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//! The module with the actor trait and related definitions.
//!
//! Actors come in three different kinds:
//!
//! * Asynchronous thread-local actors,
//! * Asynchronous thread-safe actors, and
//! * Synchronous actors.
//!
//! Both asynchronous actors must implement the [`Actor`] trait, which defines
//! how an actor is run. The [`NewActor`] defines how an actor is created and is
//! used in staring, or spawning, new actors. The easiest way to implement these
//! traits is to use asynchronous functions, see the example below.
//!
//! The following sections describe each kind of actor, including up- and
//! downsides of each kind.
//!
//! [`Actor`]: crate::actor::Actor
//! [`NewActor`]: crate::actor::NewActor
//!
//! ## Asynchronous thread-local actors
//!
//! Asynchronous thread-local actors, often referred to as just thread-local
//! actors, are actors that will remain on the thread on which they are started.
//! They can be started, or spawned, using `RuntimeRef::try_spawn_local`, or
//! any type that implements the [`Spawn`] trait using the `ThreadLocal`
//! context. These should be the most used as they are the cheapest to run.
//!
//! The upside of running a thread-local actor is that it doesn't have to be
//! [`Send`] or [`Sync`], allowing it to use cheaper types that don't require
//! synchronisation. The downside is that if a single actor blocks it will block
//! *all* actors on the thread. Something that some frameworks work around with
//! actor/tasks that transparently move between threads and hide blocking/bad
//! actors, Heph does not (for thread-local actor).
//!
//! [`Spawn`]: crate::spawn::Spawn
//!
//! ## Asynchronous thread-safe actors
//!
//! Asynchronous thread-safe actors, or just thread-safe actor, are actors that
//! can be run on any of the worker threads and transparently move between them.
//! They can be spawned using `RuntimeRef::try_spawn`, or any type that
//! implements the [`Spawn`] trait using the `ThreadSafe` context. Because
//! these actor move between threads they are required to be [`Send`] and
//! [`Sync`].
//!
//! An upside to using thread-safe actors is that a bad actor (that blocks) only
//! blocks a single worker thread at a time, allowing the other worker threads
//! to run the other thread-safe actors (but not the thread-local actors!). A
//! downside is that these actors are more expansive to run than thread-local
//! actors.
//!
//! ## Synchronous actors
//!
//! The previous two asynchronous actors, thread-local and thread-safe actors,
//! are not allowed to block the thread they run on, as that would block all
//! other actors on that thread as well. However sometimes blocking operations
//! is exactly what we need to do, for that purpose Heph has synchronous actors.
//!
//! Synchronous actors run own there own thread and can use blocking operations,
//! such as blocking I/O. Instead of an [`actor::Context`] they use a
//! [`SyncContext`], which provides a similar API to `actor::Context`, but uses
//! blocking operations. To support blocking operations each synchronous actor
//! requires their own thread to run on, this makes sync actors the most
//! expansive to run (by an order of a magnitude).
//!
//! The [`SyncActor`] trait defines how an actor is run and is the synchronous
//! equivalent of [`NewActor`] and [`Actor`] within a single trait.
//!
//! [`actor::Context`]: Context
//!
//! # Examples
//!
//! Using an asynchronous function to implement the `NewActor` and `Actor`
//! traits.
//!
//! ```
//! use heph::actor::{self, NewActor};
//! use heph_rt::ThreadLocal;
//!
//! async fn actor(ctx: actor::Context<(), ThreadLocal>) {
//! # drop(ctx); // Use `ctx` to silence dead code warnings.
//! println!("Actor is running!");
//! }
//!
//! // Unfortunately `actor` doesn't yet implement `NewActor`, it first needs
//! // to be cast into a function pointer, which does implement `NewActor`.
//! use_actor(actor as fn(_) -> _);
//!
//! fn use_actor<NA>(new_actor: NA) where NA: NewActor {
//! // Do stuff with the actor ...
//! # drop(new_actor);
//! }
//! ```
//!
//! Spawning and running a synchronous actor using a regular function.
//!
//! ```
//! use heph::actor::SyncContext;
//! use heph::supervisor::NoSupervisor;
//! use heph_rt::spawn::SyncActorOptions;
//! use heph_rt::{self as rt, Runtime};
//!
//! fn main() -> Result<(), rt::Error> {
//! // Spawning synchronous actor works slightly different from spawning
//! // regular (asynchronous) actors. Mainly, synchronous actors need to be
//! // spawned before the runtime is started.
//! let mut runtime = Runtime::new()?;
//!
//! // Spawn a new synchronous actor, returning an actor reference to it.
//! let actor = actor as fn(_, _);
//! let options = SyncActorOptions::default();
//! let actor_ref = runtime.spawn_sync_actor(NoSupervisor, actor, "Bye", options)?;
//!
//! // Just like with any actor reference we can send the actor a message.
//! actor_ref.try_send("Hello world".to_string()).unwrap();
//!
//! // And now we start the runtime.
//! runtime.start()
//! }
//!
//! fn actor<RT>(mut ctx: SyncContext<String, RT>, exit_msg: &'static str) {
//! if let Ok(msg) = ctx.receive_next() {
//! # assert_eq!(msg, "Hello world");
//! println!("Got a message: {}", msg);
//! } else {
//! eprintln!("Receive no messages");
//! }
//! println!("{}", exit_msg);
//! }
use type_name;
use Future;
use PhantomData;
use Pin;
use ;
pub use ;
pub use ActorFuture;
// Not part of the stable API.
pub use SyncWaker;
pub use ;
/// The trait that defines how to create a new [`Actor`].
///
/// The easiest way to implement this by using an asynchronous function, see the
/// [actor module] documentation.
///
/// [actor module]: crate::actor
/// See [`NewActor::map_arg`].
/// Macro to implement the [`NewActor`] trait on function pointers.
}
)*
};
}
// `NewActor` with no arguments.
impl_new_actor!;
impl_new_actor!;
/// The `Actor` trait defines how the actor is run.
///
/// Effectively an `Actor` is a [`Future`] which returns a `Result<(), Error>`,
/// where `Error` is defined on the trait. All `Future`s where the [`Output`]
/// type is `Result<(), Error>` or `()` implement the `Actor` trait.
///
/// The easiest way to implement this by using an async function, see the
/// [actor module] documentation.
///
/// [`Output`]: Future::Output
/// [actor module]: crate::actor
///
/// # Panics
///
/// Because this is basically a [`Future`] it also shares it's characteristics,
/// including it's unsafety. Please read the [`Future`] documentation when
/// implementing or using this trait manually.
/// Supported are [`Future`]s with `Result<(), E>` or `()` [`Output`].
///
/// [`Output`]: Future::Output
/// Returns the name for actors of type `A`.
///
/// This is the default implementation of [`NewActor::name`].
// Not part of the stable API.
// NOTE: split for easier testing.