Trait heron::rapier_plugin::rapier::ncollide::pipeline::ProximityDispatcher [−][src]
Required methods
pub fn get_proximity_algorithm(
&self,
a: &(dyn Shape<N> + 'static),
b: &(dyn Shape<N> + 'static)
) -> Option<Box<dyn ProximityDetector<N> + 'static, Global>>
[src]
&self,
a: &(dyn Shape<N> + 'static),
b: &(dyn Shape<N> + 'static)
) -> Option<Box<dyn ProximityDetector<N> + 'static, Global>>
Allocate a collision algorithm corresponding to the given pair of shapes.
Implementors
impl<N> ProximityDispatcher<N> for DefaultProximityDispatcher where
N: RealField,
[src]
N: RealField,
pub fn get_proximity_algorithm(
&self,
a: &(dyn Shape<N> + 'static),
b: &(dyn Shape<N> + 'static)
) -> Option<Box<dyn ProximityDetector<N> + 'static, Global>>
[src]
&self,
a: &(dyn Shape<N> + 'static),
b: &(dyn Shape<N> + 'static)
) -> Option<Box<dyn ProximityDetector<N> + 'static, Global>>