[package]
edition = "2024"
rust-version = "1.86"
name = "he3d-physics"
version = "0.3.0"
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "no_std + alloc rigid-body physics: broadphase, contact generation, sequential-impulse solver"
readme = false
keywords = [
"physics",
"3d",
"collision",
"solver",
]
categories = [
"game-engines",
"mathematics",
]
license = "MIT"
repository = "https://github.com/xingji-studio/he3d-rs"
resolver = "2"
[features]
default = []
std = ["he3d-math/std"]
[lib]
name = "he3d_physics"
path = "src/lib.rs"
[dependencies.he3d-math]
version = "0.3.0"
default-features = false
[lints.clippy]
all = "warn"
pedantic = "warn"
[lints.rust]
missing_docs = "warn"