he3d-physics 0.4.0

no_std + alloc rigid-body physics: broadphase, contact generation, sequential-impulse solver
Documentation
# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO
#
# When uploading crates to the registry Cargo will automatically
# "normalize" Cargo.toml files for maximal compatibility
# with all versions of Cargo and also rewrite `path` dependencies
# to registry (e.g., crates.io) dependencies.
#
# If you are reading this file be aware that the original Cargo.toml
# will likely look very different (and much more reasonable).
# See Cargo.toml.orig for the original contents.

[package]
edition = "2024"
rust-version = "1.86"
name = "he3d-physics"
version = "0.4.0"
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "no_std + alloc rigid-body physics: broadphase, contact generation, sequential-impulse solver"
readme = false
keywords = [
    "physics",
    "3d",
    "collision",
    "solver",
]
categories = [
    "game-engines",
    "mathematics",
]
license = "MIT"
repository = "https://github.com/xingji-studio/he3d-rs"
resolver = "2"

[features]
default = []
std = ["he3d-math/std"]

[lib]
name = "he3d_physics"
path = "src/lib.rs"

[dependencies.he3d-math]
version = "0.4.0"
default-features = false

[lints.clippy]
all = "warn"
pedantic = "warn"

[lints.rust]
missing_docs = "warn"