#
� GLSL.std.450 main N @ �
GL_EXT_shader_explicit_arithmetic_types_float16
GL_GOOGLE_cpp_style_line_directive GL_GOOGLE_include_directive main byte_u(u1;u1; base
b u32_at(u1;u1;
base b W w ) param + param 1 param 3 param 9 param ; param B param D param K n N gl_GlobalInvocationID T Pc T nout T k V _ nblocks e rowbase m acc o blk x base } d � xblk � e � aux32 � param � param � db � l � signs 2 indexable 5 xoff > m F hf J jj M gidx V param X param Z entry _ indexable b g h sign x X x x z � Y � y � G H H # G G "