hassle_rs/lib.rs
1#![allow(dead_code)]
2#![allow(non_upper_case_globals)]
3#![allow(
4 clippy::transmute_ptr_to_ptr, // Introduced by com-rs
5 clippy::too_many_arguments, // We're wrapping an API outside of our control
6 clippy::uninlined_format_args, // Unfavourable format; implies unneeded MSRV bump
7)]
8
9//! # Hassle
10//!
11//! This crate provides an FFI layer and idiomatic rust wrappers for the new [DirectXShaderCompiler](https://github.com/Microsoft/DirectXShaderCompiler) library.
12//!
13//! ## Simple example
14//!
15//! ```rust
16//! use hassle_rs::compile_hlsl;
17//!
18//! let code = "
19//! Texture2D<float4> g_input : register(t0, space0);
20//! RWTexture2D<float4> g_output : register(u0, space0);
21//!
22//! [numthreads(8, 8, 1)]
23//! void copyCs(uint3 dispatchThreadId : SV_DispatchThreadID)
24//! {
25//! g_output[dispatchThreadId.xy] = g_input[dispatchThreadId.xy];
26//! }";
27//!
28//! let ir = compile_hlsl(
29//! "shader_filename.hlsl",
30//! code,
31//! "copyCs",
32//! "cs_6_1",
33//! &vec!["-spirv"],
34//! &vec![
35//! ("MY_DEFINE", Some("Value")),
36//! ("OTHER_DEFINE", None)
37//! ],
38//! );
39//! ```
40
41pub mod fake_sign;
42pub mod ffi;
43pub mod os;
44pub mod utils;
45pub mod wrapper;
46
47pub mod intellisense;
48
49pub use crate::ffi::*;
50pub use crate::utils::{compile_hlsl, fake_sign_dxil_in_place, validate_dxil, HassleError, Result};
51pub use crate::wrapper::*;