Struct heron::rapier_plugin::rapier::ncollide::shape::Triangle [−][src]
A triangle shape.
Fields
a: Point<N, U3>
The triangle first point.
b: Point<N, U3>
The triangle second point.
c: Point<N, U3>
The triangle third point.
Implementations
impl<N> Triangle<N> where
N: RealField,
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N: RealField,
pub fn new(a: Point<N, U3>, b: Point<N, U3>, c: Point<N, U3>) -> Triangle<N>
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Creates a triangle from three points.
pub fn from_array(arr: &[Point<N, U3>; 3]) -> &Triangle<N>
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Creates the reference to a triangle from the reference to an array of three points.
pub fn a(&self) -> &Point<N, U3>
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use the self.a
public field directly.
The fist point of this triangle.
pub fn b(&self) -> &Point<N, U3>
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use the self.b
public field directly.
The second point of this triangle.
pub fn c(&self) -> &Point<N, U3>
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use the self.c
public field directly.
The third point of this triangle.
pub fn vertices(&self) -> &[Point<N, U3>; 3]
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Reference to an array containing the three vertices of this triangle.
pub fn normal(
&self
) -> Option<Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>>
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&self
) -> Option<Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>>
The normal of this triangle assuming it is oriented ccw.
The normal points such that it is collinear to AB × AC
(where ×
denotes the cross
product).
pub fn edges(&self) -> [Segment<N>; 3]
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The three edges of this triangle: [AB, BC, CA].
pub fn transformed(
&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>
) -> Triangle<N>
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&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>
) -> Triangle<N>
Returns a new triangle with vertices transformed by m
.
pub fn edges_scaled_directions(
&self
) -> [Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>; 3]
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&self
) -> [Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>; 3]
The three edges scaled directions of this triangle: [B - A, C - B, A - C].
pub fn scaled_normal(
&self
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
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&self
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
A vector normal of this triangle.
The vector points such that it is collinear to AB × AC
(where ×
denotes the cross
product).
pub fn extents_on_dir(
&self,
dir: &Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>
) -> (N, N)
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&self,
dir: &Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>
) -> (N, N)
Computes the extents of this triangle on the given direction.
This computes the min and max values of the dot products between each
vertex of this triangle and dir
.
pub fn tangent_cone_contains_dir(
&self,
feature: FeatureId,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
dir: &Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>
) -> bool
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&self,
feature: FeatureId,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
dir: &Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>
) -> bool
Checks that the given direction in world-space is on the tangent cone of the given feature
.
Trait Implementations
impl<N> Clone for Triangle<N> where
N: Clone + RealField,
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N: Clone + RealField,
impl<N> ConvexPolyhedron<N> for Triangle<N> where
N: RealField,
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N: RealField,
pub fn vertex(&self, id: FeatureId) -> Point<N, U3>
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pub fn edge(
&self,
id: FeatureId
) -> (Point<N, U3>, Point<N, U3>, FeatureId, FeatureId)
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&self,
id: FeatureId
) -> (Point<N, U3>, Point<N, U3>, FeatureId, FeatureId)
pub fn face(&self, id: FeatureId, face: &mut ConvexPolygonalFeature<N>)
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pub fn feature_normal(
&self,
FeatureId
) -> Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>
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&self,
FeatureId
) -> Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>
pub fn support_face_toward(
&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
dir: &Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>,
face: &mut ConvexPolygonalFeature<N>
)
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&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
dir: &Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>,
face: &mut ConvexPolygonalFeature<N>
)
pub fn support_feature_toward(
&self,
transform: &Isometry<N, U3, Unit<Quaternion<N>>>,
dir: &Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>,
eps: N,
out: &mut ConvexPolygonalFeature<N>
)
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&self,
transform: &Isometry<N, U3, Unit<Quaternion<N>>>,
dir: &Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>,
eps: N,
out: &mut ConvexPolygonalFeature<N>
)
pub fn support_feature_id_toward(
&self,
local_dir: &Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>
) -> FeatureId
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&self,
local_dir: &Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>
) -> FeatureId
impl<N> Copy for Triangle<N> where
N: Copy + RealField,
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N: Copy + RealField,
impl<N> Debug for Triangle<N> where
N: Debug + RealField,
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N: Debug + RealField,
impl<N> HasBoundingVolume<N, AABB<N>> for Triangle<N> where
N: RealField,
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N: RealField,
pub fn bounding_volume(
&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>
) -> AABB<N>
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&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>
) -> AABB<N>
pub fn local_bounding_volume(&self) -> AABB<N>
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impl<N> HasBoundingVolume<N, BoundingSphere<N>> for Triangle<N> where
N: RealField,
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N: RealField,
pub fn bounding_volume(
&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>
) -> BoundingSphere<N>
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&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>
) -> BoundingSphere<N>
pub fn local_bounding_volume(&self) -> BoundingSphere<N>
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impl<N> PartialEq<Triangle<N>> for Triangle<N> where
N: PartialEq<N> + RealField,
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N: PartialEq<N> + RealField,
pub fn eq(&self, other: &Triangle<N>) -> bool
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pub fn ne(&self, other: &Triangle<N>) -> bool
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impl<N> PointQuery<N> for Triangle<N> where
N: RealField,
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N: RealField,
pub fn project_point(
&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
pt: &Point<N, U3>,
solid: bool
) -> PointProjection<N>
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&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
pt: &Point<N, U3>,
solid: bool
) -> PointProjection<N>
pub fn project_point_with_feature(
&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
pt: &Point<N, U3>
) -> (PointProjection<N>, FeatureId)
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&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
pt: &Point<N, U3>
) -> (PointProjection<N>, FeatureId)
pub fn distance_to_point(
&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
pt: &Point<N, U3>,
solid: bool
) -> N
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&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
pt: &Point<N, U3>,
solid: bool
) -> N
pub fn contains_point(
&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
pt: &Point<N, U3>
) -> bool
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&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
pt: &Point<N, U3>
) -> bool
impl<N> PointQueryWithLocation<N> for Triangle<N> where
N: RealField,
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N: RealField,
type Location = TrianglePointLocation<N>
Additional shape-specific projection information Read more
pub fn project_point_with_location(
&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
pt: &Point<N, U3>,
solid: bool
) -> (PointProjection<N>, <Triangle<N> as PointQueryWithLocation<N>>::Location)
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&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
pt: &Point<N, U3>,
solid: bool
) -> (PointProjection<N>, <Triangle<N> as PointQueryWithLocation<N>>::Location)
impl<N> RayCast<N> for Triangle<N> where
N: RealField,
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N: RealField,
pub fn toi_and_normal_with_ray(
&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
ray: &Ray<N>,
max_toi: N,
bool
) -> Option<RayIntersection<N>>
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&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
ray: &Ray<N>,
max_toi: N,
bool
) -> Option<RayIntersection<N>>
pub fn toi_with_ray(
&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<N>
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&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<N>
pub fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<RayIntersection<N>>
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&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<RayIntersection<N>>
pub fn intersects_ray(
&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
ray: &Ray<N>,
max_toi: N
) -> bool
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&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
ray: &Ray<N>,
max_toi: N
) -> bool
impl Shape for Triangle<f32>
pub fn compute_aabb(
&self,
position: &Isometry<f32, U3, Unit<Quaternion<f32>>>
) -> AABB<f32>
&self,
position: &Isometry<f32, U3, Unit<Quaternion<f32>>>
) -> AABB<f32>
pub fn mass_properties(&self, _density: f32) -> MassProperties
pub fn shape_type(&self) -> ShapeType
pub fn as_polygonal_feature_map(
&self
) -> Option<(&dyn PolygonalFeatureMap, f32)>
&self
) -> Option<(&dyn PolygonalFeatureMap, f32)>
impl<N> Shape<N> for Triangle<N> where
N: RealField,
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N: RealField,
pub fn aabb(&self, m: &Isometry<N, U3, Unit<Quaternion<N>>>) -> AABB<N>
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pub fn local_aabb(&self) -> AABB<N>
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pub fn bounding_sphere(
&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>
) -> BoundingSphere<N>
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&self,
m: &Isometry<N, U3, Unit<Quaternion<N>>>
) -> BoundingSphere<N>
pub fn as_ray_cast(&self) -> Option<&dyn RayCast<N>>
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pub fn as_point_query(&self) -> Option<&dyn PointQuery<N>>
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pub fn as_support_map(&self) -> Option<&dyn SupportMap<N>>
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pub fn is_support_map(&self) -> bool
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pub fn as_convex_polyhedron(&self) -> Option<&dyn ConvexPolyhedron<N>>
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pub fn is_convex_polyhedron(&self) -> bool
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pub fn tangent_cone_contains_dir(
&self,
feature: FeatureId,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
Option<&[N]>,
dir: &Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>
) -> bool
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&self,
feature: FeatureId,
m: &Isometry<N, U3, Unit<Quaternion<N>>>,
Option<&[N]>,
dir: &Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>
) -> bool
pub fn local_bounding_sphere(&self) -> BoundingSphere<N>
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pub fn subshape_containing_feature(&self, _i: FeatureId) -> usize
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pub fn as_composite_shape(&self) -> Option<&dyn CompositeShape<N>>
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pub fn as_deformable_shape(&self) -> Option<&dyn DeformableShape<N>>
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pub fn as_deformable_shape_mut(&mut self) -> Option<&mut dyn DeformableShape<N>>
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pub fn is_composite_shape(&self) -> bool
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pub fn is_deformable_shape(&self) -> bool
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impl<N> StructuralPartialEq for Triangle<N> where
N: RealField,
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N: RealField,
impl<N> SupportMap<N> for Triangle<N> where
N: RealField,
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N: RealField,
pub fn local_support_point(
&self,
dir: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Point<N, U3>
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&self,
dir: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Point<N, U3>
pub fn local_support_point_toward(
&self,
dir: &Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>
) -> Point<N, U3>
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&self,
dir: &Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>
) -> Point<N, U3>
pub fn support_point(
&self,
transform: &Isometry<N, U3, Unit<Quaternion<N>>>,
dir: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Point<N, U3>
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&self,
transform: &Isometry<N, U3, Unit<Quaternion<N>>>,
dir: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Point<N, U3>
pub fn support_point_toward(
&self,
transform: &Isometry<N, U3, Unit<Quaternion<N>>>,
dir: &Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>
) -> Point<N, U3>
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&self,
transform: &Isometry<N, U3, Unit<Quaternion<N>>>,
dir: &Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>
) -> Point<N, U3>
impl<N> ToTriMesh<N> for Triangle<N> where
N: RealField,
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N: RealField,
type DiscretizationParameter = ()
pub fn to_trimesh(&self, ()) -> TriMesh<N>
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Auto Trait Implementations
impl<N> RefUnwindSafe for Triangle<N> where
N: RefUnwindSafe,
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N: RefUnwindSafe,
impl<N> Send for Triangle<N>
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impl<N> Sync for Triangle<N>
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impl<N> Unpin for Triangle<N> where
N: Unpin,
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N: Unpin,
impl<N> UnwindSafe for Triangle<N> where
N: UnwindSafe,
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N: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> CloneAny for T where
T: Clone + Any,
T: Clone + Any,
impl<T> Component for T where
T: 'static + Send + Sync,
T: 'static + Send + Sync,
impl<T> Downcast for T where
T: Any,
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> Resource for T where
T: 'static + Send + Sync,
T: 'static + Send + Sync,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> Scalar for T where
T: PartialEq<T> + Copy + Any + Debug,
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T: PartialEq<T> + Copy + Any + Debug,
impl<T> Slottable for T where
T: Copy,
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T: Copy,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
T: 'static + Send + Sync + Clone,
pub fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,