use henad_compute::agent_lanes;
pub const NO_STEP: u8 = u8::MAX;
agent_lanes! {
pub struct AntLanes {
read AntRead;
chunk AntChunk;
plain pos_x: f32 = 0.0,
plain pos_y: f32 = 0.0,
plain last_step: u8 = NO_STEP,
plain has_food: u8 = 0,
plain reward: f32 = 0.0,
}
color = has_food;
}