harn-modules 0.7.29

Cross-file module graph and import resolution utilities for Harn
Documentation
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// std/math — Extended math utilities
//
// Import with: import "std/math"

fn _is_number(value) {
  let t = type_of(value)
  return t == "int" || t == "float"
}

fn _require_number(value, label) {
  require _is_number(value), "${label} must be numeric"
  return value
}

fn _require_numeric_list(items, label = "items") {
  require type_of(items) == "list", "${label} must be a list"
  for item in items {
    require _is_number(item), "${label} must contain only numbers"
  }
  return items
}

fn _require_non_empty_numeric_list(items, label = "items") {
  _require_numeric_list(items, label)
  require len(items) > 0, "${label} must not be empty"
  return items
}

fn _require_probability(prob, label = "probability") {
  _require_number(prob, label)
  require prob > 0 && prob < 1, "${label} must be between 0 and 1"
  return prob
}

fn _require_positive_number(value, label) {
  _require_number(value, label)
  require value > 0, "${label} must be greater than 0"
  return value
}

fn _require_positive_int(value, label) {
  _require_number(value, label)
  require floor(value) == value, "${label} must be an integer"
  require value > 0, "${label} must be at least 1"
  return value
}

fn _require_non_negative_int(value, label) {
  _require_number(value, label)
  require floor(value) == value, "${label} must be an integer"
  require value >= 0, "${label} must be non-negative"
  return value
}

fn _require_vector(vec, label = "vector") {
  _require_numeric_list(vec, label)
  return vec
}

fn _require_same_vector_dimensions(a, b) {
  _require_vector(a, "a")
  _require_vector(b, "b")
  require len(a) == len(b), "vectors must have the same length"
}

fn _sum_squared_deltas(a, b) {
  _require_same_vector_dimensions(a, b)
  var total = 0.0
  var idx = 0
  while idx < len(a) {
    let delta = a[idx] - b[idx]
    total = total + delta * delta
    idx = idx + 1
  }
  return total
}

fn _require_points(points) {
  require type_of(points) == "list", "points must be a list"
  require len(points) > 0, "points must not be empty"
  let dims = len(_require_vector(points[0], "point"))
  require dims > 0, "points must have at least one dimension"
  for point in points {
    _require_vector(point, "point")
    require len(point) == dims, "all points must have the same dimension"
  }
  return dims
}

fn _copy_list(items) {
  var out = []
  for item in items {
    out = out.push(item)
  }
  return out
}

fn _weight_list(weights, label = "weights") {
  let ws = _require_non_empty_numeric_list(weights, label)
  for weight in ws {
    require weight >= 0, "${label} must contain only non-negative numbers"
  }
  return ws
}

fn _require_parallel_numeric_lists(xs, ys, x_label = "xs", y_label = "ys") {
  _require_non_empty_numeric_list(xs, x_label)
  _require_non_empty_numeric_list(ys, y_label)
  require len(xs) == len(ys), "${x_label} and ${y_label} must have the same length"
}

fn _score_item(item, score_fn = nil) {
  if score_fn == nil {
    return item
  }
  return score_fn(item)
}

fn _insert_ranked(ranked, entry, descending = false) {
  var out = []
  var inserted = false
  for existing in ranked {
    if !inserted {
      let better = if descending {
        entry.score > existing.score
      } else {
        entry.score < existing.score
      }
      if better {
        out = out.push(entry)
        inserted = true
      }
    }
    out = out.push(existing)
  }
  if !inserted {
    out = out.push(entry)
  }
  return out
}

fn _rank_items(items, score_fn = nil, descending = false) {
  require type_of(items) == "list", "items must be a list"
  var ranked = []
  var idx = 0
  while idx < len(items) {
    let entry = {
      index: idx,
      item: items[idx],
      score: _score_item(items[idx], score_fn)
    }
    ranked = _insert_ranked(ranked, entry, descending)
    idx = idx + 1
  }
  return ranked
}

fn _zero_vector(size) {
  var out = []
  var idx = 0
  while idx < size {
    out = out.push(0.0)
    idx = idx + 1
  }
  return out
}

fn _nearest_centroid(point, centroids) {
  var best_index = 0
  var best_distance = _sum_squared_deltas(point, centroids[0])
  var idx = 1
  while idx < len(centroids) {
    let distance = _sum_squared_deltas(point, centroids[idx])
    if distance < best_distance {
      best_distance = distance
      best_index = idx
    }
    idx = idx + 1
  }
  return {index: best_index, distance: best_distance}
}

fn _farthest_point(points, centroids) {
  var best_index = 0
  var best_distance = _nearest_centroid(points[0], centroids).distance
  var idx = 1
  while idx < len(points) {
    let distance = _nearest_centroid(points[idx], centroids).distance
    if distance > best_distance {
      best_distance = distance
      best_index = idx
    }
    idx = idx + 1
  }
  return best_index
}

fn _init_kmeans_centroids(points, k) {
  var centroids = [_copy_list(points[0])]
  while len(centroids) < k {
    let next_index = _farthest_point(points, centroids)
    centroids = centroids.push(_copy_list(points[next_index]))
  }
  return centroids
}

fn _assign_points(points, centroids) {
  var assignments = []
  var errors = []
  for point in points {
    let nearest = _nearest_centroid(point, centroids)
    assignments = assignments.push(nearest.index)
    errors = errors.push(nearest.distance)
  }
  return {assignments: assignments, errors: errors}
}

fn _largest_error_point(errors) {
  var best_index = 0
  var best_error = errors[0]
  var idx = 1
  while idx < len(errors) {
    if errors[idx] > best_error {
      best_error = errors[idx]
      best_index = idx
    }
    idx = idx + 1
  }
  return best_index
}

fn _recompute_centroids(points, assignments, k, dims, errors) {
  var sums = []
  var counts = []
  var idx = 0
  while idx < k {
    sums = sums.push(_zero_vector(dims))
    counts = counts.push(0)
    idx = idx + 1
  }

  idx = 0
  while idx < len(points) {
    let cluster = assignments[idx]
    counts[cluster] = counts[cluster] + 1
    var dim = 0
    while dim < dims {
      var row = sums[cluster]
      row[dim] = row[dim] + points[idx][dim]
      sums[cluster] = row
      dim = dim + 1
    }
    idx = idx + 1
  }

  var centroids = []
  idx = 0
  while idx < k {
    if counts[idx] == 0 {
      let reseed = _largest_error_point(errors)
      centroids = centroids.push(_copy_list(points[reseed]))
    } else {
      var centroid = []
      var dim = 0
      while dim < dims {
        centroid = centroid.push(sums[idx][dim] / counts[idx])
        dim = dim + 1
      }
      centroids = centroids.push(centroid)
    }
    idx = idx + 1
  }

  return {centroids: centroids, counts: counts}
}

/** Clamp a value between min and max. */
fn clamp(value, lo, hi) {
  if value < lo { return lo }
  if value > hi { return hi }
  return value
}

/** Linear interpolation between a and b by t (0..1). */
fn lerp(a, b, t) {
  return a + (b - a) * t
}

/** Map a value from one range to another. */
fn map_range(value, in_lo, in_hi, out_lo, out_hi) {
  let t = (value - in_lo) / (in_hi - in_lo)
  return lerp(out_lo, out_hi, t)
}

/** Convert degrees to radians. */
fn deg_to_rad(degrees) {
  return degrees * pi / 180
}

/** Convert radians to degrees. */
fn rad_to_deg(radians) {
  return radians * 180 / pi
}

/** Sum a list of numbers. */
fn sum(items) {
  _require_numeric_list(items)
  return items.reduce(0, { acc, x -> acc + x })
}

/** Average of a list of numbers. */
fn avg(items) {
  _require_numeric_list(items)
  if len(items) == 0 { return 0 }
  return sum(items) / (len(items) * 1.0)
}

/** Alias for avg(items). */
fn mean(items) {
  return avg(items)
}

/** Median of a list of numbers. */
fn median(items) {
  let sorted = _require_non_empty_numeric_list(items).sort()
  let n = len(sorted)
  let mid = floor(n / 2)
  if n % 2 == 1 {
    return sorted[mid]
  }
  return (sorted[mid - 1] + sorted[mid]) / 2.0
}

/** R-7 percentile interpolation with p in [0, 100]. */
fn percentile(items, p) {
  let sorted = _require_non_empty_numeric_list(items).sort()
  _require_number(p, "percentile")
  require p >= 0 && p <= 100, "percentile must be between 0 and 100"
  if len(sorted) == 1 { return sorted[0] }
  let n = len(sorted)
  let h = 1 + (n - 1) * (p / 100.0)
  let lower = floor(h)
  let upper = ceil(h)
  if lower == upper {
    return sorted[lower - 1]
  }
  let weight = h - lower
  return sorted[lower - 1] + weight * (sorted[upper - 1] - sorted[lower - 1])
}

/** Return indices that would sort items ascending. */
fn argsort(items, score_fn = nil) {
  let ranked = _rank_items(items, score_fn)
  return ranked.map({ entry -> entry.index })
}

/** Return the top k items by score, descending. */
fn top_k(items, k, score_fn = nil) {
  let ranked = _rank_items(items, score_fn, true)
  let limit = _require_non_negative_int(k, "k")
  return ranked.take(limit).map({ entry -> entry.item })
}

/** Population or sample variance. */
fn variance(items, sample = false) {
  let xs = _require_non_empty_numeric_list(items)
  if sample {
    require len(xs) >= 2, "sample variance requires at least 2 values"
  }
  let mu = mean(xs)
  var total = 0.0
  for x in xs {
    let delta = x - mu
    total = total + delta * delta
  }
  let denom = if sample { len(xs) - 1 } else { len(xs) }
  return total / denom
}

/** Population or sample standard deviation. */
fn stddev(items, sample = false) {
  return sqrt(variance(items, sample))
}

/** Scale a numeric list to [0, 1]. */
fn minmax_scale(items) {
  let xs = _require_non_empty_numeric_list(items)
  let lo = xs.min()
  let hi = xs.max()
  if hi == lo {
    return xs.map({ _x -> 0.0 })
  }
  let span = (hi - lo) * 1.0
  return xs.map({ x -> (x - lo) / span })
}

/** Standardize a numeric list to zero mean and unit variance. */
fn zscore(items, sample = false) {
  let xs = _require_non_empty_numeric_list(items)
  let mu = mean(xs)
  let sigma = stddev(xs, sample)
  if sigma == 0 {
    return xs.map({ _x -> 0.0 })
  }
  return xs.map({ x -> (x - mu) / sigma })
}

/** Weighted arithmetic mean. */
fn weighted_mean(items, weights) {
  let xs = _require_non_empty_numeric_list(items)
  let ws = _weight_list(weights)
  require len(xs) == len(ws), "items and weights must have the same length"
  let total_weight = sum(ws)
  require total_weight > 0, "weights must sum to a positive value"
  var total = 0.0
  var idx = 0
  while idx < len(xs) {
    total = total + xs[idx] * ws[idx]
    idx = idx + 1
  }
  return total / total_weight
}

/** Draw one item according to non-negative weights. */
fn weighted_choice(items, weights = nil) {
  require type_of(items) == "list", "items must be a list"
  require len(items) > 0, "items must not be empty"
  let ws = if weights == nil {
    items.map({ _item -> 1.0 })
  } else {
    _weight_list(weights)
  }
  require len(items) == len(ws), "items and weights must have the same length"
  let total_weight = sum(ws)
  require total_weight > 0, "weights must sum to a positive value"
  let target = random() * total_weight
  var cumulative = 0.0
  var idx = 0
  while idx < len(items) {
    cumulative = cumulative + ws[idx]
    if target < cumulative {
      return items[idx]
    }
    idx = idx + 1
  }
  return items[len(items) - 1]
}

/** Convert scores into probabilities. */
fn softmax(items, temperature = 1.0) {
  let xs = _require_non_empty_numeric_list(items)
  _require_positive_number(temperature, "temperature")
  let max_x = xs.max()
  let exps = xs.map({ x -> exp((x - max_x) / temperature) })
  let total = sum(exps)
  require total > 0, "softmax total must be positive"
  return exps.map({ x -> x / total })
}

/** Standard normal probability density. */
fn normal_pdf(x, mu = 0, sigma = 1) {
  _require_number(x, "x")
  _require_number(mu, "mean")
  _require_positive_number(sigma, "stddev")
  let z = (x - mu) / sigma
  return exp(-0.5 * z * z) / (sigma * sqrt(2 * pi))
}

/** Standard normal cumulative distribution. */
fn normal_cdf(x, mu = 0, sigma = 1) {
  _require_number(x, "x")
  _require_number(mu, "mean")
  _require_positive_number(sigma, "stddev")
  let z = (x - mu) / sigma
  let sign = if z < 0 { -1 } else { 1 }
  let az = abs(z) / sqrt(2)
  let t = 1 / (1 + 0.3275911 * az)
  let a1 = 0.254829592
  let a2 = -0.284496736
  let a3 = 1.421413741
  let a4 = -1.453152027
  let a5 = 1.061405429
  let erf = sign * (1 - (((((a5 * t + a4) * t + a3) * t + a2) * t + a1) * t * exp(-az * az)))
  return 0.5 * (1 + erf)
}

/** Inverse normal CDF using Acklam's approximation. */
fn normal_quantile(prob, mu = 0, sigma = 1) {
  let p = _require_probability(prob)
  _require_number(mu, "mean")
  _require_positive_number(sigma, "stddev")

  let a1 = -39.69683028665376
  let a2 = 220.9460984245205
  let a3 = -275.9285104469687
  let a4 = 138.357751867269
  let a5 = -30.66479806614716
  let a6 = 2.506628277459239
  let b1 = -54.47609879822406
  let b2 = 161.5858368580409
  let b3 = -155.6989798598866
  let b4 = 66.80131188771972
  let b5 = -13.28068155288572
  let c1 = -0.007784894002430293
  let c2 = -0.3223964580411365
  let c3 = -2.400758277161838
  let c4 = -2.549732539343734
  let c5 = 4.374664141464968
  let c6 = 2.938163982698783
  let d1 = 0.007784695709041462
  let d2 = 0.3224671290700398
  let d3 = 2.445134137142996
  let d4 = 3.754408661907416
  let plow = 0.02425
  let phigh = 1 - plow

  var x = 0.0
  if p < plow {
    let q = sqrt(-2 * ln(p))
    let num = (((((c1 * q + c2) * q + c3) * q + c4) * q + c5) * q + c6)
    let den = ((((d1 * q + d2) * q + d3) * q + d4) * q + 1)
    x = num / den
  } else if p <= phigh {
    let q = p - 0.5
    let r = q * q
    let num = (((((a1 * r + a2) * r + a3) * r + a4) * r + a5) * r + a6) * q
    let den = (((((b1 * r + b2) * r + b3) * r + b4) * r + b5) * r + 1)
    x = num / den
  } else {
    let q = sqrt(-2 * ln(1 - p))
    let num = (((((c1 * q + c2) * q + c3) * q + c4) * q + c5) * q + c6)
    let den = ((((d1 * q + d2) * q + d3) * q + d4) * q + 1)
    x = -(num / den)
  }

  return mu + sigma * x
}

/** Dot product of two vectors. */
fn dot(a, b) {
  _require_same_vector_dimensions(a, b)
  var total = 0.0
  var idx = 0
  while idx < len(a) {
    total = total + a[idx] * b[idx]
    idx = idx + 1
  }
  return total
}

/** Euclidean vector norm. */
fn vector_norm(v) {
  _require_vector(v)
  return sqrt(dot(v, v))
}

/** Normalize a vector to unit length. */
fn vector_normalize(v) {
  _require_vector(v)
  let norm = vector_norm(v)
  require norm > 0, "cannot normalize a zero vector"
  return v.map({ x -> x / norm })
}

/** Cosine similarity between two vectors. */
fn cosine_similarity(a, b) {
  let an = vector_norm(a)
  let bn = vector_norm(b)
  require an > 0 && bn > 0, "cosine similarity requires non-zero vectors"
  return dot(a, b) / (an * bn)
}

/** Euclidean distance between two vectors. */
fn euclidean_distance(a, b) {
  return sqrt(_sum_squared_deltas(a, b))
}

/** Manhattan distance between two vectors. */
fn manhattan_distance(a, b) {
  _require_same_vector_dimensions(a, b)
  var total = 0.0
  var idx = 0
  while idx < len(a) {
    total = total + abs(a[idx] - b[idx])
    idx = idx + 1
  }
  return total
}

/** Chebyshev distance between two vectors. */
fn chebyshev_distance(a, b) {
  _require_same_vector_dimensions(a, b)
  var best = 0.0
  var idx = 0
  while idx < len(a) {
    let delta = abs(a[idx] - b[idx])
    if delta > best {
      best = delta
    }
    idx = idx + 1
  }
  return best
}

/** Population or sample covariance between two numeric lists. */
fn covariance(xs, ys, sample = false) {
  _require_parallel_numeric_lists(xs, ys)
  if sample {
    require len(xs) >= 2, "sample covariance requires at least 2 values"
  }
  let mu_x = mean(xs)
  let mu_y = mean(ys)
  var total = 0.0
  var idx = 0
  while idx < len(xs) {
    total = total + (xs[idx] - mu_x) * (ys[idx] - mu_y)
    idx = idx + 1
  }
  let denom = if sample { len(xs) - 1 } else { len(xs) }
  return total / denom
}

/** Pearson correlation between two numeric lists. */
fn correlation(xs, ys, sample = false) {
  _require_parallel_numeric_lists(xs, ys)
  if sample {
    require len(xs) >= 2, "sample correlation requires at least 2 values"
  }
  let sigma_x = stddev(xs, sample)
  let sigma_y = stddev(ys, sample)
  require sigma_x > 0 && sigma_y > 0, "correlation requires non-constant inputs"
  return covariance(xs, ys, sample) / (sigma_x * sigma_y)
}

/** Sliding-window moving average. */
fn moving_avg(items, window) {
  let xs = _require_non_empty_numeric_list(items)
  let size = _require_positive_int(window, "window")
  require size <= len(xs), "window must not exceed the number of items"
  var out = []
  var idx = 0
  while idx + size <= len(xs) {
    out = out.push(mean(xs.slice(idx, idx + size)))
    idx = idx + 1
  }
  return out
}

/** Exponential moving average, returning one value per input. */
fn ema(items, alpha) {
  let xs = _require_non_empty_numeric_list(items)
  let a = _require_probability(alpha, "alpha")
  var out = [xs[0] * 1.0]
  var prev = xs[0] * 1.0
  var idx = 1
  while idx < len(xs) {
    prev = a * xs[idx] + (1 - a) * prev
    out = out.push(prev)
    idx = idx + 1
  }
  return out
}

/** Deterministic k-means clustering. */
fn kmeans(points, k, options = nil) {
  let dims = _require_points(points)
  _require_non_negative_int(k, "k")
  require k >= 1, "k must be at least 1"
  require k <= len(points), "k must not exceed the number of points"

  let max_iterations = if options != nil && options.max_iterations != nil {
    options.max_iterations
  } else {
    100
  }
  _require_positive_int(max_iterations, "max_iterations")

  var centroids = _init_kmeans_centroids(points, k)
  var assignments = []
  var counts = []
  var iterations = 0
  var converged = false
  var inertia = 0.0

  while iterations < max_iterations {
    let assigned = _assign_points(points, centroids)
    let next_assignments = assigned.assignments
    inertia = sum(assigned.errors)
    let updated = _recompute_centroids(points, next_assignments, k, dims, assigned.errors)
    centroids = updated.centroids
    counts = updated.counts
    iterations = iterations + 1
    if next_assignments == assignments {
      assignments = next_assignments
      converged = true
      break
    }
    assignments = next_assignments
  }

  if !converged {
    let assigned = _assign_points(points, centroids)
    assignments = assigned.assignments
    inertia = sum(assigned.errors)
    var final_counts = []
    var idx = 0
    while idx < k {
      final_counts = final_counts.push(0)
      idx = idx + 1
    }
    for cluster in assignments {
      final_counts[cluster] = final_counts[cluster] + 1
    }
    counts = final_counts
  }

  return {
    centroids: centroids,
    assignments: assignments,
    counts: counts,
    iterations: iterations,
    converged: converged,
    inertia: inertia
  }
}