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//! `ContextMenu` — a right-click menu over an area (HeroGPUI extension;
//! HeroUI v3 has no context menu, only the trigger-anchored `Dropdown`).
//!
//! It reuses the Dropdown's [`Menu`] panel unchanged — rows, sections,
//! submenus, typeahead, keyboard navigation, disabled keys, the enter/exit
//! motion, and the topmost-overlay Escape / outside-press arbitration — and
//! only replaces the trigger: a secondary-button press inside the wrapped
//! area opens the menu with its top-left corner at the pointer, flipping to
//! stay inside the window. Choosing an item, Escape or a press outside the
//! panel closes it.
//!
//! The keyboard opens it too: Shift+F10 or the ContextMenu key (`menu` on
//! Windows and Linux, `contextmenu` on the web) while the focus is anywhere
//! inside the area opens the menu below the focused HeroGPUI control when
//! its bounds were painted, or at the area's top-left corner otherwise. The
//! first item receives focus, and dismissing the menu returns it to the
//! previous control. The area owns a focus handle outside the tab order: a
//! primary press on a part of the area that does not take the focus itself
//! focuses the area, so an area with no focusable content is reachable too.
//!
//! The panel takes the same styling surface as a [`crate::Dropdown`]'s:
//! [`ContextMenu::recipe`] names a [`herogpui_theme::ComponentThemes::menu`]
//! overlay (row fill, panel width, padding, radius and the rest of
//! `MenuStyle`), and [`ContextMenu::item_content`] and
//! [`ContextMenu::item_start_content`] draw the rows' label and leading
//! element.
//!
//! ```
//! use herogpui_components::{ContextMenu, MenuItem};
//! use gpui::{div, prelude::*, px};
//!
//! let menu = ContextMenu::new(
//! "canvas-menu",
//! div().size(px(240.)).child("Right-click here"),
//! vec![
//! MenuItem::new("copy", "Copy").shortcut("⌘C"),
//! MenuItem::new("paste", "Paste").shortcut("⌘V"),
//! MenuItem::Separator,
//! MenuItem::new("delete", "Delete").danger(),
//! ],
//! )
//! .on_action(|key, _window, _cx| println!("chose {key}"));
//! ```
use std::cell::Cell;
use std::rc::Rc;
use std::sync::Arc;
use gpui::{
px, size, AnyElement, App, Bounds, InteractiveElement, IntoElement, MouseButton, ParentElement,
Pixels, RenderOnce, SharedString, Styled, Window,
};
use herogpui_core::{element_id, Placement};
use crate::{Menu, MenuItem};
type Callback<T> = Arc<dyn Fn(&T, &mut Window, &mut App) + 'static>;
type RowContent<T> = Box<dyn Fn(&SharedString, crate::util::InteractiveState) -> T + 'static>;
/// A secondary-click menu over `child`. See the [module docs](self).
#[must_use = "a component does nothing until it is rendered: add it as a child or return it from `render`"]
#[derive(IntoElement)]
pub struct ContextMenu {
id: gpui::ElementId,
child: AnyElement,
items: Vec<MenuItem>,
disabled_keys: Vec<SharedString>,
is_disabled: bool,
on_action: Option<Callback<SharedString>>,
on_open_change: Option<Callback<bool>>,
recipes: Vec<SharedString>,
item_content: Option<RowContent<AnyElement>>,
item_start_content: Option<RowContent<Option<AnyElement>>>,
}
impl ContextMenu {
/// A context menu with `items` over the `child` area. `id` keys the
/// menu's state; give every instance its own.
pub fn new(
id: impl Into<gpui::ElementId>,
child: impl IntoElement,
items: Vec<MenuItem>,
) -> Self {
Self {
id: id.into(),
child: child.into_any_element(),
items,
disabled_keys: Vec::new(),
is_disabled: false,
on_action: None,
on_open_change: None,
recipes: Vec::new(),
item_content: None,
item_start_content: None,
}
}
/// Named theme overlay from [`herogpui_theme::ComponentThemes::menu`],
/// forwarded onto the painted [`Menu`] as [`crate::Dropdown::recipe`]
/// forwards it. Stackable; a missing name adds no override.
pub fn recipe(mut self, name: impl Into<SharedString>) -> Self {
self.recipes.push(name.into());
self
}
/// Replaces each item's label, forwarded onto the painted [`Menu`]. See
/// [`Menu::item_content`].
pub fn item_content(
mut self,
render: impl Fn(&SharedString, crate::util::InteractiveState) -> AnyElement + 'static,
) -> Self {
self.item_content = Some(Box::new(render));
self
}
/// The leading element of each row, forwarded onto the painted [`Menu`].
/// See [`Menu::item_start_content`].
pub fn item_start_content(
mut self,
render: impl Fn(&SharedString, crate::util::InteractiveState) -> Option<AnyElement> + 'static,
) -> Self {
self.item_start_content = Some(Box::new(render));
self
}
/// Runs with the chosen item's key; the menu then closes.
pub fn on_action(mut self, f: impl Fn(&SharedString, &mut Window, &mut App) + 'static) -> Self {
self.on_action = Some(Arc::new(f));
self
}
/// Reports every open and close.
pub fn on_open_change(mut self, f: impl Fn(&bool, &mut Window, &mut App) + 'static) -> Self {
self.on_open_change = Some(Arc::new(f));
self
}
/// Items that render dimmed and cannot be chosen or focused.
pub fn disabled_keys(
mut self,
keys: impl IntoIterator<Item = impl Into<SharedString>>,
) -> Self {
self.disabled_keys = keys.into_iter().map(Into::into).collect();
self
}
/// A disabled context menu ignores secondary clicks; the area still
/// renders and receives every other event.
pub fn is_disabled(mut self, v: bool) -> Self {
self.is_disabled = v;
self
}
}
fn set_open(
own: &Option<gpui::Entity<bool>>,
on_open_change: &Option<Callback<bool>>,
open: bool,
window: &mut Window,
cx: &mut App,
) {
if let Some(held) = own {
held.update(cx, |v, cx| {
*v = open;
cx.notify();
});
}
if let Some(cb) = on_open_change {
cb(&open, window, cx);
}
}
/// Shift+F10, or the ContextMenu key, with no other modifier.
fn opens_context_menu(keystroke: &gpui::Keystroke) -> bool {
let m = &keystroke.modifiers;
if m.control || m.alt || m.platform || m.function {
return false;
}
match keystroke.key.as_str() {
"f10" => m.shift,
"menu" | "contextmenu" => !m.shift,
_ => false,
}
}
impl RenderOnce for ContextMenu {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let base = self.id.clone();
let (is_open, own) =
crate::util::controlled(window, cx, element_id::scoped(&base, "open"), None, false);
let (phase, overlay_token) = crate::util::overlay_scope(
window,
cx,
element_id::scoped(&base, "phase"),
is_open,
true,
);
// The pointer position, as a zero-size anchor the shared popover
// positioner places the panel against (offset 0, so the panel's
// corner sits on the pointer).
let anchor = window
.use_keyed_state(element_id::scoped(&base, "anchor"), cx, |_, _| {
Rc::new(Cell::new(None::<Bounds<Pixels>>))
})
.read(cx)
.clone();
let focus_first =
window.use_keyed_state(element_id::scoped(&base, "focus-first"), cx, |_, _| false);
let area_focus = window
.use_keyed_state(element_id::scoped(&base, "area-focus"), cx, |_, cx| {
cx.focus_handle().tab_stop(false)
})
.read(cx)
.clone();
// The area's own bounds, the fallback keyboard-open anchor.
let area_bounds = window
.use_keyed_state(element_id::scoped(&base, "area-bounds"), cx, |_, _| {
Rc::new(Cell::new(None::<Bounds<Pixels>>))
})
.read(cx)
.clone();
// Where the focus was when the keyboard opened the menu.
let restore_focus = window
.use_keyed_state(element_id::scoped(&base, "restore-focus"), cx, |_, _| {
Rc::new(std::cell::RefCell::new(None::<gpui::FocusHandle>))
})
.read(cx)
.clone();
let bounds_probe = area_bounds.clone();
let mut area = gpui::div()
.id(element_id::scoped(&base, "area"))
.relative()
.track_focus(&area_focus)
.child(self.child)
.child(
gpui::canvas(
move |bounds, _, _| bounds_probe.set(Some(bounds)),
|_, _, _, _| {},
)
.absolute()
.inset_0(),
);
if !self.is_disabled {
let focus = area_focus;
area = area.on_mouse_down(MouseButton::Left, move |_, window, cx| {
if !focus.contains_focused(window, cx) {
window.focus(&focus, cx);
}
});
let anchor_key = anchor.clone();
let own_key = own.clone();
let on_open_change_key = self.on_open_change.clone();
let focus_first_key = focus_first.clone();
let restore_key = restore_focus.clone();
area = area.on_key_down(move |event, window, cx| {
if is_open || !opens_context_menu(&event.keystroke) {
return;
}
let Some(bounds) = area_bounds.get() else {
return;
};
let target = crate::util::focused_element_bounds(window, cx)
.filter(|focused| bounds.intersects(focused))
.unwrap_or(Bounds::new(bounds.origin, size(px(0.), px(0.))));
anchor_key.set(Some(target));
*restore_key.borrow_mut() = window.focused(cx);
focus_first_key.update(cx, |focus, _| *focus = true);
set_open(&own_key, &on_open_change_key, true, window, cx);
cx.stop_propagation();
});
let anchor = anchor.clone();
let own = own.clone();
let on_open_change = self.on_open_change.clone();
let pointer_focus_first = focus_first.clone();
let pointer_restore = restore_focus.clone();
area = area.on_mouse_down(MouseButton::Right, move |event, window, cx| {
anchor.set(Some(Bounds::new(event.position, size(px(0.), px(0.)))));
pointer_focus_first.update(cx, |focus, _| *focus = false);
pointer_restore.borrow_mut().take();
set_open(&own, &on_open_change, true, window, cx);
cx.stop_propagation();
});
}
let mut root = gpui::div().relative().child(area);
if phase != crate::util::OverlayPhase::Closed {
let mut menu = Menu::new(element_id::scoped(&base, "menu-content"), self.items)
.id(element_id::scoped(&base, "menu"))
.dropdown_composition()
.focus_first(focus_first)
.exiting(phase == crate::util::OverlayPhase::Exiting)
.disabled_keys(self.disabled_keys)
.overlay_token(overlay_token);
for recipe in self.recipes {
menu = menu.recipe(recipe);
}
if let Some(render) = self.item_content {
menu = menu.item_content(render);
}
if let Some(render) = self.item_start_content {
menu = menu.item_start_content(render);
}
if let Some(on_action) = self.on_action {
menu = menu.on_action(move |key, window, cx| on_action(key, window, cx));
}
let on_open_change = self.on_open_change;
menu = menu.on_dismiss(move |_refocus, window, cx| {
set_open(&own, &on_open_change, false, window, cx);
// A keyboard open took the focus into the menu; hand it back,
// an Enter pick included: pinned gpui activates an element on
// key up only when the key went down on it too, so the
// restored element does not see the pick's release as a press.
let restore = restore_focus.borrow_mut().take();
if let Some(handle) = restore {
window.focus(&handle, cx);
}
});
root = root.child(crate::util::floating(
crate::popover::popover_with_resolved_placement(
anchor,
Placement::BottomStart,
px(0.),
None,
menu.panel_debug_label("context-menu"),
),
));
}
root
}
}