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use super::{
Edge, Face, Vertex, Mesh,
EdgeIndex, FaceIndex, VertexIndex,
IsValid
};
#[derive(Debug)]
pub struct FaceFn<'mesh> {
mesh: &'mesh Mesh,
face: &'mesh Face,
pub index: FaceIndex
}
impl<'mesh> FaceFn<'mesh> {
pub fn new(index: FaceIndex, mesh: &'mesh Mesh) -> FaceFn {
FaceFn {
mesh: mesh,
face: &mesh.face(index),
index: index
}
}
pub fn edge(self) -> EdgeFn<'mesh> {
EdgeFn::new(self.face.edge_index, self.mesh)
}
}
impl<'mesh> IsValid for FaceFn<'mesh> {
fn is_valid(&self) -> bool {
self.face.is_valid()
}
}
#[derive(Debug)]
pub struct EdgeFn<'mesh> {
mesh: &'mesh Mesh,
edge: &'mesh Edge,
pub index: EdgeIndex
}
impl<'mesh> EdgeFn<'mesh> {
pub fn new(index: EdgeIndex, mesh: &'mesh Mesh) -> EdgeFn {
EdgeFn {
mesh: mesh,
edge: &mesh.edge(index),
index: index
}
}
pub fn next(self) -> EdgeFn<'mesh> {
EdgeFn::new(self.edge.next_index, self.mesh)
}
pub fn prev(self) -> EdgeFn<'mesh> {
EdgeFn::new(self.edge.prev_index, self.mesh)
}
pub fn twin(self) -> EdgeFn<'mesh> {
EdgeFn::new(self.edge.twin_index, self.mesh)
}
pub fn face(self) -> FaceFn<'mesh> {
FaceFn::new(self.edge.face_index, self.mesh)
}
pub fn vertex(self) -> VertexFn<'mesh> {
VertexFn::new(self.edge.vertex_index, self.mesh)
}
}
impl<'mesh> IsValid for EdgeFn<'mesh> {
fn is_valid(&self) -> bool {
self.edge.is_valid()
}
}
#[derive(Debug)]
pub struct VertexFn<'mesh> {
mesh: &'mesh Mesh,
vertex: &'mesh Vertex,
pub index: VertexIndex
}
impl<'mesh> VertexFn<'mesh> {
pub fn new(index: VertexIndex, mesh: &'mesh Mesh) -> VertexFn {
VertexFn {
mesh: mesh,
vertex: &mesh.vertex(index),
index: index
}
}
pub fn edge(self) -> EdgeFn<'mesh> {
EdgeFn::new(self.vertex.edge_index, self.mesh)
}
}
impl<'mesh> IsValid for VertexFn<'mesh> {
fn is_valid(&self) -> bool {
self.vertex.is_valid()
}
}