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ConsistencyInputs

Struct ConsistencyInputs 

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pub struct ConsistencyInputs<F> {
    pub pad_first: u32,
    pub eq_zc: Flat<F>,
    pub alpha: Flat<F>,
    pub gamma: Flat<F>,
    pub beta: Flat<F>,
    pub boundary: Vec<(u32, Flat<F>, Flat<F>)>,
    pub telescope: Vec<(u32, u32)>,
    pub buses: Vec<BusRow<F>>,
    pub val_final_form: Vec<(Unknown, Flat<F>)>,
    pub val_final_masked: Flat<F>,
}

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§pad_first: u32

Pad index of claim 0, matching ClaimLayout.

§eq_zc: Flat<F>§alpha: Flat<F>§gamma: Flat<F>§beta: Flat<F>§boundary: Vec<(u32, Flat<F>, Flat<F>)>

(claim index, public value, eq(r_final, row)).

§telescope: Vec<(u32, u32)>

(b_k claim index, b_k_next claim index).

§buses: Vec<BusRow<F>>§val_final_form: Vec<(Unknown, Flat<F>)>

Mask form of the ZeroCheck’s final claim, and the masked value the replay reaches.

§val_final_masked: Flat<F>

Auto Trait Implementations§

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impl<F> Freeze for ConsistencyInputs<F>
where Flat<F>: Freeze, Vec<(u32, Flat<F>, Flat<F>)>: Freeze, Vec<BusRow<F>>: Freeze, Vec<(Unknown, Flat<F>)>: Freeze,

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impl<F> RefUnwindSafe for ConsistencyInputs<F>

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impl<F> Send for ConsistencyInputs<F>
where Flat<F>: Send, Vec<(u32, Flat<F>, Flat<F>)>: Send, Vec<BusRow<F>>: Send, Vec<(Unknown, Flat<F>)>: Send,

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impl<F> Sync for ConsistencyInputs<F>
where Flat<F>: Sync, Vec<(u32, Flat<F>, Flat<F>)>: Sync, Vec<BusRow<F>>: Sync, Vec<(Unknown, Flat<F>)>: Sync,

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impl<F> Unpin for ConsistencyInputs<F>
where Flat<F>: Unpin, Vec<(u32, Flat<F>, Flat<F>)>: Unpin, Vec<BusRow<F>>: Unpin, Vec<(Unknown, Flat<F>)>: Unpin,

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impl<F> UnsafeUnpin for ConsistencyInputs<F>

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impl<F> UnwindSafe for ConsistencyInputs<F>

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impl<T> Any for T
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