hanzo-ml 0.11.70

Fast multi-backend tensor & ML framework for Rust (CPU/CUDA/Metal/Vulkan/ROCm) with quantization — the compute core of the Hanzo stack.
Documentation
#version 450
// Subgroup-reduced Q5_K matrix-vector product: y[n] = sum_k W[n,k]*x[k], W stored as GGUF Q5_K
// super-blocks kept verbatim in VRAM (256 weights / 176 bytes = 44 u32 per super-block: u32[0]=
// {d,dmin} f16; u32[1..4]=12 scale bytes; u32[4..12]=32 qh high-bit bytes; u32[12..44]=128 qs
// low-nibble bytes). Decode is memory-bandwidth bound on this ~256 GB/s APU. This variant fuses the
// per-row reduction into one subgroup arithmetic reduce (subgroupAdd) instead of one thread per row,
// so a whole subgroup streams one row's super-blocks in parallel — more memory-level parallelism per
// row, no shared-memory barrier. Dispatched ONLY when the device advertises subgroup ARITHMETIC
// support (gated host-side); the scalar mul_mat_vec_q5k kernel is the fallback. Decode is
// bit-identical to mul_mat_vec_q5k (CPU k_quants BlockQ5K::to_float).
#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
#extension GL_KHR_shader_subgroup_basic : require
#extension GL_KHR_shader_subgroup_arithmetic : require

layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;

layout(set = 0, binding = 0) readonly buffer W { uint   w[]; };  // Q5_K blocks, 44 u32 / 256-block
layout(set = 0, binding = 1) readonly buffer X { float  x[]; };  // activation vector, length k
layout(set = 0, binding = 2) writeonly buffer Y { float y[]; };  // output, length nout
// woff: u32 offset into w[] where this weight matrix starts (0 for a plain 2D weight; e*n*(k/256)*44
// to select expert e of a resident MoE bank). k is a multiple of 256.
layout(push_constant) uniform Pc { uint nout; uint k; uint woff; };

const uint QK_K = 256u;
const uint BLK_U32 = 44u;  // 176 bytes / 4
const uint QH_U32 = 4u;    // u32 index where the 32 qh bytes start
const uint QS_U32 = 12u;   // u32 index where the 128 qs bytes start

uint scale_byte(uint base, uint b) {
    uint word = w[base + 1u + (b >> 2u)];
    return (word >> ((b & 3u) * 8u)) & 0xFFu;
}

uint get_scale_min_k4(uint base, uint j) {
    uint sc, m;
    if (j < 4u) {
        sc = scale_byte(base, j) & 63u;
        m  = scale_byte(base, j + 4u) & 63u;
    } else {
        uint s_j4 = scale_byte(base, j + 4u);
        uint s_jm4 = scale_byte(base, j - 4u);
        uint s_j = scale_byte(base, j);
        sc = (s_j4 & 0x0Fu) | ((s_jm4 >> 6u) << 4u);
        m  = (s_j4 >> 4u)   | ((s_j   >> 6u) << 4u);
    }
    return (sc << 8u) | m;
}

uint qh_byte(uint base, uint b) {
    uint word = w[base + QH_U32 + (b >> 2u)];
    return (word >> ((b & 3u) * 8u)) & 0xFFu;
}

uint qs_byte(uint base, uint b) {
    uint word = w[base + QS_U32 + (b >> 2u)];
    return (word >> ((b & 3u) * 8u)) & 0xFFu;
}

void main() {
    // One subgroup per output row. Row = global subgroup index.
    uint n = gl_WorkGroupID.x * gl_NumSubgroups + gl_SubgroupID;
    if (n >= nout) {
        return;
    }
    uint nblocks = k / QK_K;
    uint rowbase = woff + n * nblocks * BLK_U32; // u32 offset of this row within the selected matrix
    uint lane = gl_SubgroupInvocationID;
    uint lanes = gl_SubgroupSize;

    float acc = 0.0;
    for (uint blk = lane; blk < nblocks; blk += lanes) {
        uint base = rowbase + blk * BLK_U32;
        float d    = float(unpackHalf2x16(w[base]).x);
        float dmin = float(unpackHalf2x16(w[base]).y);
        uint xblk  = blk * QK_K;    // activation offset for this super-block
        for (uint ci = 0u; ci < 4u; ci++) {
            uint is = ci * 2u;
            uint sm1 = get_scale_min_k4(base, is);
            uint sm2 = get_scale_min_k4(base, is + 1u);
            float d1 = d * float(sm1 >> 8u);
            float m1 = dmin * float(sm1 & 0xFFu);
            float d2 = d * float(sm2 >> 8u);
            float m2 = dmin * float(sm2 & 0xFFu);
            uint qoff = ci * 32u;           // byte offset into qs for this chunk
            uint u1 = 1u << (ci * 2u);      // high-bit mask for the low nibble
            uint u2 = 2u << (ci * 2u);      // high-bit mask for the high nibble
            uint xlo = xblk + ci * 64u;     // lower-nibble outputs land here
            uint xhi = xlo + 32u;           // upper-nibble outputs
            for (uint l = 0u; l < 32u; l++) {
                uint qval = qs_byte(base, qoff + l);
                uint hbit = qh_byte(base, l);
                float addlo = ((hbit & u1) != 0u) ? 16.0 : 0.0;
                float addhi = ((hbit & u2) != 0u) ? 16.0 : 0.0;
                float wlo = d1 * (float(qval & 0x0Fu) + addlo) - m1;
                float whi = d2 * (float(qval >> 4u)   + addhi) - m2;
                acc += wlo * x[xlo + l];
                acc += whi * x[xhi + l];
            }
        }
    }
    float total = subgroupAdd(acc);
    if (subgroupElect()) {
        y[n] = total;
    }
}