halley-wl 0.2.0

Wayland backend and rendering implementation for the Halley Wayland compositor.
use halley_core::cluster::ClusterId;
#[derive(Clone, Debug)]
pub(crate) struct OverlayActionHint {
    pub(crate) key: String,
    pub(crate) label: String,
}

#[derive(Clone, Debug)]
pub(crate) struct OverlayBannerState {
    pub(crate) title: String,
    pub(crate) subtitle: Option<String>,
    pub(crate) actions: Vec<OverlayActionHint>,
    pub(crate) visible: bool,
    pub(crate) mix: f32,
}

#[derive(Clone, Debug)]
pub(crate) struct OverlayBannerSnapshot {
    pub(crate) title: String,
    pub(crate) subtitle: Option<String>,
    pub(crate) actions: Vec<OverlayActionHint>,
    pub(crate) mix: f32,
}

#[derive(Clone, Debug, Default)]
pub(crate) struct OverlayToastState {
    pub(crate) message: Option<String>,
    pub(crate) visible_until_ms: u64,
    pub(crate) mix: f32,
}

#[derive(Clone, Debug)]
pub(crate) struct OverlayToastSnapshot {
    pub(crate) message: String,
    pub(crate) mix: f32,
}

#[derive(Clone, Debug, Default)]
pub(crate) struct ExitConfirmOverlayState {
    pub(crate) visible: bool,
    pub(crate) mix: f32,
}

#[derive(Clone, Copy, Debug)]
pub(crate) struct ExitConfirmOverlaySnapshot {
    pub(crate) mix: f32,
}

#[derive(Clone, Copy, Debug, Default)]
pub(crate) struct ClusterBloomAnimState {
    pub(crate) cluster_id: Option<ClusterId>,
    pub(crate) visible: bool,
    pub(crate) mix: f32,
}

#[derive(Clone, Copy, Debug)]
pub(crate) struct ClusterBloomAnimSnapshot {
    pub(crate) cluster_id: ClusterId,
    pub(crate) mix: f32,
}