hapi-rs 0.21.0

Rust bindings to Houdini Engine API
Documentation

Rust bindings to Houdini Engine API

Cargo Documentation MIT/Apache 2.0

SideFX Houdini Meets Rust!

SideFx Houdini is world leading software for creating stunning visual effects for movies and games. Apart from the main graphical interface written in C++ and Python, Houdini also provides a C interface called Houdini Engine or HAPI for short. Its goal is to bring the power of Houdini to other DCCs (Digital Content Creation) software and game engines.

:exclamation: A valid commercial Houdini Engine license is required to use this crate

HDA Viewer Demo

https://user-images.githubusercontent.com/10694389/227816361-b9ffa083-7932-40e4-afda-3cb400126eb5.mp4

Introduction Video On Youtube

Example

use hapi_rs::Result;
use hapi_rs::session::quick_session;
use hapi_rs::parameter::*;

fn main() -> Result<()> {
    // Start a standalone engine process
    let session = quick_session(None)?;
    // Load a Houdini Asset and create a node
    let lib = session.load_asset_file("otls/hapi_geo.hda")?;
    let node = lib.create_asset_for_node("Object/hapi_geo", None)?;
    // Set the "scale" parameter
    if let Parameter::Float(parm) = node.parameter("scale")? {
        parm.set(0, 3.0)?;
        node.cook(None)?;
    }
    // Get a reference to the node's internal geometry
    let geometry = node.geometry()?.expect("geometry");
    // Save it to one of the supported geometry formats
    geometry.save_to_file("/tmp/output.fbx")?;
    Ok(())
}

Building

Check the documentation building section

HAPI C Documentation

More Examples