use super::*;
pub fn render_alien_avatar_for_identity(
spec: AvatarSpec,
identity: &AvatarIdentity,
background: AvatarBackground,
) -> Result<RgbaImage, AvatarSpecError> {
spec.validate()?;
let width = spec.width as i32;
let height = spec.height as i32;
let center_x = width / 2;
let center_y = (height as f32 * 0.56) as i32;
let mut image =
ImageBuffer::from_pixel(spec.width, spec.height, Color::rgb(255, 255, 255).into());
let skin = hsl_to_color(
90.0 + identity.unit_f32(0) * 80.0,
0.45 + identity.unit_f32(1) * 0.20,
0.68,
);
let shade = hsl_to_color(110.0 + identity.unit_f32(2) * 50.0, 0.38, 0.44);
let accent = hsl_to_color(280.0 + identity.unit_f32(3) * 40.0, 0.32, 0.92);
let eye = Color::rgb(28, 18, 38);
image
.pixels_mut()
.for_each(|pixel| *pixel = background_fill(background, accent).into());
let head_rx = (width as f32 * (0.20 + identity.unit_f32(4) * 0.08)) as i32;
let head_ry = (height as f32 * (0.28 + identity.unit_f32(5) * 0.10)) as i32;
draw_background_accent(
&mut image, center_x, center_y, head_rx, head_ry, shade, 0.28, background, identity,
);
draw_filled_ellipse_mut(
&mut image,
(center_x, center_y),
head_rx,
head_ry,
skin.into(),
);
draw_filled_ellipse_mut(
&mut image,
(center_x - head_rx / 2, center_y - head_ry / 4),
head_rx / 5,
head_ry / 3,
eye.into(),
);
draw_filled_ellipse_mut(
&mut image,
(center_x + head_rx / 2, center_y - head_ry / 4),
head_rx / 5,
head_ry / 3,
eye.into(),
);
draw_filled_circle_mut(
&mut image,
(center_x, center_y + head_ry / 8),
head_rx / 14,
shade.into(),
);
if identity.byte(6).is_multiple_of(2) {
draw_line_segment_mut(
&mut image,
(
(center_x - head_rx / 8) as f32,
(center_y + head_ry / 3) as f32,
),
(
(center_x + head_rx / 8) as f32,
(center_y + head_ry / 3) as f32,
),
shade.into(),
);
}
Ok(image)
}