Struct heron::rapier_plugin::rapier::dynamics::BallJoint[]

pub struct BallJoint {
    pub local_anchor1: Point<f32, U3>,
    pub local_anchor2: Point<f32, U3>,
    pub impulse: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>,
}

A joint that removes all relative linear motion between a pair of points on two bodies.

Fields

local_anchor1: Point<f32, U3>

Where the ball joint is attached on the first body, expressed in the first body local frame.

local_anchor2: Point<f32, U3>

Where the ball joint is attached on the first body, expressed in the first body local frame.

impulse: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>

The impulse applied by this joint on the first body.

The impulse applied to the second body is given by -impulse.

Implementations

impl BallJoint

pub fn new(
    local_anchor1: Point<f32, U3>,
    local_anchor2: Point<f32, U3>
) -> BallJoint

Creates a new Ball joint from two anchors given on the local spaces of the respective bodies.

Trait Implementations

impl Clone for BallJoint

impl Copy for BallJoint

impl From<BallJoint> for JointParams

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