pub struct SceneTree {
pub nodes: Vec<SceneNode>,
}Fields§
§nodes: Vec<SceneNode>Trait Implementations§
Source§impl<'de> Deserialize<'de> for SceneTree
impl<'de> Deserialize<'de> for SceneTree
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for SceneTree
Auto Trait Implementations§
impl Freeze for SceneTree
impl RefUnwindSafe for SceneTree
impl Send for SceneTree
impl Sync for SceneTree
impl Unpin for SceneTree
impl UnsafeUnpin for SceneTree
impl UnwindSafe for SceneTree
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more