use super::*;
pub(crate) fn render_fox_svg(spec: AvatarSpec, identity: &AvatarIdentity) -> String {
let w = spec.width as f32;
let h = spec.height as f32;
let cx = w / 2.0;
let cy = h * 0.56;
let orange = hsl_to_color(18.0 + identity.unit_f32(1) * 20.0, 0.76, 0.58);
let cream = hsl_to_color(40.0, 0.30, 0.94);
format!(
r##"<polygon points="{},{}, {},{}, {},{}" fill="{}"/><polygon points="{},{}, {},{}, {},{}" fill="{}"/><ellipse cx="{}" cy="{}" rx="{}" ry="{}" fill="{}"/><polygon points="{},{}, {},{}, {},{}" fill="{}"/><polygon points="{},{}, {},{}, {},{}" fill="{}"/><ellipse cx="{}" cy="{}" rx="{}" ry="{}" fill="#fff"/><ellipse cx="{}" cy="{}" rx="{}" ry="{}" fill="#fff"/><ellipse cx="{}" cy="{}" rx="{}" ry="{}" fill="#221c18"/><ellipse cx="{}" cy="{}" rx="{}" ry="{}" fill="#221c18"/>"##,
cx - w * 0.18,
cy - h * 0.12,
cx - w * 0.10,
cy - h * 0.28,
cx - w * 0.02,
cy - h * 0.05,
color_hex(orange),
cx + w * 0.18,
cy - h * 0.12,
cx + w * 0.10,
cy - h * 0.28,
cx + w * 0.02,
cy - h * 0.05,
color_hex(orange),
cx,
cy,
w * 0.24,
h * 0.22,
color_hex(orange),
cx - w * 0.18,
cy - h * 0.03,
cx,
cy + h * 0.10,
cx - w * 0.06,
cy + h * 0.18,
color_hex(cream),
cx + w * 0.18,
cy - h * 0.03,
cx,
cy + h * 0.10,
cx + w * 0.06,
cy + h * 0.18,
color_hex(cream),
cx - w * 0.08,
cy - h * 0.04,
w * 0.03,
h * 0.03,
cx + w * 0.08,
cy - h * 0.04,
w * 0.03,
h * 0.03,
cx - w * 0.08,
cy - h * 0.04,
w * 0.013,
h * 0.022,
cx + w * 0.08,
cy - h * 0.04,
w * 0.013,
h * 0.022,
)
}