use hecs::{
Bundle, CommandBuffer as CommandBufferInternal, Component, DynamicBundle, Entity, World,
};
#[derive(Default)]
pub struct CommandBuffer {
components: CommandBufferInternal,
despawns: Vec<Entity>,
writes: Vec<Box<dyn FnOnce(&mut World) + Send + Sync>>,
}
impl CommandBuffer {
pub fn new() -> Self {
Self::default()
}
pub fn insert(&mut self, entity: Entity, components: impl DynamicBundle) {
self.components.insert(entity, components)
}
pub fn insert_one(&mut self, entity: Entity, component: impl Component) {
self.components.insert(entity, (component,))
}
pub fn spawn(&mut self, components: impl DynamicBundle) {
self.components.spawn(components)
}
pub fn despawn(&mut self, entity: Entity) {
self.despawns.push(entity)
}
pub fn remove<C: Component + Bundle>(&mut self, entity: Entity) {
self.writes.push(Box::new(move |w| {
w.remove::<C>(entity).unwrap();
}))
}
pub fn remove_one<C: Component>(&mut self, entity: Entity) {
self.writes.push(Box::new(move |w| {
w.remove_one::<C>(entity).unwrap();
}))
}
pub fn execute(&mut self, world: &mut World) {
self.components.run_on(world);
self.writes.drain(..).for_each(|cmd| (cmd)(world));
self.despawns
.drain(..)
.for_each(|e| world.despawn(e).expect("Failed to despawn entity"));
}
pub fn append(&mut self, mut other: Self) {
self.write(move |w| other.execute(w))
}
pub fn write(&mut self, cmd: impl FnOnce(&mut World) + Component) {
self.writes.push(Box::new(cmd))
}
pub fn clear(&mut self) {
self.despawns.clear();
self.writes.clear();
self.components.clear();
}
}