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use super::{Tile, Walls};
use crate::{
errors::MazeError,
traits::{TilePosition, WallStorage},
};
#[cfg(feature = "bevy")]
use bevy::prelude::*;
#[cfg(feature = "bevy_reflect")]
use bevy_utils::HashMap;
use hexx::{EdgeDirection, Hex};
#[cfg(not(feature = "bevy_reflect"))]
use std::collections::HashMap;
use std::ops::{Deref, DerefMut};
/// Represents a hexagonal maze with tiles and walls.
///
/// This struct stores the layout of a hexagonal maze, including the positions
/// of tiles and their associated walls.
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "bevy_reflect", derive(bevy_reflect::Reflect))]
#[cfg_attr(feature = "bevy", derive(Component))]
#[cfg_attr(feature = "bevy", reflect(Component))]
#[derive(Debug, Clone, Default, PartialEq, Eq)]
pub struct Maze(HashMap<Hex, Tile>);
impl Maze {
/// Creates a new empty maze
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let maze = Maze::new();
///
/// assert!(maze.is_empty());
/// assert_eq!(maze.len(), 0);
/// ```
#[inline]
#[must_use]
pub fn new() -> Self {
Self::default()
}
/// Inserts a new tile at the specified coordinates.
///
/// If the map did not have this key present, [`None`] is returned.
///
/// If the map did have this key present, the value is updated, and the old
/// value is returned.
///
/// # Arguments
///
/// - `coords` - The hexagonal coordinates where the tile should be added.
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut maze = Maze::new();
/// let coord = Hex::ZERO;
///
/// assert_eq!(maze.insert(coord), None);
/// assert_eq!(maze.insert(coord), Some(Tile::new(coord)));
/// ```
pub fn insert(&mut self, coords: Hex) -> Option<Tile> {
let tile = Tile::new(coords);
self.0.insert(coords, tile)
}
/// Adds a new tile at the specified coordinates. It is recommended to use [`insert`].
///
/// [`insert`]: Maze::insert
///
/// # Arguments
///
/// - `coords` - The hexagonal coordinates where the tile should be added.
/// - `tile` - The tile to insert to.
///
/// # Errors
///
/// Returns [`MazeError::PositionMismatch`] if the tile's position doesn't match the insertion coordinates.
/// Returns [`MazeError::TileAlreadyExists`] if a tile already exists at the specified coordinates.
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut maze = Maze::new();
///
/// assert_eq!(
/// maze.insert_with_tile(Hex::new(2, 2), Tile::new(Hex::ZERO)),
/// Err(MazeError::PositionMismatch {
/// tile_pos: Hex::ZERO,
/// insert_pos: Hex::new(2, 2)
/// })
/// );
/// let tile = Tile::new(Hex::ZERO);
/// assert_eq!(maze.insert_with_tile(Hex::ZERO, tile.clone()), Ok(tile.clone()));
/// assert_eq!(
/// maze.insert_with_tile(Hex::ZERO, tile.clone()),
/// Err(MazeError::TileAlreadyExists {
/// pos: Hex::ZERO,
/// old_tile: tile
/// })
/// );
/// ```
pub fn insert_with_tile(&mut self, coords: Hex, tile: Tile) -> Result<Tile, MazeError> {
if tile.pos != coords {
return Err(MazeError::PositionMismatch {
tile_pos: tile.pos,
insert_pos: coords,
});
}
self.0
.insert(coords, tile.clone())
.map_or(Ok(tile), |old_tile| {
Err(MazeError::TileAlreadyExists {
pos: coords,
old_tile,
})
})
}
/// Returns a reference to the tile at the specified coordinates.
///
/// # Arguments
///
/// - `coord` - The hexagonal coordinates of the tile to retrieve.
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut maze = Maze::new();
/// let coord = Hex::ZERO;
/// maze.insert(coord);
///
/// assert!(maze.get(&coord).is_some());
/// assert!(maze.get(&Hex::new(1, 1)).is_none());
/// ```
#[inline]
#[must_use]
pub fn get(&self, coord: &Hex) -> Option<&Tile> {
self.0.get(coord)
}
#[inline]
#[must_use]
pub fn get_mut(&mut self, coord: &Hex) -> Option<&mut Tile> {
self.0.get_mut(coord)
}
/// Returns an optional mutable reference to the walls at the specified coordinates.
///
/// # Arguments
///
/// - `coord` - The hexagonal coordinates of the tile whose walls to retrieve.
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut maze = Maze::new();
/// let coord = Hex::new(0, 0);
/// maze.insert(coord);
///
/// maze.add_tile_wall(&coord, EdgeDirection::FLAT_NORTH);
/// let walls = maze.get_walls(&coord).unwrap();
/// assert!(walls.contains(EdgeDirection::FLAT_NORTH));
/// ```
#[inline]
#[must_use]
pub fn get_walls(&self, coord: &Hex) -> Option<&Walls> {
self.0.get(coord).map(Tile::walls)
}
/// Returns an optional mutable reference to the walls at the specified coordinates.
///
/// # Arguments
///
/// - `coord` - The hexagonal coordinates of the tile whose walls to retrieve.
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut maze = Maze::new();
/// let coord = Hex::new(0, 0);
/// maze.insert(coord);
///
/// maze.add_tile_wall(&coord, EdgeDirection::FLAT_NORTH);
/// let mut walls = maze.get_walls_mut(&coord).unwrap();
/// assert!(walls.remove(EdgeDirection::FLAT_NORTH));
/// ```
#[inline]
#[must_use]
pub fn get_walls_mut(&mut self, coord: &Hex) -> Option<&mut Walls> {
self.0.get_mut(coord).map(Tile::walls_mut)
}
/// Returns the number of tiles in the maze.
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut maze = Maze::new();
/// assert_eq!(maze.count(), 0);
///
/// maze.insert(Hex::new(0, 0));
/// assert_eq!(maze.count(), 1);
///
/// maze.insert(Hex::new(1, -1));
/// assert_eq!(maze.count(), 2);
/// ```
#[inline]
#[must_use]
pub fn count(&self) -> usize {
self.0.len()
}
/// Returns `true` if the maze contains no tiles.
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut maze = Maze::new();
/// assert!(maze.is_empty());
///
/// maze.insert(Hex::ZERO);
/// assert!(!maze.is_empty());
/// ```
#[inline]
#[must_use]
pub fn is_empty(&self) -> bool {
self.0.is_empty()
}
/// Adds a wall from a tile in the specified direction.
///
/// # Arguments
///
/// - `coord` - The hexagonal coordinates of the tile.
/// - `direction` - The direction of the wall to remove.
///
/// # Errors
///
/// Returns `MazeError::InvalidCoordinate` if the specified coordinate does not exist in the maze.
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// // Create a maze with a single tile at the origin
/// let mut tile = Tile::new(Hex::ZERO);
/// tile.walls_mut().toggle(Walls::all_directions());
/// let mut maze = Maze::from([tile]);
///
/// // Initially, the tile should have no walls
/// assert!(maze.get_walls(&Hex::ZERO).unwrap().is_empty());
///
/// // Add a wall to the north
/// assert!(maze.add_tile_wall(&Hex::ZERO, EdgeDirection::FLAT_NORTH).is_ok());
///
/// // Check that the wall was added
/// let walls = maze.get_walls(&Hex::ZERO).unwrap();
/// assert!(walls.contains(EdgeDirection::FLAT_NORTH));
/// assert_eq!(walls.count(), 1);
///
/// // Adding the same wall again should return true (no change)
/// assert_eq!(maze.add_tile_wall(&Hex::ZERO, EdgeDirection::FLAT_NORTH), Ok(true));
///
/// // Adding a wall to a non-existent tile should return an error
/// let invalid_coord = Hex::new(1, 1);
/// assert_eq!(
/// maze.add_tile_wall(&invalid_coord, EdgeDirection::FLAT_NORTH),
/// Err(MazeError::InvalidCoordinate(invalid_coord))
/// );
/// ```
pub fn add_tile_wall(
&mut self,
coord: &Hex,
direction: EdgeDirection,
) -> Result<bool, MazeError> {
self.0
.get_mut(coord)
.map(|tile| tile.walls.insert(direction))
.ok_or(MazeError::InvalidCoordinate(*coord))
}
/// Removes a wall from a tile in the specified direction.
///
/// # Arguments
///
/// - `coord` - The hexagonal coordinates of the tile.
/// - `direction` - The direction of the wall to remove.
///
/// # Errors
///
/// Returns `MazeError::InvalidCoordinate` if the specified coordinate does not exist in the maze.
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut maze = Maze::new();
/// let coord = Hex::ZERO;
/// maze.insert(coord);
///
/// maze.add_tile_wall(&coord, EdgeDirection::FLAT_NORTH);
/// maze.remove_tile_wall(&coord, EdgeDirection::FLAT_NORTH);
///
/// let walls = maze.get_walls(&coord).unwrap();
/// assert!(!walls.contains(EdgeDirection::FLAT_NORTH));
/// ```
pub fn remove_tile_wall(
&mut self,
coord: &Hex,
direction: EdgeDirection,
) -> Result<bool, MazeError> {
self.0
.get_mut(coord)
.map(|tile| tile.walls.remove(direction))
.ok_or(MazeError::InvalidCoordinate(*coord))
}
}
impl FromIterator<Hex> for Maze {
fn from_iter<T: IntoIterator<Item = Hex>>(iter: T) -> Self {
Self(iter.into_iter().map(|hex| (hex, Tile::new(hex))).collect())
}
}
impl FromIterator<Tile> for Maze {
fn from_iter<T: IntoIterator<Item = Tile>>(iter: T) -> Self {
Self(iter.into_iter().map(|tile| (tile.pos(), tile)).collect())
}
}
impl FromIterator<(Hex, Tile)> for Maze {
fn from_iter<T: IntoIterator<Item = (Hex, Tile)>>(iter: T) -> Self {
Self(iter.into_iter().collect())
}
}
impl<const N: usize> From<[Hex; N]> for Maze {
fn from(value: [Hex; N]) -> Self {
value.into_iter().collect()
}
}
impl<const N: usize> From<[Tile; N]> for Maze {
fn from(value: [Tile; N]) -> Self {
value.into_iter().collect()
}
}
impl Deref for Maze {
type Target = HashMap<Hex, Tile>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl DerefMut for Maze {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}