headroom
Audio loudness analyzer and gain adjustment tool for mastering and DJ workflows.
What is this?
headroom simulates the behavior of Rekordbox's Auto Gain feature, but with a key difference: it identifies files with available headroom (True Peak below the target ceiling) and applies gain adjustment without using a limiter.
This tool is designed for DJs and producers who want to maximize loudness while preserving dynamics, ensuring tracks hit the optimal True Peak ceiling without clipping.
Key Features
- Single binary: mp3rgain is built-in as a library — only ffmpeg required as external dependency
- Smart True Peak ceiling: Based on AES TD1008, uses -0.5 dBTP for high-quality files, -1.0 dBTP for low-bitrate
- Multiple processing methods: ffmpeg for lossless formats, built-in mp3rgain for lossless MP3, ffmpeg re-encode for precise MP3/AAC gain
- Non-destructive workflow: Original files are backed up before processing
- Metadata preservation: Files are overwritten in place, so Rekordbox tags, cue points, and other metadata remain intact
- No limiter: Pure gain adjustment only — dynamics are preserved
- Interactive CLI: Guided step-by-step process with two-stage confirmation
Supported Formats & Processing Methods
| Format | Extension | Method | Precision | Notes |
|---|---|---|---|---|
| FLAC | .flac | ffmpeg | Arbitrary | Lossless re-encode |
| AIFF | .aiff, .aif | ffmpeg | Arbitrary | Lossless re-encode |
| WAV | .wav | ffmpeg | Arbitrary | Lossless re-encode |
| MP3 | .mp3 | mp3rgain (built-in) | 1.5dB steps | Truly lossless (global_gain modification) |
| MP3 | .mp3 | ffmpeg re-encode | Arbitrary | For files needing precise gain |
| AAC/M4A | .m4a, .aac, .mp4 | ffmpeg re-encode | Arbitrary | Always requires re-encode |
MP3 Processing: Three-Tier Approach
headroom intelligently chooses the best method for each MP3 file:
1. Native Lossless (Built-in mp3rgain, bitrate-aware ceiling)
For MP3 files with ≥1.5 dB headroom to bitrate-aware ceiling:
- Truly lossless global_gain header modification
- 1.5 dB step increments (MP3 format specification)
- Uses built-in mp3rgain library
- ≥256kbps: -0.5 dBTP ceiling (requires TP ≤ -2.0 dBTP)
- <256kbps: -1.0 dBTP ceiling (requires TP ≤ -2.5 dBTP)
2. Re-encode (Precise, bitrate-aware ceiling)
For MP3 files with headroom but <1.5 dB to ceiling:
- Uses ffmpeg for arbitrary precision gain
- Preserves original bitrate
- Requires explicit user confirmation
3. Skip (No headroom)
Files already at or above the target ceiling are not processed.
AAC/M4A Processing
AAC/M4A files are supported with the following characteristics:
- Always requires re-encoding: Unlike MP3, AAC has no lossless gain adjustment mechanism
- Bitrate-aware ceiling: Same strategy as MP3 re-encode (-0.5 dBTP for ≥256kbps, -1.0 dBTP for lower)
- High-quality encoder: Prefers libfdk_aac when available, falls back to built-in aac encoder
- Preserves original bitrate: Maintains audio quality matching the source file
- Grouped with MP3 re-encode: AAC files are processed together with MP3 re-encode files in the second confirmation stage
Why Re-encode AAC is Safe at High Bitrates
Same principles apply as MP3 re-encoding:
- At ≥256kbps, quantization noise stays below -90dB (inaudible)
- Only gain is applied (no EQ, compression, or dynamics processing)
- Original bitrate is preserved
- Requires explicit user opt-in
True Peak Ceiling Strategy
Based on AES TD1008 recommendations:
| Format | Method | Ceiling | Rationale |
|---|---|---|---|
| Lossless (FLAC, AIFF, WAV) | ffmpeg | -0.5 dBTP | Will be distributed via high-bitrate streaming |
| MP3 ≥256kbps (lossless) | mp3rgain | -0.5 dBTP | Requires TP ≤ -2.0 dBTP for 1.5dB steps |
| MP3 <256kbps (lossless) | mp3rgain | -1.0 dBTP | Requires TP ≤ -2.5 dBTP for 1.5dB steps |
| MP3 ≥256kbps (re-encode) | ffmpeg | -0.5 dBTP | High-bitrate codecs have minimal overshoot |
| MP3 <256kbps (re-encode) | ffmpeg | -1.0 dBTP | Lower bitrates cause more codec overshoot |
| AAC ≥256kbps | ffmpeg | -0.5 dBTP | High-bitrate AAC has minimal overshoot |
| AAC <256kbps | ffmpeg | -1.0 dBTP | Lower bitrates cause more codec overshoot |
How It Works
- Scans the current directory for audio files (FLAC, AIFF, WAV, MP3, AAC/M4A)
- Measures LUFS (Integrated Loudness) and True Peak using ffmpeg
- Categorizes files by processing method:
- Green: Lossless files (ffmpeg)
- Yellow: MP3 files with enough headroom for native lossless gain
- Magenta: MP3/AAC files requiring re-encode
- Displays categorized report
- Two-stage confirmation:
- First: "Apply lossless gain adjustment?" (lossless + native MP3)
- Second: "Also process files with re-encoding?" (MP3/AAC requiring re-encode)
- Creates backups and processes files
Example
$ cd ~/Music/DJ-Tracks
$ headroom
╭─────────────────────────────────────╮
│ headroom v1.4.1 │
│ Audio Loudness Analyzer & Gain │
╰─────────────────────────────────────╯
▸ Target directory: /Users/xxx/Music/DJ-Tracks
✓ Found 28 audio files
✓ Analyzed 28 files
● 3 lossless files (ffmpeg, precise gain)
Filename LUFS True Peak Target Gain
track01.flac -13.3 -3.2 dBTP -0.5 dBTP +2.7 dB
track02.aif -14.1 -4.5 dBTP -0.5 dBTP +4.0 dB
track03.wav -12.5 -2.8 dBTP -0.5 dBTP +2.3 dB
● 2 MP3 files (native lossless, 1.5dB steps, target: -2.0 dBTP)
Filename LUFS True Peak Target Gain
track04.mp3 -14.0 -5.5 dBTP -2.0 dBTP +3.0 dB
track05.mp3 -13.5 -6.0 dBTP -2.0 dBTP +3.0 dB
● 2 MP3 files (re-encode required for precise gain)
Filename LUFS True Peak Target Gain
track06.mp3 -12.0 -1.5 dBTP -0.5 dBTP +1.0 dB
track07.mp3 -11.5 -1.2 dBTP -0.5 dBTP +0.7 dB
● 2 AAC/M4A files (re-encode required)
Filename LUFS True Peak Target Gain
track08.m4a -13.0 -2.5 dBTP -0.5 dBTP +2.0 dB
track09.m4a -12.5 -1.8 dBTP -0.5 dBTP +1.3 dB
✓ Report saved: ./headroom_report_20250109_123456.csv
? Apply lossless gain adjustment to 3 lossless + 2 MP3 (lossless gain) files? [y/N] y
ℹ 2 MP3 + 2 AAC/M4A files have headroom but require re-encoding for precise gain.
• Re-encoding causes minor quality loss (inaudible at 256kbps+)
• Original bitrate will be preserved
? Also process these files with re-encoding? [y/N] y
? Create backup before processing? [Y/n] y
✓ Backup directory: ./backup
✓ Done! 9 files processed.
• 3 lossless files (ffmpeg)
• 2 MP3 files (native, lossless)
• 2 MP3 files (re-encoded)
• 2 AAC/M4A files (re-encoded)
Installation
Quick Install
| Platform | Command |
|---|---|
| macOS | brew install M-Igashi/tap/headroom |
| Windows (Scoop) | scoop bucket add headroom https://github.com/M-Igashi/scoop-bucket && scoop install headroom |
| Windows (Binary) | Download from Releases |
| All platforms | cargo install headroom + install ffmpeg |
Prerequisites
headroom requires one external tool:
- ffmpeg: For audio analysis and lossless format processing
Note: As of v1.3.0, mp3rgain is built-in as a library dependency. No separate installation required. v1.4.1 uses mp3rgain 1.4.0.
macOS (Homebrew) — Recommended
ffmpeg is installed automatically as a dependency.
Windows (Scoop)
scoop bucket add headroom https://github.com/M-Igashi/scoop-bucket
scoop install headroom
ffmpeg is installed automatically as a dependency.
Cargo (All Platforms)
If you have Rust installed, you can install headroom via cargo:
Then install ffmpeg for your platform:
# macOS
# Ubuntu/Debian
# Fedora
# Arch
# Windows (winget)
# Windows (choco)
Pre-built Binaries
Download pre-built binaries from the Releases page:
| Platform | File |
|---|---|
| macOS (Universal) | headroom-vX.X.X-macos-universal.tar.gz |
| Linux x86_64 | headroom-vX.X.X-linux-x86_64.tar.gz |
| Linux ARM64 | headroom-vX.X.X-linux-aarch64.tar.gz |
| Windows x86_64 | headroom-vX.X.X-windows-x86_64.zip |
Note: You must install ffmpeg separately (see platform-specific commands above).
Build from Source
# Binary location:
# - Unix: target/release/headroom
# - Windows: target\release\headroom.exe
Usage
The tool will guide you through:
- Scanning and analyzing all audio files
- Reviewing the categorized report
- Confirming lossless processing
- Optionally enabling MP3/AAC re-encoding
- Creating backups (recommended)
Output
CSV Report
| Filename | Format | Bitrate (kbps) | LUFS | True Peak (dBTP) | Target (dBTP) | Headroom (dB) | Method | Effective Gain (dB) |
|---|---|---|---|---|---|---|---|---|
| track01.flac | Lossless | - | -13.3 | -3.2 | -0.5 | +2.7 | ffmpeg | +2.7 |
| track04.mp3 | MP3 | 320 | -14.0 | -5.5 | -2.0 | +3.5 | mp3rgain | +3.0 |
| track06.mp3 | MP3 | 320 | -12.0 | -1.5 | -0.5 | +1.0 | re-encode | +1.0 |
| track08.m4a | AAC | 256 | -13.0 | -2.5 | -0.5 | +2.0 | re-encode | +2.0 |
Backup Structure
./
├── track01.flac ← Modified
├── track04.mp3 ← Modified
├── track08.m4a ← Modified
├── subfolder/
│ └── track06.mp3 ← Modified
└── backup/ ← Created by headroom
├── track01.flac ← Original
├── track04.mp3 ← Original
├── track08.m4a ← Original
└── subfolder/
└── track06.mp3 ← Original
Important Notes
- Files are overwritten in place after backup — Rekordbox metadata remains linked
- Only files with positive effective gain are shown and processed
- MP3 native lossless requires at least 1.5dB headroom to -2.0 dBTP to be processed
- MP3/AAC re-encoding is opt-in and requires explicit confirmation
- macOS resource fork files (
._*) are automatically ignored
Technical Details
Why 1.5dB Steps for Native MP3 Gain?
The MP3 format stores a "global_gain" value as an 8-bit integer (0-255). When decoding, samples are multiplied by 2^(gain/4):
- +1 to global_gain =
2^(1/4)= +1.5 dB - -1 to global_gain =
2^(-1/4)= -1.5 dB
This is a fundamental limitation of the MP3 format, not a tool limitation. headroom uses the built-in mp3rgain library to directly manipulate this field in each MP3 frame's side information.
Why Bitrate-Aware Ceiling for Native MP3?
With 1.5dB step limitation, the ceiling is calculated based on bitrate to match re-encode targets:
- ≥256kbps: Target -0.5 dBTP, so native lossless requires TP ≤ -2.0 dBTP (allowing at least 1 step)
- <256kbps: Target -1.0 dBTP, so native lossless requires TP ≤ -2.5 dBTP (more conservative)
- Example: 320kbps file at -3.5 dBTP gets 2 steps (+3.0dB) → -0.5 dBTP (optimal)
- Example: 128kbps file at -3.5 dBTP gets 1 step (+1.5dB) → -2.0 dBTP (within -1.0 ceiling)
Why AAC Always Requires Re-encoding
Unlike MP3, AAC doesn't have a lossless gain adjustment mechanism like the global_gain field. The only way to apply gain to AAC files is through re-encoding. However, at high bitrates (≥256kbps), the quality loss is imperceptible.
MP3/AAC Re-encode Quality
When re-encoding is chosen:
- MP3: Uses
libmp3lameencoder with-q:a 0(best VBR quality) - AAC: Prefers
libfdk_aac(highest quality), falls back to built-inaacencoder - Preserves original bitrate
- Only applies volume filter (no other processing)
At 320kbps, the re-encode introduces quantization noise below -90dB—far below audible threshold.
Processing Method Comparison
| Method | Format | Precision | Quality Loss | External Deps | Use Case |
|---|---|---|---|---|---|
| ffmpeg (lossless) | FLAC, AIFF, WAV | Arbitrary | None | ffmpeg | Lossless files |
| mp3rgain (built-in) | MP3 | 1.5dB steps | None | None | MP3 with ≥1.5dB to bitrate ceiling |
| ffmpeg re-encode | MP3 | Arbitrary | Inaudible at ≥256kbps | ffmpeg | MP3 needing precise gain |
| ffmpeg re-encode | AAC/M4A | Arbitrary | Inaudible at ≥256kbps | ffmpeg | AAC files (always) |
License
MIT