hanzo-ml 0.11.25

Fast multi-backend tensor & ML framework for Rust (CPU/CUDA/Metal/Vulkan/ROCm) with quantization — the compute core of the Hanzo stack.
Documentation
#version 450
// Q4_K matrix-matrix product (the prefill/compute path): y[m,n] = sum_k x[m,k]*W[n,k] with W stored
// as GGUF Q4_K super-blocks kept verbatim in VRAM, SAME layout and decode as mul_mat_vec_q4k (256
// weights / 144 bytes = 36 u32 per super-block). Prefill has M>1 activation rows sharing one weight
// matrix, so the old path dequantized the whole weight to f32 every forward (massive VRAM + bandwidth)
// This kernel keeps W quantized and decodes each weight value ONCE per output column, reusing it
// across all M rows: weight traffic equals a single matvec while M rows are produced. One invocation
// computes one output column n for up to MAX_M rows (the host tiles M by MAX_M). Decode MUST match the
// CPU k_quants BlockQ4K::to_float (identical to mul_mat_vec_q4k).
#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;

layout(set = 0, binding = 0) readonly buffer W { uint   w[]; };  // Q4_K blocks, 36 u32 / 256-block
layout(set = 0, binding = 1) readonly buffer X { float  x[]; };  // activations, row-major [M, k]
layout(set = 0, binding = 2) writeonly buffer Y { float y[]; };  // output, row-major [M, nout]
// m0: first activation row this dispatch handles; mcount: rows in this tile (1..MAX_M); nout: total
// columns; k: contraction dim (multiple of 256). x row stride is k, y row stride is nout. woff: u32
// offset into w[] where this weight matrix starts (0 for a plain 2D weight; e*nout*(k/256)*36 to
// select expert e of a resident MoE bank).
layout(push_constant) uniform Pc { uint m0; uint mcount; uint nout; uint k; uint woff; };

const uint QK_K = 256u;
const uint BLK_U32 = 36u; // 144 bytes / 4
const uint MAX_M = 8u;    // register accumulators per invocation; host tiles M by this

// Byte `b` (0-based) out of the block's scale region (u32[1..4], i.e. the 12 scale bytes).
uint scale_byte(uint base, uint b) {
    uint word = w[base + 1u + (b >> 2u)];
    return (word >> ((b & 3u) * 8u)) & 0xFFu;
}

// get_scale_min_k4 from k_quants/utils.rs: returns packed (sc<<8 | m), each 6-bit.
uint get_scale_min_k4(uint base, uint j) {
    uint sc, m;
    if (j < 4u) {
        sc = scale_byte(base, j) & 63u;
        m  = scale_byte(base, j + 4u) & 63u;
    } else {
        uint s_j4 = scale_byte(base, j + 4u);
        uint s_jm4 = scale_byte(base, j - 4u);
        uint s_j = scale_byte(base, j);
        sc = (s_j4 & 0x0Fu) | ((s_jm4 >> 6u) << 4u);
        m  = (s_j4 >> 4u)   | ((s_j   >> 6u) << 4u);
    }
    return (sc << 8u) | m;
}

void main() {
    uint n = gl_GlobalInvocationID.x;
    if (n >= nout) {
        return;
    }
    uint nblocks = k / QK_K;
    uint rowbase = woff + n * nblocks * BLK_U32; // u32 offset of weight row n within the selected matrix
    float acc[MAX_M];
    for (uint r = 0u; r < MAX_M; r++) {
        acc[r] = 0.0;
    }
    for (uint blk = 0u; blk < nblocks; blk++) {
        uint base = rowbase + blk * BLK_U32;
        float d    = float(unpackHalf2x16(w[base]).x);
        float dmin = float(unpackHalf2x16(w[base]).y);
        uint qbase = base + 4u;     // u32 index where the 128 quant bytes start
        uint xblk  = blk * QK_K;    // activation offset for this super-block
        // 4 chunks of 64 weights; chunk c uses scale-pair (2c, 2c+1) and qs bytes [c*32, c*32+32).
        for (uint c = 0u; c < 4u; c++) {
            uint is = c * 2u;
            uint sm1 = get_scale_min_k4(base, is);
            uint sm2 = get_scale_min_k4(base, is + 1u);
            float d1 = d * float(sm1 >> 8u);
            float m1 = dmin * float(sm1 & 0xFFu);
            float d2 = d * float(sm2 >> 8u);
            float m2 = dmin * float(sm2 & 0xFFu);
            uint qoff = c * 32u;            // byte offset into qs for this chunk
            uint xlo = xblk + c * 64u;      // lower-nibble outputs land here
            uint xhi = xlo + 32u;           // upper-nibble outputs
            for (uint l = 0u; l < 32u; l++) {
                uint qb = qoff + l;
                uint qword = w[qbase + (qb >> 2u)];
                uint q = (qword >> ((qb & 3u) * 8u)) & 0xFFu;
                // Decode the two weights of this byte ONCE, then reuse across all rows.
                float wlo = d1 * float(q & 0x0Fu) - m1;
                float whi = d2 * float(q >> 4u)  - m2;
                for (uint r = 0u; r < mcount; r++) {
                    uint xrow = (m0 + r) * k;
                    acc[r] += wlo * x[xrow + xlo + l];
                    acc[r] += whi * x[xrow + xhi + l];
                }
            }
        }
    }
    for (uint r = 0u; r < mcount; r++) {
        y[(m0 + r) * nout + n] = acc[r];
    }
}