use super::*;
#[repr(C)]
pub struct CoordXYZ<T>
{
pub x: T,
pub y: T,
pub z: T,
}
impl<T> Deref for Vector<T, 3>
{
type Target = CoordXYZ<T>;
fn deref(&self) -> &Self::Target { unsafe { std::mem::transmute(self) } }
}
impl<T> DerefMut for Vector<T, 3>
{
fn deref_mut(&mut self) -> &mut Self::Target { unsafe { std::mem::transmute(self) } }
}
pub type Vector3<T> = Vector<T, 3>;
impl<T> Vector<T, 3> {
pub const fn new(x: T, y: T, z: T) -> Self { Self::from_array([x, y, z]) }
pub fn with_w(self, w: T) -> Vector4<T>
{
let [x, y, z] = self.array;
Vector4::new(x, y, z, w)
}
}
pub trait SplatCoord3: Sized + Copy
{
fn splat3(self) -> Vector3<Self> { Vector3::splat(self) }
}
impl<T: Copy> SplatCoord3 for T {}
impl<T> From<(T, T, T)> for Vector3<T>
{
fn from(value: (T, T, T)) -> Self { Vector3::new(value.0, value.1, value.2) }
}
impl<T> From<Vector3<T>> for (T, T, T)
{
fn from(value: Vector3<T>) -> Self
{
let [x, y, z] = value.array;
(x, y, z)
}
}
pub const fn vector3<T>(x: T, y: T, z: T) -> Vector3<T> { Vector3::new(x, y, z) }
pub type Bool3 = Bool<3>;
pub const fn bool3(x: bool, y: bool, z: bool) -> Bool3 { Bool3::new(x, y, z) }
pub type Vec3 = Vector3<float>;
pub const fn vec3(x: float, y: float, z: float) -> Vec3 { Vec3::new(x, y, z) }
pub type Coef3 = Vec3;
pub type Point3 = Point<3>;
pub const fn point3(x: int, y: int, z: int) -> Point3 { Point3::new(x, y, z) }
impl<T> HaveX<T> for Vector3<T>
{
fn iter_x<'a>(&'a self) -> impl Iterator<Item = &'a T>
where
T: 'a,
{
self.array().as_slice()[0..=Self::X_INDEX].iter()
}
fn iter_x_mut<'a>(&'a mut self) -> impl Iterator<Item = &'a mut T>
where
T: 'a,
{
self.array_mut().as_mut_slice()[0..=Self::X_INDEX].iter_mut()
}
}
impl<T> HaveXAndOne<T> for Vector3<T>
where
T: One + Zero,
{
const X: Self = Vector3::new(T::ONE, T::ZERO, T::ZERO);
}
impl<T> HaveXAndMinusOne<T> for Vector3<T>
where
T: MinusOne + Zero,
{
const MINUS_X: Self = Vector3::new(T::MINUS_ONE, T::ZERO, T::ZERO);
}
impl<T> HaveY<T> for Vector3<T>
{
fn iter_xy<'a>(&'a self) -> impl Iterator<Item = &'a T>
where
T: 'a,
{
self.array().as_slice()[0..=Self::Y_INDEX].iter()
}
fn iter_xy_mut<'a>(&'a mut self) -> impl Iterator<Item = &'a mut T>
where
T: 'a,
{
self.array_mut().as_mut_slice()[0..=Self::Y_INDEX].iter_mut()
}
}
impl<T> HaveYAndOne<T> for Vector3<T>
where
T: One + Zero,
{
const Y: Self = Vector3::new(T::ZERO, T::ONE, T::ZERO);
}
impl<T> HaveYAndMinusOne<T> for Vector3<T>
where
T: MinusOne + Zero,
{
const MINUS_Y: Self = Vector3::new(T::ZERO, T::MINUS_ONE, T::ZERO);
}
impl<T> HaveZ<T> for Vector3<T>
{
fn iter_xyz<'a>(&'a self) -> impl Iterator<Item = &'a T>
where
T: 'a,
{
self.array().as_slice()[0..=Self::Z_INDEX].iter()
}
fn iter_xyz_mut<'a>(&'a mut self) -> impl Iterator<Item = &'a mut T>
where
T: 'a,
{
self.array_mut().as_mut_slice()[0..=Self::Z_INDEX].iter_mut()
}
}
impl<T> HaveZAndOne<T> for Vector3<T>
where
T: One + Zero,
{
const Z: Self = Vector3::new(T::ZERO, T::ZERO, T::ONE);
}
impl<T> HaveZAndMinusOne<T> for Vector3<T>
where
T: MinusOne + Zero,
{
const MINUS_Z: Self = Vector3::new(T::ZERO, T::ZERO, T::MINUS_ONE);
}
impl<T> From<Vector1<T>> for Vector3<T>
where
T: Default,
{
fn from(value: Vector1<T>) -> Self { value.resize() }
}
impl<T> From<Vector2<T>> for Vector3<T>
where
T: Default,
{
fn from(value: Vector2<T>) -> Self { value.resize() }
}
impl<T> From<Vector4<T>> for Vector3<T>
{
fn from(value: Vector4<T>) -> Self
{
let [x, y, z, ..] = value.to_array();
Self::new(x, y, z)
}
}
pub type Vector3Iter<T> = VectorIter<Vector3<T>, 3>;
impl<T> Vector3<T>
where
T: Numeric,
{
pub fn cross(self, rhs: Self) -> Self
{
Self::new(
self.y * rhs.z - rhs.y * self.z,
self.z * rhs.x - rhs.z * self.x,
self.x * rhs.y - rhs.x * self.y,
)
}
}
pub(crate) mod prelude
{
pub use super::{Bool3, Point3, SplatCoord3, Vec3, Vector3, bool3, point3, vec3, vector3};
}