use bevy::prelude::*;
use blenvy::{BlueprintInfo, GameWorldTag, HideUntilReady, SpawnBlueprint};
pub fn setup_blueprints(mut commands: Commands) {
commands.spawn((
BlueprintInfo::from_path("levels/concrete_island.glb"),
SpawnBlueprint,
HideUntilReady,
GameWorldTag,
));
}