use henad_compute::agent_lanes;
agent_lanes! {
pub struct TeamLanes {
read TeamRead;
chunk TeamChunk;
plain spawn_tick: u64 = 0,
plain team_tick: u64 = 0,
plain mark: u64 = 0,
plain color: u8 = 0,
plain pos_x: f32 = 0.0,
plain pos_y: f32 = 0.0,
}
color = color;
}