use hexomc_lib::*;
use std::path::PathBuf;
use std::sync::Arc;
#[tokio::main]
async fn main() -> Result<()> {
let mc_version = "1.21.1";
let instance_name = "1.21.1-vanilla";
let base_dir = PathBuf::from("./mc_data");
println!("=== 偵測 Java ===");
let java = find_java(21).expect("找不到 Java 21,請先安裝");
println!("Java: {} (版本 {})", java.path.display(), java.version);
println!(
"\n=== 安裝 Minecraft {} (instance: {}) ===",
mc_version, instance_name
);
let progress: ProgressFn = Arc::new(|done, total, desc| {
if total > 0 {
println!(" [{:>4}/{:<4}] {}", done, total, desc);
}
});
install_with_loader(
mc_version,
instance_name,
&base_dir,
&VanillaInstaller,
progress,
)
.await?;
println!("\n安裝完成!");
println!("\n=== 啟動 Minecraft {} (離線模式) ===", mc_version);
let opts = LaunchOptions::offline(instance_name, java.path.clone(), "HexoPlayer");
let on_output: OutputFn = Arc::new(|out: OutputLine| match out.kind {
OutputKind::Stdout => println!("[MC] {}", out.line),
OutputKind::Stderr => eprintln!("[MC/err] {}", out.line),
});
let mut game = launch_with_output(&opts, &base_dir, on_output).await?;
println!("MC 已啟動,PID: {:?}", game.id());
println!("等待遊戲關閉...");
let status = game.wait().await?;
println!("MC 結束,退出碼: {}", status);
Ok(())
}