he3d-physics 0.1.0

no_std + alloc physics world (gp3d integration)
Documentation

HE3D physics. HE3D 物理模块。

A thin [PhysicsWorld] adapter over the standalone [gp3d] engine, mapping render objects by stable [ObjectId] onto gp3d's generational body handles. 一个建立在独立 [gp3d] 引擎之上的薄 [PhysicsWorld] 适配层,通过稳定的 [ObjectId] 将渲染对象映射到 gp3d 的代际刚体句柄上。 Bodies are owned by gp3d; after each [PhysicsWorld::step] the caller synchronizes transforms back into the [Scene]. 刚体由 gp3d 持有;每次 [PhysicsWorld::step] 之后,调用方将变换同步回 [Scene]。