use henad_compute::agent_lanes;
agent_lanes! {
pub struct BoidLanes {
read BoidRead;
chunk BoidChunk;
dual pos_x / next_pos_x: f32,
dual pos_y / next_pos_y: f32,
dual vel_x / next_vel_x: f32,
dual vel_y / next_vel_y: f32,
plain color: u8 = 0,
}
color = color;
}