use rune_cfg::RuneConfig;
use crate::layout::RuntimeTuning;
use super::super::primitives::{pick_bool, pick_f32};
pub(crate) fn load_physics_section(cfg: &RuneConfig, out: &mut RuntimeTuning) {
out.physics_enabled = pick_bool(cfg, &["physics.enabled"], out.physics_enabled);
out.non_overlap_bump_damping =
pick_f32(cfg, &["physics.damping"], out.non_overlap_bump_damping);
}