hashavatar 0.10.0

Deterministic procedural avatars in Rust with configurable identity hashing and WebP, PNG, JPEG, GIF, and SVG export
Documentation

hashavatar

hashavatar is a Rust crate for deterministic, procedural avatar generation. It is designed for services that need stable user or tenant avatars without bundled artwork, sprite sheets, external asset packs, or filesystem-side effects.

The crate starts conservative: validated avatar dimensions, bounded identity input, namespace-isolated hashing, safe Rust rendering, in-memory raster encoding, SVG string rendering, and a release process with dependency, audit, fuzz, package, SBOM, and reproducibility checks.

Current Status

The current development version is 0.10.0.

Implemented now:

  • Pure library crate; no bundled demo server and no CLI binary.
  • Deterministic avatars derived from SHA-512 identity hashes by default.
  • Optional BLAKE3 and XXH3-128 identity derivation behind explicit Cargo features.
  • Public enum variant lists use single-source ALL slices and byte-to-variant helpers for deterministic option derivation.
  • Visual layer options for accessories, accent palettes, expressions, and frame shapes through AvatarStyleOptions.
  • Automatic style derivation uses distinct identity digest bytes for kind, background, accessory, color, expression, and shape.
  • Namespace-aware identity derivation for tenant isolation and visual rollouts.
  • Length-prefixed hash components to avoid delimiter ambiguity.
  • Avatar families through AvatarKind: cat, dog, robot, fox, alien, monster, ghost, slime, bird, wizard, skull, paws, planet, rocket, mushroom, cactus, frog, panda, cupcake, pizza, icecream, octopus, and knight.
  • Background modes through AvatarBackground: themed, white, black, dark, light, and transparent.
  • Visual layers through AvatarAccessory, AvatarColor, AvatarExpression, and AvatarShape.
  • In-memory WebP, PNG, JPEG, and GIF encoding through AvatarOutputFormat.
  • Compact SVG string rendering.
  • Typed errors for invalid dimensions and oversized identity inputs.
  • Private AvatarSpec fields so dimensions must pass construction-time validation.
  • No public path-writing helpers; callers own their storage and filesystem boundary.
  • #![forbid(unsafe_code)] in library code.
  • Golden visual regression fingerprints.
  • Isolated fuzz harness for avatar identities, families, backgrounds, SVG rendering, and PNG encoding.
  • Local release gates for formatting, clippy, tests, docs, dependency policy, RustSec advisories, package contents, SBOM generation, reproducible build checks, and crates.io publish dry runs.

Planned or intentionally external:

  • HTTP serving, rate limits, cache headers, security headers, observability, and abuse controls live in hashavatar-api.
  • Additional output formats such as AVIF or JPEG XL require dependency-policy review before admission.
  • Larger identity inputs should be normalized or mapped by the application before calling this crate.

Trust Dashboard

Area Status
License MIT OR Apache-2.0
MSRV Rust 1.95.0
Crate shape Library only
Runtime dependencies image, palette, rand, sha2, subtle, zeroize; optional blake3, xxhash-rust
Unsafe policy #![forbid(unsafe_code)]
Filesystem policy No public path-writing APIs
Dimension limits 64..=2048 pixels per side
Identity limits 1024 bytes per identity input
Namespace limits 128 bytes per tenant/style-version component
Hashing posture SHA-512 default with length-prefixed domain, namespace, style, and identity components; optional BLAKE3 and non-cryptographic XXH3-128
SVG posture Generated numeric markup only; caller input is not inserted into SVG fragments
Release evidence fmt, clippy, tests, docs, deny, audit, fuzz harness compile, package check, SBOM, reproducibility

Security-control details live in docs/SECURITY_CONTROLS.md. Dependency policy lives in docs/DEPENDENCIES.md. Panic policy lives in docs/PANIC_POLICY.md.

Future version planning for visual layer polish, variant expansion, and 1.0 stabilization lives in docs/VERSION_PLAN.md. hashavatar remains a single image-generation crate; low-level core planning is kept internal unless a future release has a concrete image-generation reason to split it.

Install

[dependencies]
hashavatar = "0.10.0"

Optional identity hash algorithms are disabled by default:

[dependencies]
hashavatar = { version = "0.10.0", features = ["blake3", "xxh3"] }

For a local checkout:

[dependencies]
hashavatar = { path = "../hashavatar" }

The crate is dual-licensed:

license = "MIT OR Apache-2.0"

Limits

Limit Value
Minimum width/height 64
Maximum width/height 2048
Maximum raster pixels 4,194,304
Maximum raw RGBA buffer 16,777,216 bytes
Maximum identity input 1024 bytes
Maximum namespace tenant 128 bytes
Maximum namespace style version 128 bytes

These limits are enforced by constructors and render entry points. They are intended to make the safe path the normal path for public web endpoints.

Public Option Catalog

All public option enums expose an ALL slice, from_byte, as_str, Display, and FromStr support. Byte-to-variant mapping always indexes through ALL, so adding variants does not require duplicated modulo constants in caller code.

Enum Controls Values
AvatarKind Base avatar family cat, dog, robot, fox, alien, monster, ghost, slime, bird, wizard, skull, paws, planet, rocket, mushroom, cactus, frog, panda, cupcake, pizza, icecream, octopus, knight
AvatarBackground Canvas/background treatment themed, white, black, dark, light, transparent
AvatarAccessory Optional accessory layer none, glasses, hat, headphones, crown, bowtie, eyepatch, scarf, halo, horns
AvatarColor Optional accent palette default, neon-mint, pastel-pink, crimson, gold, deep-sea-blue
AvatarExpression Optional expression overlay default, happy, grumpy, surprised, sleepy, winking, cool, crying
AvatarShape Optional frame shape square, circle, squircle, hexagon, octagon
AvatarOutputFormat Raster encoding format webp, png, jpg, gif

AvatarOptions is the stable baseline option type for callers that only need kind and background. AvatarStyleOptions carries the full 0.10.0 visual style tuple: kind, background, accessory, color, expression, and shape.

Accessories and expressions require face anchors. Face-like families have calibrated anchors; non-face families such as paws, planet, and rocket skip accessory/expression layers deterministically instead of placing them at arbitrary canvas coordinates. Accent colors and frame shapes are canvas-level layers and still apply.

Example: Encode WebP

use hashavatar::{
    AvatarBackground, AvatarKind, AvatarOptions, AvatarOutputFormat, AvatarSpec,
    encode_avatar_for_id,
};

let spec = AvatarSpec::new(256, 256, 0)?;
let bytes = encode_avatar_for_id(
    spec,
    "robot@hashavatar.app",
    AvatarOutputFormat::WebP,
    AvatarOptions::new(AvatarKind::Robot, AvatarBackground::Transparent),
)?;

assert!(!bytes.is_empty());

# Ok::<(), Box<dyn std::error::Error>>(())

The returned bytes can be sent as an HTTP response, uploaded to object storage, written to a caller-selected path, or cached by a CDN.

Example: Render SVG

use hashavatar::{
    AvatarBackground, AvatarKind, AvatarOptions, AvatarSpec, render_avatar_svg_for_id,
};

let spec = AvatarSpec::new(256, 256, 0)?;
let svg = render_avatar_svg_for_id(
    spec,
    "alien@hashavatar.app",
    AvatarOptions::new(AvatarKind::Alien, AvatarBackground::Transparent),
)?;

assert!(svg.starts_with("<svg "));
assert!(svg.contains("alien avatar"));

# Ok::<(), Box<dyn std::error::Error>>(())

Use SVG when you need vector output, easy inspection, text storage, or post-processing by application code.

Example: Namespaced Tenants

use hashavatar::{
    AvatarBackground, AvatarKind, AvatarNamespace, AvatarOptions, AvatarOutputFormat,
    AvatarSpec, encode_avatar_for_namespace,
};

let namespace = AvatarNamespace::new("customer-a", "v2")?;
let spec = AvatarSpec::new(256, 256, 0)?;

let bytes = encode_avatar_for_namespace(
    spec,
    namespace,
    "user-123",
    AvatarOutputFormat::Png,
    AvatarOptions::new(AvatarKind::Cat, AvatarBackground::Themed),
)?;

assert!(!bytes.is_empty());

# Ok::<(), Box<dyn std::error::Error>>(())

Use namespaces when the same user identifier must not collide visually across tenants, products, or style-version rollouts.

Example: Deterministic Options From Bytes

use hashavatar::{AvatarBackground, AvatarKind, AvatarOptions};

let digest_bytes = [42_u8, 199_u8];
let options = AvatarOptions::new(
    AvatarKind::from_byte(digest_bytes[0]),
    AvatarBackground::from_byte(digest_bytes[1]),
);

assert!(AvatarKind::ALL.contains(&options.kind));
assert!(AvatarBackground::ALL.contains(&options.background));

The from_byte helpers use each enum's ALL slice, so new public variants do not require duplicated modulo constants in caller code.

Example: Automatic Visual Layers

use hashavatar::{AvatarSpec, render_avatar_auto_for_id};

let spec = AvatarSpec::new(256, 256, 0)?;
let image = render_avatar_auto_for_id(spec, "layered@hashavatar.app")?;

assert_eq!(image.width(), 256);

# Ok::<(), Box<dyn std::error::Error>>(())

Automatic mode derives these top-level choices from distinct SHA-512 digest bytes:

Choice Digest byte
AvatarKind AVATAR_STYLE_KIND_BYTE
AvatarBackground AVATAR_STYLE_BACKGROUND_BYTE
AvatarAccessory AVATAR_STYLE_ACCESSORY_BYTE
AvatarColor AVATAR_STYLE_COLOR_BYTE
AvatarExpression AVATAR_STYLE_EXPRESSION_BYTE
AvatarShape AVATAR_STYLE_SHAPE_BYTE

Example: Manual Visual Layers

use hashavatar::{
    AvatarAccessory, AvatarBackground, AvatarColor, AvatarExpression, AvatarKind,
    AvatarShape, AvatarSpec, AvatarStyleOptions, render_avatar_svg_style_for_id,
};

let spec = AvatarSpec::new(256, 256, 0)?;
let style = AvatarStyleOptions::new(
    AvatarKind::Robot,
    AvatarBackground::Themed,
    AvatarAccessory::Glasses,
    AvatarColor::Gold,
    AvatarExpression::Happy,
    AvatarShape::Circle,
);

let svg = render_avatar_svg_style_for_id(spec, "robot@hashavatar.app", style)?;

assert!(svg.contains("robot avatar"));
assert!(svg.contains("accessory-glasses"));

# Ok::<(), Box<dyn std::error::Error>>(())

Existing AvatarOptions::new(kind, background) callers keep the old baseline visual behavior. Use AvatarStyleOptions::from_options(options) when you want to pass legacy options through a style-aware API without enabling extra layers. Accessories and expressions are rendered only for avatar families with calibrated face anchors. Non-face families such as paws, planet, and rocket skip those layers deterministically instead of drawing them in misleading positions. Color and frame-shape layers still apply.

Example: Optional Hash Algorithm

use hashavatar::{
    AvatarBackground, AvatarHashAlgorithm, AvatarIdentityOptions, AvatarKind,
    AvatarNamespace, AvatarOptions, AvatarSpec, render_avatar_with_identity_options,
};

let namespace = AvatarNamespace::new("customer-a", "v3")?;
let identity_options = AvatarIdentityOptions::new(
    namespace,
    AvatarHashAlgorithm::Sha512,
);
let spec = AvatarSpec::new(128, 128, 0)?;

let image = render_avatar_with_identity_options(
    spec,
    identity_options,
    "user-123",
    AvatarOptions::new(AvatarKind::Robot, AvatarBackground::Themed),
)?;

assert_eq!(image.width(), 128);

# Ok::<(), Box<dyn std::error::Error>>(())

AvatarHashAlgorithm::Sha512 is always available and is the security-sensitive default. AvatarHashAlgorithm::Blake3 is available with the blake3 feature. AvatarHashAlgorithm::Xxh3_128 is available with the xxh3 feature and is non-cryptographic. Do not use XXH3-128 for adversarial or user-controlled identifiers unless the application first maps those identifiers through its own cryptographic boundary.

BLAKE3 Feature Example

[dependencies]
hashavatar = { version = "0.10.0", features = ["blake3"] }
use hashavatar::{
    AvatarBackground, AvatarHashAlgorithm, AvatarIdentityOptions, AvatarKind,
    AvatarNamespace, AvatarOptions, AvatarSpec, render_avatar_svg_with_identity_options,
};

let namespace = AvatarNamespace::new("customer-a", "v3")?;
let spec = AvatarSpec::new(256, 256, 0)?;

let svg = render_avatar_svg_with_identity_options(
    spec,
    AvatarIdentityOptions::new(namespace, AvatarHashAlgorithm::Blake3),
    "user-123",
    AvatarOptions::new(AvatarKind::Alien, AvatarBackground::Themed),
)?;

assert!(svg.contains("alien avatar"));

# Ok::<(), Box<dyn std::error::Error>>(())

XXH3-128 Feature Example

[dependencies]
hashavatar = { version = "0.10.0", features = ["xxh3"] }
use hashavatar::{
    AvatarBackground, AvatarHashAlgorithm, AvatarIdentityOptions, AvatarKind,
    AvatarNamespace, AvatarOptions, AvatarOutputFormat, AvatarSpec,
    encode_avatar_with_identity_options,
};

let namespace = AvatarNamespace::new("public-demo", "v3")?;
let spec = AvatarSpec::new(256, 256, 0)?;

let bytes = encode_avatar_with_identity_options(
    spec,
    AvatarIdentityOptions::new(namespace, AvatarHashAlgorithm::Xxh3_128),
    "demo-user-123",
    AvatarOutputFormat::WebP,
    AvatarOptions::new(AvatarKind::Robot, AvatarBackground::Themed),
)?;

assert!(!bytes.is_empty());

# Ok::<(), Box<dyn std::error::Error>>(())

XXH3-128 is fast and useful for non-adversarial distribution, but it is not a cryptographic hash. Keep SHA-512 or BLAKE3 for adversarial or user-controlled identity inputs.

Example: Raw Image Buffer

use hashavatar::{
    AvatarBackground, AvatarKind, AvatarOptions, AvatarSpec, render_avatar_for_id,
};

let spec = AvatarSpec::new(128, 128, 0)?;
let image = render_avatar_for_id(
    spec,
    "fox@hashavatar.app",
    AvatarOptions::new(AvatarKind::Fox, AvatarBackground::Themed),
)?;

assert_eq!(image.width(), 128);
assert_eq!(image.height(), 128);

# Ok::<(), Box<dyn std::error::Error>>(())

Use raw buffers when the caller wants to composite, inspect pixels, run custom encoding, or integrate with an existing image pipeline.

Handling Untrusted Input

use hashavatar::{
    AvatarBackground, AvatarKind, AvatarOptions, AvatarOutputFormat, AvatarSpec,
    encode_avatar_for_id,
};

fn avatar_response_bytes(user_id: &str, requested_size: u32) -> Result<Vec<u8>, Box<dyn std::error::Error>> {
    let spec = AvatarSpec::new(requested_size, requested_size, 0)?;
    let options = AvatarOptions::new(AvatarKind::Cat, AvatarBackground::Transparent);

    encode_avatar_for_id(spec, user_id, AvatarOutputFormat::WebP, options)
        .map_err(Into::into)
}

The crate rejects unsupported sizes and oversized identities. Applications should still enforce their own routing, authentication, rate limiting, cache policy, response headers, request body limits, and concurrency limits. A single maximum-size raster render needs up to MAX_AVATAR_RGBA_BYTES raw RGBA bytes before encoder overhead, so public services should bound simultaneous large renders at the API layer.

Caller-Owned Output Cleanup

Encode APIs zeroize internal temporary raster buffers after encoding, but the returned Vec<u8> belongs to the caller. Render APIs return an RgbaImage owned by the caller. High-assurance applications that treat avatar output as sensitive should clear those buffers after use:

use hashavatar::{
    AvatarBackground, AvatarKind, AvatarOptions, AvatarOutputFormat, AvatarSpec,
    encode_avatar_for_id, render_avatar_for_id,
};
use zeroize::Zeroize;

let spec = AvatarSpec::new(256, 256, 0)?;
let options = AvatarOptions::new(AvatarKind::Cat, AvatarBackground::Transparent);

let mut bytes = encode_avatar_for_id(
    spec,
    "sensitive-user-id",
    AvatarOutputFormat::WebP,
    options,
)?;
// Send, store, or otherwise consume `bytes`.
bytes.zeroize();

let mut image = render_avatar_for_id(spec, "sensitive-user-id", options)?;
// Composite, inspect, or encode `image`.
image.as_mut().zeroize();

# Ok::<(), Box<dyn std::error::Error>>(())

Concurrent Render Limits

This crate bounds each individual render, not process-wide memory pressure. Public services should combine MAX_AVATAR_RGBA_BYTES with their own memory budget and reject or queue excess work. For example, a Tokio-based API can use a semaphore around render work:

use std::sync::Arc;

use hashavatar::{
    AvatarBackground, AvatarKind, AvatarOptions, AvatarSpec, MAX_AVATAR_RGBA_BYTES,
    render_avatar_for_id,
};
use tokio::sync::Semaphore;

fn render_permits_for_budget(memory_budget_bytes: usize) -> usize {
    (memory_budget_bytes / MAX_AVATAR_RGBA_BYTES).max(1)
}

async fn render_with_limit(
    semaphore: Arc<Semaphore>,
    id: &str,
    requested_size: u32,
) -> Result<image::RgbaImage, Box<dyn std::error::Error>> {
    let _permit = semaphore.acquire().await?;
    let spec = AvatarSpec::new(requested_size, requested_size, 0)?;
    let options = AvatarOptions::new(AvatarKind::Cat, AvatarBackground::Transparent);

    Ok(render_avatar_for_id(spec, id, options)?)
}

For async web servers, run CPU-heavy rendering on an appropriate blocking worker pool when needed, and keep the semaphore at the service boundary so it accounts for all concurrent requests.

API Reference Summary

Important public entry points:

  • AvatarSpec::new(width, height, seed) -> Result<AvatarSpec, AvatarSpecError>
  • AvatarIdentity::new(input) -> Result<AvatarIdentity, AvatarIdentityError>
  • AvatarIdentity::new_with_options(options, input) -> Result<AvatarIdentity, AvatarIdentityError>
  • AvatarIdentityOptions::new(namespace, algorithm)
  • AvatarNamespace::new(tenant, style_version) -> Result<AvatarNamespace, AvatarIdentityError>
  • AvatarOptions::new(kind, background)
  • AvatarStyleOptions::new(kind, background, accessory, color, expression, shape)
  • AvatarStyleOptions::from_identity(identity)
  • encode_avatar_for_id(...)
  • encode_avatar_style_for_id(...)
  • encode_avatar_auto_for_id(...)
  • encode_avatar_for_namespace(...)
  • render_avatar_for_id(...)
  • render_avatar_style_for_id(...)
  • render_avatar_auto_for_id(...)
  • render_avatar_for_namespace(...)
  • render_avatar_with_identity_options(...)
  • render_avatar_svg_for_id(...)
  • render_avatar_svg_style_for_id(...)
  • render_avatar_svg_auto_for_id(...)
  • render_avatar_svg_for_namespace(...)
  • render_avatar_svg_with_identity_options(...)

Lower-level identity-specific renderers are available for callers that want direct control over a specific avatar family.

Output Formats

Format API value Notes
WebP AvatarOutputFormat::WebP Recommended default for modern web delivery.
PNG AvatarOutputFormat::Png Lossless and broadly compatible.
JPEG AvatarOutputFormat::Jpeg Transparent pixels are composited over white.
GIF AvatarOutputFormat::Gif Legacy-compatible single-frame output.
SVG render_avatar_svg_* Returns a string rather than raster bytes.

AVIF and JPEG XL are not exposed because they add dependency or encoder maturity tradeoffs that have not cleared the crate's dependency policy.

Determinism

The output is deterministic for the tuple:

identity hash algorithm + namespace tenant + namespace style version + identity bytes + avatar kind + background + dimensions + seed

This makes the crate suitable for stable CDN-backed avatar URLs and golden regression tests. Namespace hashing uses length-prefixed components, so embedded separator bytes cannot create tenant/style-version ambiguity. The default SHA-512 path keeps the pre-0.7 identity preimage stable; non-default algorithms are domain-separated.

For style-aware rendering, the deterministic tuple also includes accessory, color, expression, and shape. Existing AvatarOptions entry points keep those extra layer choices at none, default, default, and square, so their default visual output is unchanged in 0.10.0. Some family/layer combinations are deterministic no-ops when the layer has no sensible anchor for that family.

The renderer uses floating-point geometry internally. The project tests golden fingerprints on the release platform, but it does not yet claim formal bit-identical raster output across every CPU architecture, compiler backend, and optimization mode. Future core-boundary work tracks fixed-point geometry as the path to a stricter cross-platform determinism contract.

The procedural cat renderer seeds its internal RNG from bytes 32..64 of the identity digest and uses the lower digest bytes for direct visual parameters. That keeps RNG state separate from directly observed parameter bytes. The change intentionally updates cat-family golden fingerprints in 0.7.0.

AvatarIdentity equality uses constant-time digest comparison. Rendering and encoding are not constant-time: shape counts, geometry, encoded size, and SVG length can vary with identity digest bytes. Applications with strict side channel requirements should not treat avatar render timing or output size as secret-preserving signals.

When identity values are sensitive and an API must reduce render-time observability, add the mitigation at the service boundary where request timing is controlled:

use std::time::{Duration, Instant};

use hashavatar::{
    AvatarBackground, AvatarKind, AvatarOptions, AvatarSpec, render_avatar_for_id,
};

fn render_with_min_latency(
    id: &str,
    target_latency: Duration,
) -> Result<image::RgbaImage, Box<dyn std::error::Error>> {
    let started = Instant::now();
    let spec = AvatarSpec::new(256, 256, 0)?;
    let result = render_avatar_for_id(
        spec,
        id,
        AvatarOptions::new(AvatarKind::Monster, AvatarBackground::Themed),
    );

    let elapsed = started.elapsed();
    if elapsed < target_latency {
        std::thread::sleep(target_latency - elapsed);
    }

    Ok(result?)
}

For public web services, prefer CDN caching and stable cache keys so repeated requests for the same avatar do not repeatedly expose renderer timing. In async servers, use an async timer rather than blocking a runtime worker thread.

Encode APIs clear temporary raster buffers after encoding. Returned Vec<u8> encoded bytes and RgbaImage render outputs are caller-owned; applications with strict memory-sanitization requirements should clear those buffers after use.

Testing And Release Evidence

The repository includes:

  • same-input stability tests
  • different-input divergence tests
  • raster export round-trip tests
  • SVG safety and compactness tests
  • enum parsing tests
  • automatic visual layer derivation tests
  • style-aware raster and SVG layer tests
  • transparent background checks
  • golden visual fingerprint tests
  • fuzz harness compilation
  • cargo deny policy
  • RustSec advisory scanning
  • reproducible package/build checks
  • SBOM generation
  • crates.io publish dry run

Run the standard local gate:

scripts/checks.sh

Run the fuller release gate:

scripts/stable_release_gate.sh check

Provenance

The repository is intended to remain code-generated and asset-free. For a direct statement of how the visuals are produced, see PROVENANCE.md.

Web API And Demo

The crate is focused on reusable rendering code. The public HTTP API and demo website live in the separate hashavatar-api project.

Changelog

See CHANGELOG.md and the release note files for version-by-version details.

License

Licensed under either of: