harfbuzz_rs_now 2.2.1

A high-level interface to HarfBuzz, exposing its most important functionality in a safe manner using Rust.
Documentation
# harfbuzz_rs_now

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`harfbuzz_rs_now` is a high-level interface to HarfBuzz, exposing its most important functionality in a safe manner using Rust. And we provide more powerful methods to you.

- [x] normal usage
- [x] subset font
- [x] svg string output

# What is HarfBuzz?

HarfBuzz is a library for performing complex text layout. It does not perform
any drawing. This is quite a low-level operation. If you want to simply draw
some text on the screen you should maybe choose another more high-level library.
However if you want to build a library for drawing text on some canvas or need a
lot of control on advanced text layout then this is the right library to use.

# Getting Started

To shape a simple string of text you just create a `Font` from a font file, fill
a `Buffer` with some text and call the `shape` function.

```rust
use harfbuzz_rs_now::*;

fn main() {
    let path = "./src/SourceSansVariable-Roman.ttf";
    let index = 0; //< face index in the font file
    let face = Face::from_file(path, index).unwrap();
    let mut font = Font::new(face);

    let buffer = UnicodeBuffer::new().add_str("Hello World!");

    let output = shape(&font, buffer, &[]);

    // The results of the shaping operation are stored in the `output` buffer.

    let positions = output.get_glyph_positions();
    let infos = output.get_glyph_infos();

    // iterate over the shaped glyphs
    for (position, info) in positions.iter().zip(infos) {
        let gid = info.codepoint;
        let cluster = info.cluster;
        let x_advance = position.x_advance;
        let x_offset = position.x_offset;
        let y_offset = position.y_offset;

        // Here you would usually draw the glyphs.
        println!(
            "gid{:?}={:?}@{:?},{:?}+{:?}",
            gid, cluster, x_advance, x_offset, y_offset
        );
    }

    // render a simple string to svg!
    let svg_string = font.render_svg_text("Hello World\nI can see you", &[]);
    

    // create a font subset     
    let font_subset = subset::Subset::new();
    font_subset.clear_drop_table(); // I want to keep all table inside this font
    font_subset.adjust_layout(); // I want to keep all feature and script layout

    let new_font_face = font_subset.run_subset(&face);
    let binary_data_of_subset = new_font_face.face_data().get_data();

}
```

This should print out something similar to the following:

```text
gid41=0@741,0+0
gid70=1@421,0+0
gid77=2@258,0+0
gid77=3@253,0+0
gid80=4@510,0+0
gid1=5@227,0+0
gid56=6@874,0+0
gid80=7@498,0+0
gid83=8@367,0+0
gid77=9@253,0+0
gid69=10@528,0+0
gid2=11@276,0+0
```

The values of `x_advance`, `x_offset`, `y_advance` and `y_offset` are all given in so-called _font units_ by default.
By calling `face.upem()` you get the number of font units per [EM](<https://en.wikipedia.org/wiki/Em_(typography)>) for
a specific `face`. This `upem` value can be used to scale the advances and offsets to a given font-size.
For example, if you want to display a font at 16 point (pt) size, that means that _1 EM = 16 pt_.
In this example, to convert a value, say `x_advance`, from font-units to points, we compute `((x_advance * font_size) as f64) / (upem as f64)`, where `font_size = 16` is a variable specifying the font size in points.

Note that harfbuzz internally supports scaling fonts itself as well (using `font.set_scale(...)`, etc.) but in my opinion it is easier to scale the results oneself as described in the paragraph above.

# Supported HarfBuzz versions

This crate is tested to work with harfbuzz versions 2.0 and higher. Older versions may work as well. I recommend statically linking the harfbuzz library provided by the `harfbuzz-sys` crate which is always up-to-date.

# Optional Features

If you want to use rusttype as font functions enable the `rusttype` feature.