize<'de>, K: Deserialize<'de> + Clone, V: Deserialize<'de>"
))
)]
pub struct Hgg<M, K, V> {
hgg: HggCore<M, K, V, K, StrategyRegular>,
}
impl<M, K, V> Knn for Hgg<M, K, V>
where
M: Metric<K>,
K: Clone,
{
type Ix = usize;
type Metric = M;
type Point = K;
type KnnIter = Vec<Neighbor<M::Unit>>;
fn knn(&self, query: &K, num: usize) -> Self::KnnIter {
self.hgg
.search_knn(query, num)
.map(|(index, distance)| Neighbor { index, distance })
.collect()
}
}
impl<M, K, V> KnnPoints for Hgg<M, K, V>
where
M: Metric<K>,
K: Clone,
{
fn get_point(&self, index: usize) -> &'_ K {
self.get_key(index).unwrap()
}
}
impl<M, K, V> KnnMap for Hgg<M, K, V>
where
M: Metric<K>,
K: Clone,
{
type Value = V;
fn get_value(&self, index: usize) -> &'_ V {
self.get_value(index).unwrap()
}
}
impl<M, K, V> KnnInsert for Hgg<M, K, V>
where
M: Metric<K>,
K: Clone,
{
fn insert(&mut self, key: Self::Point, value: Self::Value) -> usize {
self.hgg.insert(key, value)
}
}
impl<M, K, V> Hgg<M, K, V>
where
M: Metric<K>,
K: Clone,
{
/// Creates a new [`Hgg`]. It will be empty and begin with default settings.
pub fn new(metric: M) -> Self {
Self {
hgg: HggCore::new(metric),
}
}
/// Default value: `16`
///
/// Decrease this to speed up at the expense of recall, and vice versa.
///
/// The number of nearest neighbors to add on top of the number requested to increase recall.
pub fn search_extra_knn(self, search_extra_knn: usize) -> Self {
Self {
hgg: self.hgg.search_extra_knn(search_extra_knn),
}
}
/// Default value: `1`
///
/// Increase the parameter `freshens` to freshen stale nodes in the graph. The higher this value, the longer the
/// insert will take. However, in the long run, freshening may improve insert performance. It is recommended
/// to benchmark with your data both the insert and lookup performance against recall using this
/// parameter to determine the right value for you. The default should be fine for most users.
pub fn freshens(self, freshens: usize) -> Self {
Self {
hgg: self.hgg.freshens(freshens),
}
}
/// Default value: `false`
///
/// If this is true, when doing a kNN search, any key which has already had its distance computed will not be
/// computed again. kNN search (and insertion) is faster when this is set to `false` for keys with cheap
/// distance functions. If your distance function is expensive, benchmark Hgg with this parameter set to `true`.
/// For some distance functions/key types this will be better, and for some it will be worse.
/// Benchmark your data and observe the recall curve to find out.
pub fn exclude_all_searched(self, exclude_all_searched: bool) -> Self {
Self {
hgg: self.hgg.exclude_all_searched(exclude_all_searched),
}
}
/// Default value: `64`
///
/// This controls the number of nearest neighbors used during insertion. Setting this higher will cause the graph
/// to become more connected if your data has thick Voronoi boundaries. If this is true of your dataset (
/// usually due to using hamming distance or high dimensionality), then you may want to intentionally
/// set this lower to avoid consuming too much memory, which can decrease performance if slower
/// memory (such as swap space) is used.
///
/// For all datasets, this value correlates positively with insertion time (inversely with speed). If you want insertions to go faster,
/// consider decreasing this value.
pub fn insert_knn(self, insert_knn: usize) -> Self {
Self {
hgg: self.hgg.insert_knn(insert_knn),
}
}
/// Searches for the nearest neighbor greedily from the top layer to the bottom.
///
/// This does not utilize [`Self::search_extra_knn`]. It is specialized to search greedily
/// keeping track of only one best node at a time.
///
/// Returns `(node, distance)`.
pub fn greedy(&self, query: &K) -> Option<(usize, M::Unit)> {
self.hgg.search(query)
}
/// Get the (key, value) pair of a node.
pub fn get(&self, node: usize) -> Option<(&K, &V)> {
self.hgg.get(node)
}
/// Get the key of a node.
pub fn get_key(&self, node: usize) -> Option<&K> {
self.hgg.get_key(node)
}
/// Get the value of a node.
pub fn get_value(&self, node: usize) -> Option<&V> {
self.hgg.get_value(node)
}
/// Checks if the graph is empty.
pub fn is_empty(&self) -> bool {
self.hgg.is_empty()
}
/// Returns the number of (key, value) pairs added to the graph.
pub fn len(&self) -> usize {
self.hgg.len()
}
/// Returns the number of edges in the graph on each layer.
pub fn edges(&self) -> Vec<usize> {
self.hgg.edges()
}
/// Returns the number of layers in the graph.
pub fn layers(&self) -> usize {
self.hgg.layers()
}
pub fn histogram_layer_nodes(&self) -> Vec<usize> {
self.hgg.histogram_layer_nodes()
}
pub fn histogram_neighbors(&self) -> Vec<Vec<(usize, usize)>> {
self.hgg.histogram_neighbors()
}
pub fn average_neighbors(&self) -> Vec<f64> {
self.hgg.average_neighbors()
}
pub fn simple_representation(&self) -> Vec<Vec<Vec<usize>>> {
self.hgg.simple_representation()
}
}
impl<M, K, V> Default for Hgg<M, K, V>
where
M: Metric<K> + Default,
K: Clone,
{
fn default() -> Self {
Self::new(M::default())
}
}
/// An approximate nearest neighbor search collection that pairs keys to values.
///
/// Use this HGG when you are running out of memory or your keys are very large.
/// This HGG tends to be slower, but may be faster with very large keys, especially if you are running out of RAM.
/// If you have a situation where you are running out of memory or you just have a really large key,
/// your distance function is incredibly expensive to the point where random access time in memory
/// is irrelevant, or your key doesn't implement [`Clone`], then use [`HggLite`] in those cases.
/// Otherwise, it is recommended to use [`Hgg`].
///
/// If your distance function is very expensive, you may also want to look at [`HggLite::exclude_all_searched`].
///
/// Always remember to benchmark rather than guess when it comes to the above choices.
///
/// If you are looking for how to perform kNN searches, see `impl<K, V> Knn<K> for HggLite<K, V>` below.
#[derive(Debug)]
#[cfg_attr(
feature = "serde",
derive(Serialize, Deserialize),
serde(bound(
serialize = "M: Serialize, K: Serialize, V: Serialize",
deserialize = "M: Deserialize<'de>, K: Deserialize<'de>, V: Deserialize<'de>"
))
)]
pub struct HggLite<M, K, V> {
hgg: HggCore<M, K, V, (), StrategyLite>,
}
impl<M, K, V> Knn for HggLite<M, K, V>
where
M: Metric<K>,
{
type Ix = usize;
type Metric = M;
type Point = K;
type KnnIter = Vec<Neighbor<M::Unit>>;
fn knn(&self, query: &K, num: usize) -> Self::KnnIter {
self.hgg
.search_knn(query, num)
.map(|(index, distance)| Neighbor { index, distance })
.collect()
}
}
impl<M, K, V> KnnPoints for HggLite<M, K, V>
where
M: Metric<K>,
{
fn get_point(&self, index: usize) -> &'_ K {
self.get_key(index).unwrap()
}
}
impl<M, K, V> KnnMap for HggLite<M, K, V>
where
M: Metric<K>,
{
type Value = V;
fn get_value(&self, index: usize) -> &'_ V {
self.get_value(index).unwrap()
}
}
impl<M, K, V> KnnInsert for HggLite<M, K, V>
where
M: Metric<K>,
{
fn insert(&mut self, key: Self::Point, value: Self::Value) -> usize {
self.hgg.insert(key, value)
}
}
impl<M, K, V> HggLite<M, K, V>
where
M: Metric<K>,
{
/// Creates a new [`Hgg`]. It will be empty and begin with default settings.
pub fn new(metric: M) -> Self {
Self {
hgg: HggCore::new(metric),
}
}
/// Default value: `16`
///
/// Decrease this to speed up at the expense of recall, and vice versa.
///
/// The number of nearest neighbors to add on top of the number requested to increase recall.
pub fn search_extra_knn(self, search_extra_knn: usize) -> Self {
Self {
hgg: self.hgg.search_extra_knn(search_extra_knn),
}
}
/// Default value: `1`
///
/// Increase the parameter `freshens` to freshen stale nodes in the graph. The higher this value, the longer the
/// insert will take. However, in the long run, freshening may improve insert performance. It is recommended
/// to benchmark with your data both the insert and lookup performance against recall using this
/// parameter to determine the right value for you. The default should be fine for most users.
pub fn freshens(self, freshens: usize) -> Self {
Self {
hgg: self.hgg.freshens(freshens),
}
}
/// Default value: `false`
///
/// If this is true, when doing a kNN search, any key which has already had its distance computed will not be
/// computed again. kNN search (and insertion) is faster when this is set to `false` for keys with cheap
/// distance functions. If your distance function is expensive, benchmark Hgg with this parameter set to `true`.
/// For some distance functions/key types this will be better, and for some it will be worse.
/// Benchmark your data and observe the recall curve to find out.
pub fn exclude_all_searched(self, exclude_all_searched: bool) -> Self {
Self {
hgg: self.hgg.exclude_all_searched(exclude_all_searched),
}
}
/// Default value: `64`
///
/// This controls the number of nearest neighbors used during insertion. Setting this higher will cause the graph
/// to become more connected if your data has thick Voronoi boundaries. If this is true of your dataset (
/// usually due to using hamming distance or high dimensionality), then you may want to intentionally
/// set this lower to avoid consuming too much memory, which can decrease performance if slower
/// memory (such as swap space) is used.
///
/// For all datasets, this value correlates positively with insertion time (inversely with speed). If you want insertions to go faster,
/// consider decreasing this value.
pub fn insert_knn(self, insert_knn: usize) -> Self {
Self {
hgg: self.hgg.insert_knn(insert_knn),
}
}
/// Searches for the nearest neighbor greedily from the top layer to the bottom.
///
/// This does not utilize [`Self::search_extra_knn`]. It is specialized to search greedily
/// keeping track of only one best node at a time.
///
/// Returns `(node, distance)`.
pub fn greedy(&self, query: &K) -> Option<(usize, M::Unit)> {
self.hgg.search(query)
}
/// Get the (key, value) pair of a node.
pub fn get(&self, node: usize) -> Option<(&K, &V)> {
self.hgg.get(node)
}
/// Get the key of a node.
pub fn get_key(&self, node: usize) -> Option<&K> {
self.hgg.get_key(node)
}
/// Get the value of a node.
pub fn get_value(&self, node: usize) -> Option<&V> {
self.hgg.get_value(node)
}
/// Checks if the graph is empty.
pub fn is_empty(&self) -> bool {
self.hgg.is_empty()
}
/// Returns the number of (key, value) pairs added to the graph.
pub fn len(&self) -> usize {
self.hgg.len()
}
/// Returns the number of edges in the graph on each layer.
pub fn edges(&self) -> Vec<usize> {
self.hgg.edges()
}
/// Returns the number of layers in the graph.
pub fn layers(&self) -> usize {
self.hgg.layers()
}
pub fn histogram_layer_nodes(&self) -> Vec<usize> {
self.hgg.histogram_layer_nodes()
}
pub fn histogram_neighbors(&self) -> Vec<Vec<(usize, usize)>> {
self.hgg.histogram_neighbors()
}
pub fn average_neighbors(&self) -> Vec<f64> {
self.hgg.average_neighbors()
}
pub fn simple_representation(&self) -> Vec<Vec<Vec<usize>>> {
self.hgg.simple_representation()
}
}
impl<M, K, V> Default for HggLite<M, K, V>
where
M: Metric<K> + Default,
{
fn default() -> Self {
Self::new(M::default())
}
}
#[derive(Debug)]
struct HggNode<K, V, HK> {
key: K,
value: V,
/// Contains the edges of each layer of the graph on which this exists.
layers: Vec<HeaderVec<HggHeader<HK>, HggEdge<HK>>>,
/// Forms a linked list through the nodes that creates the freshening order.
next: usize,
}
impl<K, V, HK> HggNode<K, V, HK> {
fn layers(&self) -> usize {
self.layers.len()
}
}
#[derive(Debug)]
struct NodeStorage<K, V, HK, Strategy>(Vec<HggNode<K, V, HK>>, PhantomData<Strategy>);
impl<K, V, HK, Strategy> Deref for NodeStorage<K, V, HK, Strategy> {
type Target = Vec<HggNode<K, V, HK>>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl<K, V, HK, Strategy> DerefMut for NodeStorage<K, V, HK, Strategy> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
/// Collection for retrieving entries based on key proximity in a metric space.
#[derive(Debug)]
#[cfg_attr(
feature = "serde",
derive(Serialize, Deserialize),
serde(bound(
serialize = "M: Serialize, K: Serialize, V: Serialize, NodeStorage<K, V, HK, Strategy>: Serialize",
deserialize = "M: Deserialize<'de>, K: Deserialize<'de>, V: Deserialize<'de>, NodeStorage<K, V, HK, Strategy>: Deserialize<'de>"
))
)]
struct HggCore<M, K, V, HK, Strategy> {
/// The metric for this HGG.
metric: M,
/// The nodes of the graph. These nodes internally contain their own edges which form
/// subgraphs of decreasing size called "layers". The lowest layer contains every node,
/// while the highest layer contains only one node.
nodes: NodeStorage<K, V, HK, Strategy>,
/// This node exists on the top layer, and is the root of all searches.
root: usize,
/// The node which has been cleaned up/inserted most recently.
freshest: usize,
/// The number of edges in the graph on each layer.
edges: Vec<usize>,
/// The number of nodes in the graph on each layer.
node_counts: Vec<usize>,
/// The number of nearest neighbors to add on top of the number requested to increase recall.
search_extra_knn: usize,
/// Number of freshens per insert.
freshens: usize,
/// Whether to exclude all keys for which the distance has been calculated in kNN search.
exclude_all_searched: bool,
/// Determines the number of nearest neighbors used for inserting.
insert_knn: usize,
_phantom: PhantomData<Strategy>,
}
impl<M, K, V, HK, Strategy> HggCore<M, K, V, HK, Strategy> {
/// Creates a new [`Hgg`]. It will be empty and begin with default settings.
pub fn new(metric: M) -> Self {
Self {
metric,
nodes: NodeStorage(vec![], PhantomData),
root: 0,
freshest: 0,
edges: vec![],
node_counts: vec![],
search_extra_knn: 16,
freshens: 1,
exclude_all_searched: false,
insert_knn: 64,
_phantom: PhantomData,
}
}
/// Default value: `16`
///
/// Decrease this to speed up at the expense of recall, and vice versa.
///
/// The number of nearest neighbors to add on top of the number requested to increase recall.
pub fn search_extra_knn(self, search_extra_knn: usize) -> Self {
Self {
search_extra_knn,
..self
}
}
/// Default value: `1`
///
/// Increase the parameter `freshens` to freshen stale nodes in the graph. The higher this value, the longer the
/// insert will take. However, in the long run, freshening may improve insert performance. It is recommended
/// to benchmark with your data both the insert and lookup performance against recall using this
/// parameter to determine the right value for you. The default should be fine for most users.
pub fn freshens(self, freshens: usize) -> Self {
Self { freshens, ..self }
}
/// Default value: `false`
///
/// If this is true, when doing a kNN search, any key which has already had its distance computed will not be
/// computed again. kNN search (and insertion) is faster when this is set to `false` for keys with cheap
/// distance functions. If your distance function is expensive, benchmark Hgg with this parameter set to `true`.
/// For some distance functions/key types this will be better, and for some it will be worse.
/// Benchmark your data and observe the recall curve to find out.
pub fn exclude_all_searched(self, exclude_all_searched: bool) -> Self {
Self {
exclude_all_searched,
..self
}
}
/// Default value: `64`
///
/// This controls the number of nearest neighbors used during insertion. Setting this higher will cause the graph
/// to become more connected if your data has thick Voronoi boundaries. If this is true of your dataset (
/// usually due to using hamming distance or high dimensionality), then you may want to intentionally
/// set this lower to avoid consuming too much memory, which can decrease performance if slower
/// memory (such as swap space) is used.
///
/// For all datasets, this value correlates positively with insertion time (inversely with speed). If you want insertions to go faster,
/// consider decreasing this value.
pub fn insert_knn(self, insert_knn: usize) -> Self {
assert!(
insert_knn > 0,
"insert_knn cant be less than 1 or graph will become disconnected"
);
Self { insert_knn, ..self }
}
/// Get the (key, value) pair of a node.
pub fn get(&self, node: usize) -> Option<(&K, &V)> {
self.nodes.get(node).map(|node| (&node.key, &node.value))
}
/// Get the key of a node.
pub fn get_key(&self, node: usize) -> Option<&K> {
self.nodes.get(node).map(|node| &node.key)
}
/// Get the value of a node.
pub fn get_value(&self, node: usize) -> Option<&V> {
self.nodes.get(node).map(|node| &node.value)
}
/// Checks if the graph is empty.
pub fn is_empty(&self) -> bool {
self.nodes.is_empty()
}
/// Returns the number of (key, value) pairs added to the graph.
pub fn len(&self) -> usize {
self.nodes.len()
}
/// Returns the number of edges in the graph on each layer.
pub fn edges(&self) -> Vec<usize> {
self.edges.clone()
}
/// Returns the number of layers in the graph.
pub fn layers(&self) -> usize {
if self.is_empty() {
0
} else {
self.nodes[self.root].layers()
}
}
pub fn histogram_layer_nodes(&self) -> Vec<usize> {
let mut layers = vec![0; self.layers()];
for node in &*self.nodes {
for layer in &mut layers[0..node.layers()] {
*layer += 1;
}
}
layers
}
pub fn histogram_neighbors(&self) -> Vec<Vec<(usize, usize)>> {
let mut histograms = vec![];
for layer in 0..self.layers() {
let mut histogram = vec![];
for edges in self
.nodes
.iter()
.filter_map(|node| node.layers.get(layer).map(|layer_node| layer_node.len()))
{
match histogram.binary_search_by_key(&edges, |&(search_edges, _)| search_edges) {
Ok(pos) => histogram[pos].1 += 1,
Err(pos) => histogram.insert(pos, (edges, 1)),
}
}
histograms.push(histogram);
}
histograms
}
pub fn average_neighbors(&self) -> Vec<f64> {
self.edges()
.into_iter()
.zip(self.histogram_layer_nodes())
.map(|(edges, nodes)| edges as f64 * 2.0 / nodes as f64)
.collect()
}
pub fn simple_representation(&self) -> Vec<Vec<Vec<usize>>> {
let mut layers = vec![vec![]; self.layers()];
for node in &*self.nodes {
for (layer, layer_node) in node.layers.iter().enumerate() {
layers[layer].push(
layer_node
.as_slice()
.iter()
.map(|HggEdge { neighbor, .. }| neighbor.node)
.collect::<Vec<_>>(),
);
}
}
layers
}
fn layer_node_weak(&self, layer: usize, node: usize) -> HVec<HK> {
unsafe { HVec(self.nodes[node].layers[layer].weak()) }
}
}
impl<M, K, V, HK, Strategy> HggCore<M, K, V, HK, Strategy>
where
M: Metric<K>,
Self: HggInternal<M = M, K = K, V = V, HK = HK>,
{
/// Insert a (key, value) pair.
fn insert(&mut self, key: K, value: V) -> usize {
// Add the node (it will be added this way regardless).
let node = self.nodes.len();
// Create the node.
// The current freshest node's `next` is the stalest node, which will subsequently become
// the freshest when freshened. If this is the only node, looking up the freshest node will fail.
// Due to that, we set this node's next to itself if its the only node.
let next = if node == 0 {
0
} else {
self.nodes[self.freshest].next
};
self.nodes.push(HggNode {
key,
value,
layers: vec![],
next,
});
// The previous freshest node should now be freshened right before this node, as this node is now fresher.
// Even if this is the only node, this will still work because this node still comes after itself in the freshening order.
self.nodes[self.freshest].next = node;
// This is now the freshest node.
self.freshest = node;
if node == 0 {
// Push the new layer 0.
self.add_node_layer(node);
self.edges.push(0);
self.node_counts.push(1);
// Set the root.
self.root = 0;
return 0;
}
// Find nearest neighbor path via greedy search.
let path = self.search_path(&self.nodes[node].key);
for (layer, (found, distance)) in path.into_iter().enumerate() {
// Add the new layer to this node.
self.add_node_layer(node);
self.node_counts[layer] += 1;
// If we are on the last layer, we now have exactly two nodes on the last layer,
// and it is time to create a new layer.
if layer == self.layers() - 1 {
// Add edge to nearest neighbor (the only other node in this layer, the old root).
self.layer_add_edge(layer, found, node);
// Set the root to this node.
self.root = node;
// Create the new layer (totally empty).
self.add_node_layer(node);
self.edges.push(0);
self.node_counts.push(1);
// No need to do the remaining checks.
break;
}
self.optimize_layer_neighborhood(layer, node, found, distance, false);
// Check if any surrounding nodes are on the next layer.
if self.any_neighbors_above_layer(layer, node) {
// If any of the neighbors are on the next layer up, we don't need to add this node to more layers.
break;
}
}
// Freshen the graph to clean up older nodes.
self.freshen();
node
}
/// Optimizes a number of stale nodes equal to `self.freshens`.
///
/// You do not need to call this yourself, as it is called on insert.
fn freshen(&mut self) {
let freshens = self.freshens;
for node in self.stales().take(freshens).collect::<Vec<_>>() {
// Start by reducing as many connections as possible on the layers it exists.
for layer in 0..self.nodes[node].layers() {
self.optimize_layer_neighborhood(layer, node, node, M::Unit::zero(), true)
}
// Next we want to check, starting on this node's highest layer, if it should be added to the next layer.
for layer in self.nodes[node].layers() - 1..self.layers() {
// An edge case occurs if we are on the top layer.
if layer == self.layers() - 1 {
// Check if this node is the root node.
if node != self.root {
// In this case, we just raised this node to this layer, and now we need to add a new layer.
// Set the root to this node.
self.root = node;
// Create the new layer (totally empty).
self.add_node_layer(node);
self.edges.push(0);
self.node_counts.push(1);
}
// In either case, we are now done, as the top layer now has one node,
// regardless of if it is this node or the other node.
break;
}
// Check if there are no neighbors on the next layer.
// Check if any surrounding nodes are on the next layer.
if self
.layer_node_weak(layer, node)
.as_slice()
.iter()
.any(|HggEdge { neighbor, .. }| self.nodes[neighbor.node].layers() > layer + 1)
{
// If any of the neighbors are on the next layer up, we don't need to add this node to more layers.
break;
}
// Add the new layer to this node.
self.add_node_layer(node);
// Note that since we are adding it to the NEXT layer, this (and further uses of layer)
// are layer + 1.
self.node_counts[layer + 1] += 1;
// Find the nearest neighbor on the next layer (by greedy search).
let (nn, distance) = self
.search_to_layer(layer + 1, &self.nodes[node].key)
.unwrap();
self.optimize_layer_neighborhood(layer + 1, node, nn, distance, false);
}
}
}
/// Searches for the nearest neighbor greedily from the top layer to the bottom.
///
/// This is faster than calling [`Hgg::search_knn`] with `num` of `1`.
///
/// Returns `(node, distance)`.
fn search(&self, query: &K) -> Option<(usize, M::Unit)> {
self.search_to_layer(0, query)
}
/// Produces the stalest nodes and marks them as now the freshest nodes when consumed.
///
/// This iterator is infinite, and will iterate through every entry in a specific order before repeating.
fn stales(&mut self) -> impl Iterator<Item = usize> + '_ {
let mut node = self.freshest;
core::iter::from_fn(move || {
node = self.nodes[node].next;
self.freshest = node;
Some(node)
})
}
/// Updates the `HeaderVecWeak` in neighbors of this node.
fn update_weak(&mut self, mut node: HVec<HK>, previous: *const (), add_last: bool) {
let old_len = if add_last { node.len() } else { node.len() - 1 };
let weak = node.weak();
for HggEdge { neighbor, .. } in &mut node[..old_len] {
if let Some(edge) = neighbor
.as_mut_slice()
.iter_mut()
.find(|edge| edge.neighbor.is(previous))
{
edge.neighbor = weak.weak();
} else {
unreachable!("fatal; we did not find the edge in the neighbor");
}
}
}
fn layer_add_edge(&mut self, layer: usize, a: usize, b: usize) {
self.layer_add_edge_weak(
layer,
&mut self.layer_node_weak(layer, a),
&mut self.layer_node_weak(layer, b),
);
}
fn layer_add_edge_dedup_weak(
&mut self,
layer: usize,
a: &mut HVec<HK>,
b: &mut HVec<HK>,
) -> bool {
if !a.contains(b) {
self.layer_add_edge_weak(layer, a, b);
true
} else {
false
}
}
/// Finds the nearest neighbor to the query key starting from the `from` node using greedy search.
///
/// Returns `(node, distance)`.
fn search_layer_from_weak(
&self,
from: HVec<HK>,
from_distance: M::Unit,
query: &K,
) -> (HVec<HK>, M::Unit) {
let mut best_weak = from;
let mut best_distance = from_distance;
while let Some((neighbor_weak, distance)) = self.best_neighbor_distance(&best_weak, query) {
if distance < best_distance {
best_weak = neighbor_weak.weak();
best_distance = distance;
} else {
break;
}
}
(best_weak, best_distance)
}
/// Searches for the nearest neighbor greedily from the top layer to the bottom.
///
/// This is faster than calling [`Hgg::search_knn`] with `num` of `1`.
///
/// Returns `(node, distance)`.
fn search_to_layer(&self, final_layer: usize, query: &K) -> Option<(usize, M::Unit)> {
if self.is_empty() {
return None;
}
let mut node = self.root;
let mut distance = self.metric.distance(&self.nodes[node].key, query);
// This assumes that the top layer only contains one node (as it should).
for layer in (final_layer..self.layers() - 1).rev() {
let node_weak = self.layer_node_weak(layer, node);
let (new_node, new_distance) = self.search_layer_from_weak(node_weak, distance, query);
node = new_node.node;
distance = new_distance;
}
Some((node, distance))
}
/// Searches for the nearest neighbor greedily from the top layer to the bottom.
///
/// This is faster than calling [`Hgg::search_knn`] with `num` of `1`.
///
/// Returns the greedy search result on every layer as `(node, distance)`.
fn search_path(&self, query: &K) -> Vec<(usize, M::Unit)> {
if self.is_empty() {
return vec![];
}
let init_node = self.root;
let init_distance = self.metric.distance(&self.nodes[init_node].key, query);
let mut path: Vec<(usize, M::Unit)> = iter::repeat_with(|| (init_node, init_distance))
.take(self.layers())
.collect();
// This assumes that the top layer only contains one node (as it should).
for layer in (0..self.layers() - 1).rev() {
let node = self.layer_node_weak(layer, path[layer + 1].0);
let distance = path[layer + 1].1;
let (node, distance) = self.search_layer_from_weak(node, distance, query);
path[layer] = (node.node, distance);
}
path
}
/// Finds the knn greedily from a starting node `from`.
///
/// Returns (node, distance, searched) pairs. `searched` will always be true, so you can ignore it.
fn search_layer_knn_from_weak(
&self,
from: HVec<HK>,
from_distance: M::Unit,
query: &K,
num: usize,
) -> Vec<(HVec<HK>, M::Unit, bool)> {
if num == 0 {
return vec![];
}
// Perform a greedy search first to save time.
let (from, from_distance) = self.search_layer_from_weak(from, from_distance, query);
// Contains the index and the distance as a pair.
let mut bests = vec![(from.weak(), from_distance, false)];
// This set is used to more quickly determine if a node is contained in the best set.
let mut exclude = HashSet::with_capacity_and_hasher(
num.saturating_mul(2),
RandomState::with_seeds(0, 0, 0, 0),
);
exclude.insert(from);
loop {
if let Some((previous_node, _, searched)) =
bests.iter_mut().find(|&&mut (_, _, searched)| !searched)
{
// Set this as searched (we are searching it now).
*searched = true;
// Erase the reference to the search node (to avoid lifetime & borrowing issues).
let previous_node = previous_node.weak();
for edge in previous_node.as_slice() {
// TODO: Try this as a BTreeSet.
// Make sure that we don't have a copy of this node already or we will get duplicates.
if exclude.contains(&edge.neighbor) {
continue;
}
// Compute the distance from the query.
let distance = self.metric.distance(query, self.edge_get_key(edge));
// If we dont have enough yet, add it.
if bests.len() < num {
bests.insert(
bests.partition_point(|&(_, best_distance, _)| {
best_distance <= distance
}),
(edge.neighbor.weak(), distance, false),
);
exclude.insert(edge.neighbor.weak());
} else if distance < bests.last().unwrap().1 {
// Otherwise only add it if its better than the worst item we have.
// Remove the worst item we have now and exclude it if exclude_all_searched is set.
if self.exclude_all_searched {
let (old_node, _, _) = bests.pop().unwrap();
exclude.remove(&old_node);
} else {
bests.pop();
}
exclude.insert(edge.neighbor.weak());
bests.insert(
bests.partition_point(|&(_, best_distance, _)| {
best_distance <= distance
}),
(edge.neighbor.weak(), distance, false),
);
}
}
} else {
return bests;
}
}
}
fn any_neighbors_above_layer(&self, layer: usize, node: usize) -> bool {
self.layer_node_weak(layer, node)
.as_slice()
.iter()
.any(|HggEdge { neighbor, .. }| self.nodes[neighbor.node].layers() > layer + 1)
}
fn layer_add_edge_weak(&mut self, layer: usize, a: &mut HVec<HK>, b: &mut HVec<HK>) {
// Add the edge from a to b.
let edge = self.make_edge_to_node(b);
// Insert it onto the end.
if let Some(previous) = a.push(edge) {
// Update the strong reference first.
unsafe {
self.nodes[a.node].layers[layer].update(a.weak().0);
}
// Update the neighbors.
self.update_weak(a.weak(), previous, false);
}
// Add the edge from b to a.
let edge = self.make_edge_to_node(a);
// Insert it onto the end.
if let Some(previous) = b.push(edge) {
// Update the strong reference first.
unsafe {
self.nodes[b.node].layers[layer].update(b.weak().0);
}
// Update the neighbors.
self.update_weak(b.weak(), previous, true);
}
self.edges[layer] += 1;
}
fn best_neighbor_distance(&self, node: &HVec<HK>, query: &K) -> Option<(HVec<HK>, M::Unit)> {
node.as_slice()
.iter()
.map(|edge| {
(
edge.neighbor.weak(),
self.metric.distance(self.edge_get_key(edge), query),
)
})
.min_by_key(|(_, distance)| *distance)
}
/// Searches for the nearest neighbor greedily from the top layer to the bottom.
///
/// This implementation starts with 1nn search until the bottom layer and then
/// performs kNN search.
///
/// Returns `(node, distance)`.
fn search_knn(&self, query: &K, num: usize) -> impl Iterator<Item = (usize, M::Unit)> + '_ {
let mapfn = |(weak, distance, _): (HVec<HK>, M::Unit, bool)| (weak.node, distance);
if let Some((node, distance)) = self.search_to_layer(0, query) {
self.search_layer_knn_from_weak(
self.layer_node_weak(0, node),
distance,
query,
num + self.search_extra_knn,
)
.into_iter()
.take(num)
.map(mapfn)
} else {
vec![].into_iter().take(num).map(mapfn)
}
}
}
impl<M, K, V, HK, Strategy> Default for HggCore<M, K, V, HK, Strategy>
where
M: Default,
{
fn default() -> Self {
Self::new(M::default())
}
}
trait HggInternal {
type M: Metric<Self::K>;
type K;
type V;
type HK;
fn make_edge_to_node(&self, node: &HVec<Self::HK>) -> HggEdge<Self::HK>;
fn edge_get_key<'a>(&'a self, edge: &'a HggEdge<Self::HK>) -> &'a Self::K;
fn node_get_key<'a>(&'a self, node: &'a HVec<Self::HK>) -> &'a Self::K;
fn add_node_layer(&mut self, node: usize);
/// `layer` is the layer to optimize on.
/// `node` is the node we are optimizing.
/// `found` is the node we found that is closest to the target node `node`.
/// `distance` is the distance of `found` from `node`.
/// `reconnect` tells us if the node is already connected and needs to be disconnected before optimizing.
fn optimize_layer_neighborhood(
&mut self,
layer: usize,
node: usize,
found: usize,
distance: <Self::M as Metric<Self::K>>::Unit,
reconnect: bool,
);
}
impl<M, K, V> HggInternal for HggCore<M, K, V, K, StrategyRegular>
where
M: Metric<K>,
K: Clone,
{
type M = M;
type K = K;
type V = V;
type HK = K;
fn make_edge_to_node(&self, node: &HVec<Self::HK>) -> HggEdge<Self::HK> {
HggEdge {
key: node.key.clone(),
neighbor: node.weak(),
}
}
fn edge_get_key<'a>(&'a self, edge: &'a HggEdge<Self::HK>) -> &'a K {
&edge.key
}
fn node_get_key<'a>(&'a self, node: &'a HVec<Self::HK>) -> &'a K {
&node.key
}
fn add_node_layer(&mut self, node: usize) {
let key = self.nodes[node].key.clone();
self.nodes[node]
.layers
.push(HeaderVec::new(HggHeader { key, node }));
}
fn optimize_layer_neighborhood(
&mut self,
layer: usize,
node_id: usize,
found: usize,
distance: M::Unit,
reconnect: bool,
) {
// Get the node's weak ref.
let mut node = self.layer_node_weak(layer, node_id);
// Do a knn search on this layer, starting at the found node.
let mut knn: Vec<(usize, K)> = self
.search_layer_knn_from_weak(
self.layer_node_weak(layer, found),
distance,
&node.key,
self.insert_knn,
)
.into_iter()
.skip(if reconnect { 1 } else { 0 })
.map(|(neighbor, _, _)| (neighbor.node, neighbor.key.clone()))
.collect();
// If we are reconnecting the node, we need to disconnect its edges first.
let old_neighbors = if reconnect {
self.disconnect_layer(layer, &mut node)
} else {
vec![]
};
// Add the old neighbors to the knn.
for (old_neighbor, distance, old_key) in &old_neighbors {
// Check if it is not contained in the knn.
if !knn.iter().any(|&(kn, _)| kn == *old_neighbor) {
// In this case, add it to the correct spot in the knn.
let pos =
knn.partition_point(|(_, k)| self.metric.distance(k, &node.key) <= *distance);
knn.insert(pos, (*old_neighbor, old_key.clone()));
}
}
// The initial neighbors only includes the edge we just added.
let mut neighbors: Vec<K> = Vec::with_capacity(knn.len());
let mut knn_index = 0;
'knn_next: while let Some((target_node, target_key)) = knn.get(knn_index).cloned() {
// Get this node's distance.
let to_beat = self.metric.distance(&node.key, &target_key);
// Check if the node is colocated.
if to_beat == Zero::zero() {
// In this case, add an edge (with dedup) between them to make sure there is a path.
self.layer_add_edge_dedup_weak(
layer,
&mut node,
&mut self.layer_node_weak(layer, target_node),
);
knn_index += 1;
continue 'knn_next;
}
if neighbors
.iter()
.any(|key| self.metric.distance(key, &target_key) < to_beat)
{
// If any are better, then no optimization needed.
knn_index += 1;
continue 'knn_next;
}
// Go through the nearest neighbors in order from best to worst.
for (nn, nn_key) in knn.iter().cloned() {
// Compute the distance to the target from the nn.
let nn_distance = self.metric.distance(&nn_key, &target_key);
// Add the node as a neighbor (closer or not).
// This will update the weak ref if necessary.
if self.layer_add_edge_dedup_weak(
layer,
&mut self.layer_node_weak(layer, nn),
&mut node,
) {
neighbors.push(nn_key);
}
// Check if this node is closer to the target than `from`.
if nn_distance < to_beat {
// The greedy path now exists, so exit.
knn_index += 1;
continue 'knn_next;
}
}
unreachable!(
"we should always be able to connect to all the neighbors using themselves"
);
}
// Make sure we can still connect to the old neighbors.
for (old_neighbor, distance, old_key) in old_neighbors {
let (mut found, _) = self.search_layer_from_weak(
self.layer_node_weak(layer, node_id),
distance,
&old_key,
);
if found.node != old_neighbor {
self.layer_add_edge_dedup_weak(
layer,
&mut found,
&mut self.layer_node_weak(layer, old_neighbor),
);
}
}
}
}
impl<M, K, V> HggCore<M, K, V, K, StrategyRegular>
where
M: Metric<K>,
K: Clone,
{
/// Internal function for disconnecting a node from the graph on the layer this HVec exists on.
///
/// Returns nodes as usize because as nodes are re-added, it is possible that neighbors reallocate
/// and break the weak pointers.
///
/// Returns (node, distance) pairs.
fn disconnect_layer(&mut self, layer: usize, node: &mut HVec<K>) -> Vec<(usize, M::Unit, K)> {
let mut old_neighbors = Vec::with_capacity(node.len());
let node_key = node.key.clone();
let ptr = node.ptr();
self.edges[layer] -= node.len();
for HggEdge { neighbor, key } in node.as_mut_slice() {
let distance = self.metric.distance(&node_key, key);
let pos = old_neighbors.partition_point(|&(_, d, _)| d <= distance);
old_neighbors.insert(pos, (neighbor.node, distance, key.clone()));
neighbor.retain(|HggEdge { neighbor, .. }| !neighbor.is(ptr));
}
node.retain(|_| false);
old_neighbors
}
}
impl<M, K, V> HggInternal for HggCore<M, K, V, (), StrategyLite>
where
M: Metric<K>,
{
type M = M;
type K = K;
type V = V;
type HK = ();
fn make_edge_to_node(&self, node: &HVec<Self::HK>) -> HggEdge<Self::HK> {
HggEdge {
key: (),
neighbor: node.weak(),
}
}
fn edge_get_key<'a>(&'a self, edge: &'a HggEdge<Self::HK>) -> &'a K {
&self.nodes[edge.neighbor.node].key
}
fn node_get_key<'a>(&'a self, node: &'a HVec<Self::HK>) -> &'a K {
&self.nodes[node.node].key
}
fn add_node_layer(&mut self, node: usize) {
self.nodes[node]
.layers
.push(HeaderVec::new(HggHeader { key: (), node }));
}
fn optimize_layer_neighborhood(
&mut self,
layer: usize,
node_id: usize,
found: usize,
distance: M::Unit,
reconnect: bool,
) {
// Get the node's weak ref.
let mut node = self.layer_node_weak(layer, node_id);
// Do a knn search on this layer, starting at the found node.
let mut knn: Vec<usize> = self
.search_layer_knn_from_weak(
self.layer_node_weak(layer, found),
distance,
&self.nodes[node_id].key,
self.insert_knn,
)
.into_iter()
.skip(if reconnect { 1 } else { 0 })
.map(|(neighbor, _, _)| neighbor.node)
.collect();
// If we are reconnecting the node, we need to disconnect its edges first.
let old_neighbors = if reconnect {
self.disconnect_layer(layer, &mut node)
} else {
vec![]
};
// Add the old neighbors to the knn.
for &(old_neighbor, distance) in &old_neighbors {
// Check if it is not contained in the knn.
if !knn.iter().any(|&kn| kn == old_neighbor) {
// In this case, add it to the correct spot in the knn.
let pos = knn.partition_point(|&kn| {
self.metric
.distance(&self.nodes[kn].key, &self.nodes[node_id].key)
<= distance
});
knn.insert(pos, old_neighbor);
}
}
// The initial neighbors only includes the edge we just added.
let mut neighbors: Vec<usize> = Vec::with_capacity(knn.len());
let mut knn_index = 0;
'knn_next: while let Some(target_node) = knn.get(knn_index).copied() {
// Get this node's distance.
let to_beat = self
.metric
.distance(&self.nodes[node_id].key, &self.nodes[target_node].key);
// Check if the node is colocated.
if to_beat == Zero::zero() {
// In this case, add an edge (with dedup) between them to make sure there is a path.
self.layer_add_edge_dedup_weak(
layer,
&mut node,
&mut self.layer_node_weak(layer, target_node),
);
knn_index += 1;
continue 'knn_next;
}
if neighbors.iter().any(|&neighbor| {
self.metric
.distance(&self.nodes[neighbor].key, &self.nodes[target_node].key)
< to_beat
}) {
// If any are better, then no optimization needed.
knn_index += 1;
continue 'knn_next;
}
// Go through the nearest neighbors in order from best to worst.
for nn in knn.iter().copied() {
// Compute the distance to the target from the nn.
let nn_distance = self
.metric
.distance(&self.nodes[nn].key, &self.nodes[target_node].key);
// Add the node as a neighbor (closer or not).
// This will update the weak ref if necessary.
if self.layer_add_edge_dedup_weak(
layer,
&mut self.layer_node_weak(layer, nn),
&mut node,
) {
neighbors.push(nn);
}
// Check if this node is closer to the target than `from`.
if nn_distance < to_beat {
// The greedy path now exists, so exit.
knn_index += 1;
continue 'knn_next;
}
}
unreachable!(
"we should always be able to connect to all the neighbors using themselves"
);
}
// Make sure we can still connect to the old neighbors.
for (old_neighbor, distance) in old_neighbors {
let (mut found, _) = self.search_layer_from_weak(
self.layer_node_weak(layer, node_id),
distance,
&self.nodes[old_neighbor].key,
);
if found.node != old_neighbor {
self.layer_add_edge_dedup_weak(
layer,
&mut found,
&mut self.layer_node_weak(layer, old_neighbor),
);
}
}
}
}
impl<M, K, V> HggCore<M, K, V, (), StrategyLite>
where
M: Metric<K>,
{
/// Internal function for disconnecting a node from the graph on the layer this HVec exists on.
///
/// Returns nodes as usize because as nodes are re-added, it is possible that neighbors reallocate
/// and break the weak pointers.
///
/// Returns (node, distance) pairs.
fn disconnect_layer(&mut self, layer: usize, node: &mut HVec<()>) -> Vec<(usize, M::Unit)> {
let mut old_neighbors: Vec<(usize, M::Unit)> = Vec::with_capacity(node.len());
let ptr = node.ptr();
self.edges[layer] -= node.len();
let node_index = node.node;
for HggEdge { neighbor, .. } in node.as_mut_slice() {
let distance = self
.metric
.distance(&self.nodes[neighbor.node].key, &self.nodes[node_index].key);
let pos = old_neighbors.partition_point(|&(_, d)| d <= distance);
old_neighbors.insert(pos, (neighbor.node, distance));
neighbor.retain(|HggEdge { neighbor, .. }| !neighbor.is(ptr));
}
node.retain(|_| false);
old_neighbors
}
}